Unity 2023.2.3

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Known Issues in 2023.2.3f1

  • 3D Physics: Crash on OverlapSphereCommandJob when entering the Play Mode (UUM-33459)

  • Android: AdmobSDK banner ad disappears when the device goes to the home screen and returns to the application (UUM-57151)

  • Asset - Database: Crash on Object::IncrementPersistentDirtyIndex when upgrading project version (UUM-57909)

  • Audio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clip (UUM-27581)

  • Audio Random Container: Windows get messed up due to ARC (UUM-55116)

  • Contextual Menu: The Contextual Menu dissapear when pasting text in search bar using mouse (UUM-53929)

  • Contextual Menu: [Context Menu] Crash on ContextMenu:Show when clicking on Animation transition gear icon (UUM-44009)

  • Culling: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open (UUM-506)

  • IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)

  • IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)

  • Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)

  • Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)

  • Packman: Users cannot export bundled plugins into a .unitypackage anymore (UUM-37376)

  • PhysX Integration: Rigidbody component's values do not translate to the PhysX calculations when they are being overridden via a script (UUM-55081)

  • Platform Audio: Audio is delayed by ~0,5 sec after starting to play it in the Android/iOS Player (UUM-41494)

  • Platform Audio: [WebGL] A looping audio sounds different on WebGL than in the editor/native desktop player (UUM-12530)

  • Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)

  • Scene/Game View: Cannot move the Scene view Camera with the Middle Mouse Button when the Scene window is not active (UUM-57116)

  • Serialization: Crash on EditorOnlyPlayerSettings::GetDefaultTextureCompressionFormat when selecting a Texture 2D asset (UUM-55126)

  • UI Toolkit Controls: ARC volume value is synced with audio clip list item volume (UUM-54716)

  • XR SRP: [Quest] Stutter/Frame Pacing with OculusRuntime.WaitToBeginFrame when the Player is built (UUM-27247)

2023.2.3f1 Release Notes


  • 2D: Fixed case where URP freeform lights glitch when Light points are close to one another. (UUM-43318)

  • Accessibility: Fixed the node that is focused on touch. (UUM-55447)

  • Android: AndroidJavaObject will correctl follow dispose pattern and will now call Dispose(false) from finalizer, previously it called Dispose(true). (UUM-53674)

  • Animation: Fixed crash with multithreaded evaluation after calling ApplyOverrides on AnimatorOverrideController. (UUM-31848)

  • Editor: "Assertion failed on expression" errors spammed due to an attachment limit. (UUM-42643)

  • Editor: Added a space in contextual menu for TMP. (UUM-55626)

  • Editor: Fixed a bug where the KeyDown event from the Context menu's search field would be propagated to other windows. (UUM-55638)

  • Editor: Fixed an Editor freeze when PrefabUtility.LoadPrefabContents was called in AssetPostprocessor.OnPostprocessAllAssets for a moved prefab. (UUM-54362)

  • Editor: Fixed issue when dragging selectable field in IMGUI. (UUM-56528)

  • Editor: Fixed issue with IMGUI not calculating text size properly. (UUM-52215)

  • Editor: Fixed player build issue with needed assemblies being omitted from the build. (UUM-44770)

  • Editor: Fixed sign out experience from the Editor UI with or without active Hub (LIT-2409)

  • Editor: Fixes issues with updating IMGUI TextField from code. (UUM-49261)

  • Editor: Properly report a cancelled build in early build player stage. (UUM-28285)

  • Editor: Remove shortcut duplicates in the Binding Conflicts tab in the Shortcut Manager window. (UUM-55287)

  • GI: Handling CPU memory allocation failure in heavy data jobs when baking APV. (UUM-54569)

  • Graphics: Add support for SRP depth-only passes to accept RenderBuffers as store targets, rather than using the whole RenderTexture. (UUM-11868)

  • Graphics: Clarify that creating an AsyncQueueSynchronisation GraphicsFence requires the platform to support AsyncCompute. (UUM-47689)

  • HDRP: Fixed triplanar on alpha clipped geometry. (UUM-56664)

  • Linux: Fixed space key does not work when holding the Shift key. (UUM-54226)

  • Nintendo Switch: Fixed to correctly set Depth Clip Mode on Nintendo Switch so the ShaderLab ZClip command can work correctly. (UUM-41487)

  • Physics 2D: Fixed an issue where "PhysicsShapeGroup2D.Add()" produced incorrect "PhysicsShape2D.vertexStartIndex". (UUM-57029)

  • Scene/Game View: Fixed center tool handle mode. (UUM-55984)

  • TextMeshPro: Custom validator ignores the returned character from the validate function. (UUM-42147)

  • TextMeshPro: Editing a textfield on mobile and then submitting throws an exception. (UUM-37282)

  • TextMeshPro: Fixed margin values of TMP Text object can't be set when having specific anchors. (UUM-46117)

  • uGUI: Fixed editor crash on Camera::GetCameraRect on a nested Canvas GameObject. (UUM-42366)

  • uGUI: Fixed underline when use at end of text. (UUM-55135)

  • Universal RP: Fixed an issue where Light Layers did not check scene lighting setting when enabling the keyword. (UUM-33751)

Package changes in 2023.2.3f1

Packages updated


Third Party Notices

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