Unity Build Server

Scale your on-premises build capacity with both automated and on-demand builds on dedicated network hardware. Leverage floating licenses to easily deploy and manage build infrastructure at scale.

Build projects at scale

Drive higher project quality by empowering creative teams to build projects as often as they need to on dedicated network hardware, freeing up individual workstations for higher-value activities.

Easy to deploy and manage

Empower IT and license admins with a pool of floating licenses that allows any individual to build when they need to. Dramatically streamline your license and infrastructure management while freeing up your IT team to focus on more important issues.

Key benefits

License flexibility

Floating licenses can be checked out by whoever needs them, enabling every team member to build without the headache of managing a large pool of individually assigned licenses.

Reduce downtime

Avoid costly and frustrating downtime by eliminating the need to use a developer’s authoring environment or individual workstation to build a project.

Drive higher quality

Building more often enables teams to release more often and catch issues sooner, leading to better games that can be produced more efficiently.

Scale build capacity

Help your IT teams react with agility to infrastructure or team changes to ensure that build capacity continues to meet the needs of any projects in real-time.

Maximize IT productivity

Free up valuable IT and development resources to focus on higher-value tasks instead of being bogged down with on-prem license and application management.

Scale cost effectively

Build Server seats can scale build capacity without breaking your budget by adding floating build licenses to your existing pool of Editor seats.

Build options at Unity

Build on-premises

Build Server can scale your on-prem build capacity with on-demand or automated builds on dedicated network hardware. Empower IT to deploy and manage build infrastructure at scale.

Build in the cloud

Unity Build Automation automatically creates multiplatform builds in the cloud, so you can deliver quality games to a bigger audience with agility. Try it today with Unity DevOps.

Try it free

Want to try Build Server? Contact us to get set up with a free trial.

Frequently asked questions

What is Unity Build Server, and how many extra build server licenses do I receive?

Unity Build Server is a floating licensing solution to offload project builds to on-prem network hardware, empowering teams to iterate faster. 20 Unity Enterprise seats come with 10 Unity Build Server licenses, and five additional Build Server licenses are included with every 20 additional Enterprise seats up to a maximum of 30 Build Server licenses. Additional Unity Build Server licenses are available for purchase.

How does Unity Build Server work?

Unity Build Server licensing is managed through a locally installed License Server on your studio network. The License Server can be managed directly through the Unity ID portal. Unity Build Server runs Unity in batchmode through a command line interface and can only be used to generate builds, not to author project content.

Is Unity Build Server required to build Unity projects?

No, Unity Build Server license is not required to build Unity projects. Anyone using Unity can build their projects. Unity Build Server is a more cost-effective way for creative studios to offload the computational requirements of building projects to network hardware, freeing up developer workstations and enabling higher levels of productivity.

Which Unity plans can Build Server be used with?

Unity Build Server is available for Unity Pro and Unity Enterprise subscribers. It is not available with Unity Personal.

Which version of Unity does Unity Build Server work with?

Unity Build Server requires Unity 2019.4.3 LTS or later.

Do I still need Unity Cloud Build?

Users looking to compile their projects typically have two options: build locally/on-prem, or build in the cloud via a managed service.

Here at Unity, Cloud Build is our managed solution to compile builds in the cloud. Build Server is a licensing solution meant to scale on-prem build capacity. If you are looking to build in the cloud, Cloud Build is the recommended solution. If you are looking to scale your on-prem build capacity, Build Server is the recommended solution.

Can builds be generated with a regular Pro license?

Yes, customers can generate project builds with their regular Unity Pro licenses. Doing this requires the full attention of the Unity Editor, rendering it unavailable for continued development work.

Large projects might take hours to build, slowing down iteration and leaving developers unable to work. This is why studios choose to dedicate specific computers to be their “build machines,” and why solutions like Unity Build Server are appealing.

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