Unity Build Server

Scale your on-premises build capacity with both automated and on-demand builds on dedicated network hardware. Leverage floating licenses to easily deploy and manage build infrastructure at scale.

Build projects at scale

Drive higher project quality by empowering creative teams to build projects as often as they need to on dedicated network hardware, freeing up individual workstations for higher-value activities.

Easy to deploy and manage

Empower IT and license admins with a pool of floating licenses that allows any individual to build when they need to. Dramatically streamline your license and infrastructure management while freeing up your IT team to focus on more important issues.

Key benefits

License flexibility

Floating licenses can be checked out by whoever needs them, enabling every team member to build without the headache of managing a large pool of individually assigned licenses.

Reduce downtime

Avoid costly and frustrating downtime by eliminating the need to use a developer’s authoring environment or individual workstation to build a project.

Drive higher quality

Building more often enables teams to release more often and catch issues sooner, leading to better games that can be produced more efficiently.

Scale build capacity

Help your IT teams react with agility to infrastructure or team changes to ensure that build capacity continues to meet the needs of any projects in real-time.

Maximize IT productivity

Free up valuable IT and development resources to focus on higher-value tasks instead of being bogged down with on-prem license and application management.

Scale cost effectively

Build Server seats can scale build capacity without breaking your budget by adding floating build licenses to your existing pool of Editor seats.

Build options at Unity

Build on-premises

Build Server can scale your on-prem build capacity with on-demand or automated builds on dedicated network hardware. Empower IT to deploy and manage build infrastructure at scale.

Build in the cloud

Unity Build Automation automatically creates multiplatform builds in the cloud, so you can deliver quality games to a bigger audience with agility. Try it today with Unity DevOps.

Try it free

Want to try Build Server? Contact us to get set up with a free trial.

Frequently asked questions

What is Unity Build Server?

Unity Build Server is not an actual server or server farm. It’s a floating licensing model to offload project builds to on-prem network hardware so teams can iterate faster.

Why do I need Build Server?

Large projects might take hours to build. Using Build Server prevents the need to use a developer’s primary workstation to build, so iteration can continue.

It also lets more team members request builds at their own pace, when they need them, so there is no waiting for a nightly build to see if something got fixed, test a gameplay idea, or verify that the new build works properly on a different target platform.

Is Unity Build Server an actual server or build machine?

No, despite its name, Unity Build Server is not a server, nor is it a physical machine with hardware and software requirements. Build Server is a floating licensing deployment of headless entitlements of the Unity Editor meant to help you scale your CI/CD pipeline. It uses an on-premises license server to deploy the licenses to build machines in your environment.

How does Unity Build Server work?

Unity Build Server licensing is managed through a locally installed license server on your studio network. The license server can be managed directly through the Unity ID portal. Build Server runs Unity in batchmode through a command line interface and can only be used to generate builds, not to author project content.

How can I get started with Unity Build Server?

Getting started with Build Server is divided into two parts. First, you must set up the server. Take the course on Unity Learn, or follow the detailed setup documentation:

After the server is properly set up, you will need to provision and set up the Build Server licenses. If you need help or have questions, contact us.

How many Build Server licenses do I receive?

20 Unity Enterprise seats come with 10 Unity Build Server licenses, and five additional Build Server licenses are included with every 20 additional Enterprise or Industry seats, up to a maximum of 30 Build Server licenses. Additional Unity Build Server licenses are available for purchase.

Does Build Server offer a node-locked license?

Build server offers floating licenses only.

Is Unity Build Server required to build Unity projects?

No, Unity Build Server license is not required to build Unity projects. Anyone using Unity can build their projects. Unity Build Server is a more cost-effective way for creative studios to offload the computational requirements of building projects to network hardware, freeing up developer workstations and enabling higher levels of productivity.

Which Unity plans can Build Server be used with?

Unity Build Server is available for Unity Pro, Enterprise, and Industry subscribers. It is not available with Unity Personal.

Which version of Unity does Unity Build Server work with?

Unity Build Server requires Unity 2019.4.3 LTS or later.

Do I still need Unity Build Automation, and how is it different?

Users looking to compile their projects typically have two options: build locally/on-prem, or build in the cloud via a managed service.

Unity DevOps Build Automation (formerly called Cloud Build) is our managed solution to compile builds in the cloud. Build Server is a licensing solution meant to scale on-prem build capacity. At a high level, if you are looking to build in the cloud, Build Automation is the recommended solution. If you are looking to scale your on-prem build capacity, Build Server is the recommended solution. There are other factors that may determine whether one solution is more suited to your needs. Contact us to discuss specific project requirements.

Can builds be generated with a regular Pro license?

Yes, customers can generate project builds with their regular Unity Pro licenses. Doing so requires the full attention of the Unity Editor, rendering it unavailable for continued development work. This is why studios choose to dedicate specific computers to be their “build machines,” and why solutions like Unity Build Server are appealing.

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