
Build projects at scale
Drive higher project quality by empowering creative teams to build projects as often as they need to on dedicated network hardware, freeing up individual workstations for higher-value activities.

Easy to deploy and manage
Empower IT and license admins with a pool of floating licenses that allows any individual to build when they need to. Dramatically streamline your license and infrastructure management while freeing up your IT team to focus on more important issues.
Build options at Unity
Build on-premises
Build Server can scale your on-prem build capacity with on-demand or automated builds on dedicated network hardware. Empower IT to deploy and manage build infrastructure at scale.
Build in the cloud
Unity Build Automation automatically creates multiplatform builds in the cloud, so you can deliver quality games to a bigger audience with agility. Try it today with Unity DevOps.
Frequently asked questions
Unity Build Server is a floating licensing solution to offload project builds to on-prem network hardware, empowering teams to iterate faster. 20 Unity Enterprise seats come with 10 Unity Build Server licenses, and five additional Build Server licenses are included with every 20 additional Enterprise seats up to a maximum of 30 Build Server licenses. Additional Unity Build Server licenses are available for purchase.
Unity Build Server licensing is managed through a locally installed License Server on your studio network. The License Server can be managed directly through the Unity ID portal. Unity Build Server runs Unity in batchmode through a command line interface and can only be used to generate builds, not to author project content.
No, Unity Build Server license is not required to build Unity projects. Anyone using Unity can build their projects. Unity Build Server is a more cost-effective way for creative studios to offload the computational requirements of building projects to network hardware, freeing up developer workstations and enabling higher levels of productivity.
Unity Build Server is available for Unity Pro and Unity Enterprise subscribers. It is not available with Unity Personal.
Unity Build Server requires Unity 2019.4.3 LTS or later.
Users looking to compile their projects typically have two options: build locally/on-prem, or build in the cloud via a managed service.
Here at Unity, Cloud Build is our managed solution to compile builds in the cloud. Build Server is a licensing solution meant to scale on-prem build capacity. If you are looking to build in the cloud, Cloud Build is the recommended solution. If you are looking to scale your on-prem build capacity, Build Server is the recommended solution.
Yes, customers can generate project builds with their regular Unity Pro licenses. Doing this requires the full attention of the Unity Editor, rendering it unavailable for continued development work.
Large projects might take hours to build, slowing down iteration and leaving developers unable to work. This is why studios choose to dedicate specific computers to be their “build machines,” and why solutions like Unity Build Server are appealing.