Unity en SIGGRAPH 2021

Acompáñanos en la principal conferencia mundial sobre computación gráfica y técnicas interactivas del 9 al 13 de agosto. Unity ha preparado actividades muy interesantes, incluido el Día del Desarrollador: edición para artistas.

Use the promo code Unity22 to receive a free Exhibits Only pass or save $30 on other passes. Register now

En el escenario y entre bastidores, en el editor y en profundidad

Inspírate en el trabajo de nuestros socios, incluidos Sony, Lenovo, Varjo, Visionaries 777 y muchos más. Examina las demostraciones técnicas de las herramientas para artistas más recientes que llegarán al Unity Editor con nuestro equipo técnico.

Sintoniza el escenario principal el jueves 12 de agosto a las 13:00, hora del Pacífico, para escuchar a Timoni West, director de XR de Unity, en una charla destacada sobre Omni, Meta, Uni y todos los demás temas que te interesan.

SIGGRAPH Make it Real

SIGGRAPH session highlights

We’ll share insights, demos, and the latest tech in person and online, with dedicated Unity content in room 116 from August 9–11. Click here to see our schedule.

Full schedule details
Auto-rigging real-time 3D faces with Ziva

Dive into Ziva Face Trainer (ZFT), the new auto-rigging solution for RT3D faces. Learn about ZFT’s deep-learning parameter space, ARKit, and Expression Controls animation system.

Making Unity’s flagship cinematic Enemies

Discover the tools used to create Enemies, including an in-depth look at the new strand-based Unity hair solution.

Advances in real-time rendering

Learn about the battle-tested and production-proven real-time rendering techniques used in video games’ complex, interactive virtual worlds.

Creating organic environments in Unity

Go behind the scenes to see new Terrain features and authoring workflows for environment artists in the High Definition Rendering Pipeline (HDRP) and get a preview of what’s next.

Loki: A unified multiphysics simulation framework

Join panelists from Wētā Digital as they discuss a new framework to simulate fluid, rigid, and deformable objects without compromising fidelity on any single element.

SpeedTree Cinema: From concept art to VFX asset

Learn how professional artists are leveraging SpeedTree 9’s art tools to craft scene-stealing assets, and chat with the team about what’s next for our tools.

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Un espacio virtual para conectarnos

Disfrutamos mucho al conectarnos con ustedes en nuestro stand virtual. ¿Quieres conectarte más con el equipo de Unity?

Press and media

If you’re a member of the press looking for more information about Unity at SIGGRAPH 2022, reach out to us directly.

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Contáctanos en las redes sociales

Para mantenerte al tanto de las actualizaciones de Unity en SIGGRAPH, contáctanos por Facebook y síguenos en Twitter, LinkedIn e Instagram.

What can I expect in response to the COVID-19 pandemic?

SIGGRAPH 2022’s health and safety protocol follows provincial and national requirements for safety during the COVID-19 pandemic. Please refer to the Province of British Columbia website for the latest provincewide COVID-19 information.

Where is the event being held?

SIGGRAPH 2022 will take place in person at the Vancouver Convention Center in Vancouver, Canada, and virtually online.

How much does it cost to attend SIGGRAPH?

SIGGRAPH offers a variety of passes, with prices depending on the level of access, including both in-person and online-only. For details, visit the SIGGRAPH Passes & Prices page.

Will Unity sessions be available on demand if I miss one or more?

Yes, a variety of Unity sessions will be available online after the event.

How can I get started with Unity Art Tools?

Learn more about Unity Art Tools. Want help to dive deeper? Set up time to chat here.

Additional SIGGRAPH FAQs

Visit SIGGRAPH’s FAQ page for additional information about the event as a whole.

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