Manual installs
Component installers
Release
Release notes
+Changes
- Editor: Updated Unity logos in About Window and Update Window to match new branding.
Fixes
- (917931) - 2D: Fixed an issue where adjusting Collider2D's Offset when Using Tiled Draw Mode and Auto Tiling would result in inconsistent behaviour.
- (918524) - 2D: Fixed an issue where the Editor becomes unresponsive when switching from OpenGL to Metal with a tiled sprite in the scene.
- (920360) - Android: Buildpipe - correctly split resources between APK and OBB when building with LZ4.
- (924523) - Android: Gradle - Removed debuggable from Manifest when creating APK.
- (924519 Android: Gradle - Make sure unity3d and other files from raw/ are uncompressed in the APK.
- (none) - Android: Gradle - Handle too many errors; filter out warnings and detect too long error list.
- (924517) - Android: Gradle - don't explicitly set debuggable attribute when building with Gradle to avoid lint security warning.
- (924516) - Android: Fixed the NamePhonePad flag.
- (922898) - Android: Moved GoogleVR initialisation to run on UI Thread thus fixing startup crash.
- (887824) - Android: Gradle - Support custom library build.gradle files.
- (918606) - Android: Fixed an issue with enabling Split Application Binary flag in Android player settings would affect other platforms.
- (919308) - Android: Fixed an issue with alpha texture size in ETC1 texture compression with split alpha.
- (925444) - Animation: Fixed layer root motion broken on standalone.
- (914365) - Animation: Fixed a crash in PlayableTraverser::RootByType that was triggered when disabling a GameObject by using OnStateMachineExit.
- (901588) - Editor: Restored SRGB write state after internal override.
- (915524) - Editor: Fixed the case of "Generate Lighting" drop down menu being hidden when inspector was resized to minimal width.
- (none) - GI Progressive Lightmapper: Fixed a crash in light probe rendering occurring when changing or removing probes.
- (912603) - Graphics: Fixed sRGB flag returning false on the LDR target texture from a HDR to LDR image effect in a linear project.
- (923842) - Graphics: Fixed an issue where overlapping cameras drawing to the same target would not composite correctly
- (913828) - Graphics: Fixed an issue where a ComputeBuffer applied to a Material Block doesn't take effect when drawing via DrawMesh*Indirect.
- (918788) - Graphics: Fixed a rare crash/hang which, could happen in very complex scenes, when graphics jobs were enabled.
- (912723) - Graphics: Fixed a crash triggered by setting the SkinnedMeshRenderer.updateWhenOffscreen flag to true via a script.
- (923517) - IL2CPP: Fixed an issue with setting enum type fields in .NET 4x with relfection using an integer value.
- (894273) - iOS: Fixed an issue where iOS screen info was retrieved for every request instead of being cached
- (880426) - Linux: Added an additional fix for uninitialized screen dimensions(/mouse input) at startup with some window managers.
- (924516) - UI: For Name content type, use NamePhonePad touch screen keyboard type.
Revision: b95d8ca7b219
Changeset
+Changeset: b95d8ca7b219
Third Party Notices
Release notes
+Changes
- Editor: Updated Unity logos in About Window and Update Window to match new branding.
Fixes
- (917931) - 2D: Fixed an issue where adjusting Collider2D's Offset when Using Tiled Draw Mode and Auto Tiling would result in inconsistent behaviour.
- (918524) - 2D: Fixed an issue where the Editor becomes unresponsive when switching from OpenGL to Metal with a tiled sprite in the scene.
- (920360) - Android: Buildpipe - correctly split resources between APK and OBB when building with LZ4.
- (924523) - Android: Gradle - Removed debuggable from Manifest when creating APK.
- (924519 Android: Gradle - Make sure unity3d and other files from raw/ are uncompressed in the APK.
- (none) - Android: Gradle - Handle too many errors; filter out warnings and detect too long error list.
- (924517) - Android: Gradle - don't explicitly set debuggable attribute when building with Gradle to avoid lint security warning.
- (924516) - Android: Fixed the NamePhonePad flag.
- (922898) - Android: Moved GoogleVR initialisation to run on UI Thread thus fixing startup crash.
- (887824) - Android: Gradle - Support custom library build.gradle files.
- (918606) - Android: Fixed an issue with enabling Split Application Binary flag in Android player settings would affect other platforms.
- (919308) - Android: Fixed an issue with alpha texture size in ETC1 texture compression with split alpha.
- (925444) - Animation: Fixed layer root motion broken on standalone.
- (914365) - Animation: Fixed a crash in PlayableTraverser::RootByType that was triggered when disabling a GameObject by using OnStateMachineExit.
- (901588) - Editor: Restored SRGB write state after internal override.
- (915524) - Editor: Fixed the case of "Generate Lighting" drop down menu being hidden when inspector was resized to minimal width.
- (none) - GI Progressive Lightmapper: Fixed a crash in light probe rendering occurring when changing or removing probes.
- (912603) - Graphics: Fixed sRGB flag returning false on the LDR target texture from a HDR to LDR image effect in a linear project.
- (923842) - Graphics: Fixed an issue where overlapping cameras drawing to the same target would not composite correctly
- (913828) - Graphics: Fixed an issue where a ComputeBuffer applied to a Material Block doesn't take effect when drawing via DrawMesh*Indirect.
- (918788) - Graphics: Fixed a rare crash/hang which, could happen in very complex scenes, when graphics jobs were enabled.
- (912723) - Graphics: Fixed a crash triggered by setting the SkinnedMeshRenderer.updateWhenOffscreen flag to true via a script.
- (923517) - IL2CPP: Fixed an issue with setting enum type fields in .NET 4x with relfection using an integer value.
- (894273) - iOS: Fixed an issue where iOS screen info was retrieved for every request instead of being cached
- (880426) - Linux: Added an additional fix for uninitialized screen dimensions(/mouse input) at startup with some window managers.
- (924516) - UI: For Name content type, use NamePhonePad touch screen keyboard type.
Revision: b95d8ca7b219

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