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How Coatsink reduced web load time for Ready, Set, Cook! by 25%

Aug 7, 2024
Ready, Set, Cook! by Coatsink
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THE CHALLENGE:
Optimizing Ready, Set, Cook! for mobile using Unity Web
PROJECT STAFF:
Around 110, with a team of 10 working on the Ready, Set, Cook! release
PLATFORMS:
Messenger Rooms
LOCATION:
The United Kingdom

The gameplay elements of Ready, Set, Cook! by Coatsink
Ready, Set, Cook! by Coatsink

In-Editor shot displaying player customization options
In-Editor shot displaying player customization options

The gameplay elements of Ready, Set, Cook! by Coatsink
Ready, Set, Cook! by Coatsink

The gameplay elements for Ready, Set, Cook! by Coatsink
Ready, Set, Cook! by Coatsink

The gameplay elements for Ready, Set, Cook! by Coatsink
Ready, Set, Cook! by Coatsink

In-Editor shot of the team using the Particle System in a Prefab editing context
In-Editor shot of the team using the Particle System in a Prefab editing context

The gameplay elements of Ready, Set, Cook! by Coatsink
Ready, Set, Cook! by Coatsink

In-Editor shot of the cookbook graph node-based system
In-Editor shot of the cookbook graph node-based system

The gameplay elements of Ready, Set, Cook! by Coatsink
Ready, Set, Cook! by Coatsink

The gameplay elements of Ready, Set, Cook! by Coatsink
Ready, Set, Cook! by Coatsink

The gameplay elements in Ready, Set, Cook!
Ready, Set, Cook! by Coatsink

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