Additional downloadsSelect the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
Known Issues in 2022.3.4f1
Scene Tooling: Just the “Add Key” option is available when opening the Context Menu of the curve keyframe and keyframe selection with left click is not working (UUM-41464)
Asset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file (UUM-38104)
Profiling: [Memory Profiler] Memory Leak when Memory Profiler is in project (PROFB-160)
Shader System: Shader keywords are ignored when using Camera.main.SetReplacementShader (UUM-40400)
Universal RP: Decal is not drawn when using Deferred Rendering, a Rendering Layer, and Screen Space Ambient Occlusion (UUM-39831)
Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials (UUM-37360)
Visual Effects: [VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector (UUM-38059)
Web Platform: [WebGL] Build fails and Shader errors are logged when Code Optimisation is set to Runtime Speed (UUM-40103)
XR SRP: Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms increases to 150-200 ms in Play Mode when MSAA is enabled and Scene View is opened/focused (UUM-40249)
2022.3.4f1 Release Notes
HDRP: Improved CPU performances by disabling "QuantizedFrontToBack" sorting in opaque rendering.
Scene/Game View: Improved performance when accessing
SceneVisibilitystates for large scenes. (UUM-31378)
Physics: Added tooltips to the properties of the PhysicMaterial component.
Services: Rebranded Unity Cloud Build service to Build Automation.
Android: Updated that the text inputfield to appear and disappear with the "Enter" key. (UUM-30811)
Core: Fixed missing open button on APV help boxes.
Editor: Added support for subscene and ensure SceneAsset supports changing its instance/reference. (UUM-36300)
Editor: Avoid quadratic indexing time when indexing scenes with prefabs. (UUM-16085)
Editor: Component Help button tooltip are now generated with a nicify type name. (UUM-37612)
Editor: Ensure ModeService does a EnumerateAllAssets once (in startup) and never again during domain reload. (UUM-37521)
Editor: Fixed a case where an object change event for object destruction would not contain a valid parent instance id. (UUM-40341)
Editor: Fixed an issue that AdbProvider doesn't add errors when displayed in the Project tab. (UUM-32810)
Editor: Fixed an issue that the Custom indexers are now properly refreshed on Domain reload. (UUM-35650)
Editor: Fixed an issue to not allow adding the same column twice. (UUM-36007)
Editor: Fixed for crash when disconnecting bluetooth audio device. (UUM-12583)
Editor: Fixed hover and tooltip of Scene Template Pipeline help button. (UUM-37542)
Editor: Fixed issues with missing realtime GI when mixing realtime GI Light Probes and baked GI Light Probes in Auto Generate Lighting mode. (UUM-20639)
Editor: Fixed scrollbar in scene template dialog. (UUM-35878)
Editor: Fixed the position of the drag element of slider not being updated in list views. (UUM-29981)
Editor: Tagstring is considered a default filter for Asset/Project. (UUM-36323)
Graphics: Fixed CustomRenderTexture depth test results failing on some platforms. (UUM-1839)
Graphics: Fixed Light movement and artifacts when multiple vertex lights are interacting. (UUM-36457)
Graphics: Fixed native RenderPass support in editor running on intel macOS targeting iOS. (UUM-37746)
HDRP: Fixed error when camera goes underwater.
HDRP: Fixed shaders stripping for Lens Flares. (UUM-35895)
iOS: Fixed Screen.orientation returns wrong values when switching from Landscape orientation to AutoRotation at runtime on iOS 16. (UUM-23251)
Particles: Fixed potential crash when using systems relying on GeometryJobs. (UUM-36872)
Physics: Fixed physics simulation mode not being upgraded correctly from an older project that lacked the auto simulation option in DynamicsManager.asset. (UUM-39879)
Scene/Game View: Fixed issue where during MonoBehaviour.Update method, Camera.current would return SceneCamera if SceneView is ever interacted with during playmode. (UUM-33278)
UI Toolkit: Fixed the position of the drag element of slider not being updated when resizing the label element. (UUM-31472)
Universal RP: Fixed error message in filtered view when decals are enabled. (UUM-21992)
Universal Windows Platform: Fixed an issue that the Capabilities are not changed when rebuilding the project. (UUM-39725)
VFX Graph: Fixed broken documentation link for VFX Graph nodes (when documentation is available). (UUM-28689)
WebGL: Fixed an issue where C++ function names would not be properly generated in the output symbols.json file. (UUM-28034)