Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.2.0a6
2D: Fixed an issue where sprites did not update correctly while playing Animations. (UUM-104198)
Fixed in 6000.2.0b2.2D: Fixed uninitialized sprite shader properties when used with mesh renderers. (UUM-95758)
Fixed in 6000.2.0b1.Asset Bundles: A change in the async texture upload process sometimes resulted in an editor freezing issue when an AssetBundle failed to upload - this has been fixed. (UUM-99842)
Fixed in 6000.2.0a9.Audio: Fixed a crash during initialization of audio, on certain platforms where exclusive access to the output device is possible, when the default audio device driver can fail to initialize with specified parameters in the audio settings. (UUM-99985)
Fixed in 6000.2.0a8.Audio: Fixed AudioRandomContainer not playing AudioClips with the PlayInBackground flag enabled. (UUM-102027)
Fixed in 6000.2.0a10.Bug Reporter: Fixed an issue where the Bug Reporter tool would hang while uploading reports with large attachments. (UUM-99497)
Fixed in 6000.2.0a9.DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
Editor: Fixed a case where hyperlinks won't open to the correct code line when scrolling in the console. (UUM-101694)
Fixed in 6000.2.0b1.Editor: Fixed a crash that occurred when using
SerializedObject::ApplyModifiedPropertiesWithoutUndo()while changing the Color Space setting. (UUM-101482)
Fixed in 6000.2.0a9.Editor: Fixed a performance regression for Volumes in Dev builds and in Editor. (UUM-101874)
Fixed in 6000.2.0a10.Editor: Fixed an issue where the Editor would hang when cutting and pasting a script to another folder during Play mode. (UUM-104031)
Fixed in 6000.2.0b1.Editor: Fixed crash on TypeContainer<int>::rtti when deleting a Render Texture that is used by the Main Camera. (UUM-101233)
Fixed in 6000.2.0a10.Editor: Fixed custom gizmo rendering that loads textures causing crashes in URP. Gizmos are now rendered from an unsafe pass in URP. (UUM-99992)
Fixed in 6000.2.0a9.Editor: Fixed editor crash when performing a rect selection on a BRG that doesn't handle picking. (UUM-100239)
Fixed in 6000.2.0a8.Editor: Fixed occurrence of blurry text in the editor when using bitmap font. (UUM-49006)
Fixed in 6000.2.0a8.Editor: Fixed System Font so now is supported with TMP installed in the project. (UUM-102444)
Fixed in 6000.2.0a10.Editor: Fixed touch position calculation to match mouse position calculation on Windows (Input.mousePosition). This fixes consistency issues between mouse and touch when in certain multi-display and multi-window scenarios. (UUM-99077)
Fixed in 6000.2.0a8.Editor: Improved performance of the Progress Bar on MacOS by throttling calls to update the Dock image. (UUM-100389)
Fixed in 6000.2.0a8.GI: Fixed an issue where baked shadows would be missing in URP when realtime shadows were disabled. (UUM-98838)
Fixed in 6000.2.0a10.Graphics: Fixed a rare crash that can happen when using multiple RayTracingAccelerationStructures and SkinnedMeshRenderers or other dynamic geometries. (UUM-101163)
Fixed in 6000.2.0a9.Graphics: Fixed an issue where an infinite progress bar appeared when going from the Built-In Render Pipeline to the Universal Render Pipeline using the Post-Processing Stack V2 Converter. (UUM-102790)
Fixed in 6000.2.0b1.Graphics: Fixed an issue where mesh changes would not propagate correctly when using GPU Resident Drawer and GPU Occlusion Culling. (UUM-103207)
Fixed in 6000.2.0b2.Graphics: Fixed an issue where the MeshCompression would be set incorrectly because of a divergence between the Built-In and URP specific DynamicBatching Settings. (UUM-95641)
Fixed in 6000.2.0a8.Graphics: Fixed crash when using UIElements in URP with Vulkan. (UUM-100171)
Fixed in 6000.2.0a9.Graphics: Fixed incorrect assignment of ColorWriteMask on Metal when using RenderGraph. (UUM-101569)
Fixed in 6000.2.0a9.Graphics: Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. (UUM-97309)
Fixed in 6000.2.0a8.Graphics: Fixed standalone player freeze when built using Vulkan Graphics API and when multiple monitors are in use. (UUM-101692)
Fixed in 6000.2.0a10.Graphics: Fixed: Implemented a workaround for Vulkan MSAA resolve subpass issue on Adreno GPUs. (UUM-95529)
Fixed in 6000.2.0a7.Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands (UUM-91617)
Input: Fixed an issue where the editor would crash upon exit if a Xbox gamepad was connected on Windows. (UUM-99148)
Fixed in 6000.2.0a9.Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)
Lighting: Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used (UUM-104391)
Mobile: Fixed user certificates included in the app by default. (UUM-97194)
Fixed in 6000.2.0a8.Mono: UnmanagedReadOrWrite objects are not disposed off when GZipStream is used in the "using" statement (UUM-105139)
Package Manager: Fixed switching Project when importing complete project does not import all assets and project opens incomplete. (UUM-88051)
Fixed in 6000.2.0a7.Physics: Improved the performance of Physics.TransformSync in cases where deeply nested hierarchies containing large amounts of Collider components would add an Animator to any child within that hierarchy. Previously this would incur a massive performance hit. After these changes there is still a performance cost but far smaller than before, somewhere in the range of 8x-9x less depending on hierarchy. (UUM-87199)
Fixed in 6000.2.0b1.Platform Audio: Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again (UUM-103525)
Scene/Game View: Fixed a bug where using the public ContextMenuUtility API could cause the Editor to eventually crash. (UUM-98587)
Fixed in 6000.2.0a7.Serialization: Fixed an issue with migrating projects from versions after 2021.3 that could cause severe performance impacts by importing the Fixed Timestep in the Time Project Settings as 0.0001. (UUM-103516)
Fixed in 6000.2.0b1.Serialization: Fixed issue where the "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player. (UUM-80052)
Fixed in 6000.2.0a7.Shadergraph: Improved preview timing to be more consistent with editor actions. (UUM-99396)
First seen in 6000.2.0a6.
Fixed in 6000.2.0a9.SRP Foundation: Game View turns black, Scene View turns grey, Console error NullReferenceException when Wireframe is turned on because the DecalGBufferRenderPass references a non existent GBuffer (UUM-103836)
SRP XR: GameObjects are transparent when a custom fog renderer feature is enabled (UUM-104832)
SRP XR: Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used (UUM-103384)
Text: Fixed default editor fontAssets to be properly initialized. (UUM-98848)
Fixed in 6000.2.0a8.Text: Fixed text not showing up. (UUM-101485)
Fixed in 6000.2.0a9.Text: Fixed wrong text scaling in the player at runtime. (UUM-101786)
Fixed in 6000.2.0a9.UI Toolkit: Fixed NullReferenceException. (UUM-100051)
Fixed in 6000.2.0a8.UI Toolkit: Fixed UI Builder loses reference to the opened UI Document when domain reload is done. (UUM-99971)
Fixed in 6000.2.0a8.UI Toolkit: Fixed UI Toolkit player hang on Safari WebGL. (UUM-90736)
Fixed in 6000.2.0a7.URP: Fixed an up to 20% performance regression on Meta Quest devices that occurs in certain cases when we add a Depth Copy render pass after an Uber Post render pass. (UUM-90118)
Fixed in 6000.2.0a9.VFX Graph: Unexpected compilation failure. (UUM-97805)
Fixed in 6000.2.0a7.Visual Effects: VFX throw errors upon importing it and breaks rendering for certain effects (UUM-103734)
Web: Fixed XR freeze on startup when decompression fallback is enabled and multithreading is disabled. (UUM-98296)
Fixed in 6000.2.0a7.XR: Fixed a specific instance where the player would render a black screen when using XR and the copydepth pass. (UUM-84612)
Fixed in 6000.2.0b1.
New 6000.2.0a6 Entries since 6000.2.0a4
Features
UI Toolkit: Added support for world-space mouse and touch input in the UI Toolkit runtime when using the world-space rendering feature.
Version Control: Added functionality to Shelve your Pending Changes when you switch to another branch or changeset. You can also decide if you want to apply those changes automatically after the switch.
Version Control: You can now create a code review from the list of branches or changesets and open either the Desktop App or the Unity Cloud website.
Improvements
2D: Improved the performance of setting the
SpriteRenderer.spriteproperty. (UUM-97467)Bug Reporter: Added folder size information to the attachments table.
Bug Reporter: Signed the Bug Reporter executable on Windows.
Documentation: Added examples for
Sample.FindByPackageandPackageManagerExtensions.RegisterExtension.Documentation: Added keyboard support to copy code examples.
Editor: Added exceptions when misusing Render Graph APIs.
Editor: Added Script Templates for URP Scriptable Render Feature, URP Unlit Shader, and SRP Blit Shader.
Editor: Improved water samples with support for custom current and deformation maps, using the Splines package.
Editor: Removed Built-In Render Pipeline menu items when using a Scriptable Render Pipeline.
GI: Added an option to enable stitching of lightmap shadowmask seams. To enable this option, go to
EditorSettings.assetand setm_ApplyShadowmaskStitchingto 1.GI: Improved the error message displayed when attempting to load Adaptive Probe Volumes from Addressables or AssetBundles without selecting the Probe Volume Disable Streaming Assets option. (UUM-96605)
Graphics: Updated Metal to log device information and capabilities on startup.
Kepler: Apply VSync and MSAA Quality Settings.
Physics: Due to the coefficient setting changes done for UUM-79798, pinning all particles on a Cloth component is no longer a unsupported operation. (UUM-79798)
Shadergraph: Improved code generation times for permutations. (UUM-88012)
Shadergraph: Improved the sharpness of the Shader Graph asset icon on Retina and HiDPI displays. (UUM-93099)
Shadergraph: Improved Time node output across graph actions. (UUM-84133)
SRP Core: Added a warning in the Rendering Debugger for Volumes to alert users when table values might be out of date if the selected camera hasn't been rendered. (UUM-91548)
First seen in 6000.2.0a1.SRP Core: Improved the Render Graph subpass merging workflow to reduce CPU performance cost.
SRP Core: Optimized the Render Graph workflow in
ExecuteBeginRenderPass().Universal RP: Removed unnecessary
RenderGraph.AllowPassCulling()calls when already enforced byRenderGraph.AllowGlobalStateModification().URP: Cleaned up the URP RenderGraph initialization step.
URP: Removed the unused internal
ScriptableRenderPassvariablebreakGBufferAndDeferredRenderPass.
API Changes
Editor: Added: Added
BuildProfile.GetComponentandBuildProfile.GetActiveComponentAPIs.Editor: Added: Added
Mesh.AddBlendShapeFrameoverloads that accept vertex data as Spans.Graphics: Added: Added NativeArray and Span overloads to
ImageConversion.LoadImageto allow users to avoid managed allocations in cases where their encoded byte data is not stored in a byte[]. (UUM-98227)URP: Deprecated: Deprecated SetupRenderPasses in ScriptableRenderFeature in URP.
Changes
Editor: Improved the error message in the Editor to prevent Players from being built inside
PlayerLoop. (UUM-90979)Version Control: Added dedicated toolbar buttons to open the list of branches and the Branch Explorer of the Desktop App.
Version Control: Changed the changeset context menu item Undo this change to Revert this file to the previous revision to be more explicit.
Version Control: Improved the Create workspace window to suggest the matching Unity Cloud project if it exists.
Version Control: Moved the Unity Version Control menu item under Window'/'Version Control to a submenu.
Version Control: Optimized incoming changes and merge so the Package Manager only reload when it is needed.
Version Control: Serialized the Checkin comment and tick selection so they are retained on domain reload and in Play mode.
XR: Updated the
xr.sdk.openxrpackage to version 1.14.1.
Fixes
2D: Added PositionTileTemplate as an example for specifying where to place Tile assets in the Tile Palette. (UUM-95996)
2D: Fixed case where Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used. (UUM-97863)
2D: Fixed duplicate Tile assets when multiple of the same Sprites are used when creating a Tile Palette as a sub-asset. (UUM-95996)
2D: Fixed global light textures not set correctly. (UUM-82524)
2D: Fixed missing fog parameters in sprite subtargets. (UUM-85456)
Accessibility: Fixed
NullReferenceExceptionbeing thrown when a TallkBack user touches the screen and there is noAccessibilityHierarchyin place. (UUM-97578)AI: Fixed an issue so Autogenerated NavMesh links no longer remain visible with Show Only Selected and no selected surface. (UUM-92327)
Android: Fixed crash that could happen during configuration changes on Android. (UUM-78535)
Android: Fixed issue on Windows where Unity would fail to update cmdline tools 16.0, if Android SDK is located in Program Files directory which requires admin privileges. In this case Unity will spawn a powershell requesting elevated privileges to perform the update.
Android: Fixed the problem with additional streaming assets (added using BuildPlayerContext.AddAdditionalPathToStreamingAssets) being compressed in APK/AAB. (UUM-96090)
Android: Fixed TouchScreenKeyboard.Status to now properly get updated when keyboard is closed on GameActivity. (UUM-92151)
Animation: Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. (UUM-93220)
Asset Pipeline: Fixed a crash that could occur if a project with a corrupted artifact database was launched. (UUM-92262)
Audio: Fixed an issue that would cause the pitch shifter audio effect to sometimes distort the audio. (UUM-95664)
Audio: Fixed an issue where the help button on the audio clip inspector would open a wrong web page. (UUM-96832)
Audio: Fixed an issue with sample rate settings not shown in audio importer inspector. (UUM-86654)
Bug Reporter: Fixed "Not Responding" state during export of bug report. (UUM-96527)
Bug Reporter: Fixed an issue in Bug Reporter on Windows where graphics card details were not being collected. (SUS-5082)
Bug Reporter: Fixed an issue in Bug Reporter where the icon for the app was not being displayed on Windows. (SUS-5200)
Bug Reporter: Fixed an issue in Bug Reporter where the Unity Editor version was not being collected. (SUS-5190)
Bug Reporter: Fixed an issue in Bug Reporter where the visited state for hyperlinks was invisible in Light Mode. (SUS-5051)
Bug Reporter: Fixed an issue where Bug Reporter was being launched twice for certain types of Editor crash on Windows. (UUM-84913)
Bug Reporter: Fixed an issue with scrolling when a bug report has a large number of attachments. (SUS-5067)
Bug Reporter: Fixed blinking progress bar during export of bug report. (UUM-96526)
Bug Reporter: Fixed crash when a settings JSON source is invalid. (SUS-5057)
Bug Reporter: Fixed duplicated control buttons on Ubuntu 24.04. (SUS-5153)
Editor: Added shared parameter indicator "*" to the name "Use incremental GC". (UUM-86940)
Editor: Added unity logo(16x16 and 32x32) for dark mode. (UUM-96682)
Editor: Added unity logo(16x16 and 32x32) for dark mode. (UUM-96682)
Editor: Fixed a crash when renaming a binary serialized asset containing managed reference. (UUM-95549)
Editor: Fixed an issue by replacing the
GUILayout.BeginHorizontal();call with theusingsyntax to properly dispose of the EditorGUILayout group, which results in the console no longer showing the error in the bug. (UUM-96819)Editor: Fixed an issue so LoadFontFace now loads correctly when using a path with special characters. (UUM-82585)
Editor: Fixed an issue when creating Build profile, the name TextField would overflow the window if too long name entered. (UUM-95776)
Editor: FIxed an issue where an infinite reimport loop occured when a package was modifying scripting settings in a project with a build profile and player settings overrides. (UUM-95853)
Editor: Fixed an issue with long build titles which didn't fit in the "Publish to Play" window (accessible via the Build Profiles window with a Web build profile selected). (UUM-95440)
Editor: Fixed an issue with the floating asset preview window, which would fail to repaint under certain circumstances. (UUM-96393)
Editor: Fixed an isue so a warning about uncompressed atlas should only appear when there are compressed and uncompressed textures in the atlas. Also improve the text clarity. (UUM-91216)
Editor: Fixed applied small optimizations for Core package.
Editor: Fixed assertions when setting the intensity of an HDR color to a high value. (UUM-33521)
Editor: Fixed crash on macOS that occurs when dialog text is longer than 512 bytes and contains multibyte unicode characters. (UUM-97333)
Editor: Fixed crash on macos when native graphics jobs were enabled. (UUM-97363)
Editor: Fixed crash when class id in scene file does not match expected type e.g. Component as GameObject. (UUM-91352)
Editor: Fixed debug draw mode not rendering with GPUResidentDrawer enabled. (UUM-71437)
Editor: Fixed dropdown rendering problem when opening from the Prefab Overrides Comparison window. (UUM-97349)
Editor: Fixed Editor crash when building a player using BuildOptions.DetailedBuildReport on Mac. (UUM-91450)
Editor: Fixed GCAlloc in NativePassData.GraphPasses(). (UUM-95334)
Editor: Fixed IME box position for IMGUI. (UUM-82782)
Editor: Fixed IME text not appearing in UITK's TextField as we type. (UUM-84531)
Editor: Fixed issue with caret navigation/selection not working properly in WebGL for TMP. (UUM-51617)
Editor: Fixed legacy "Build Settings" window being incorrectly shown instead of the "Build Profiles" window when saved in an old project's layout. (UUM-61498)
Editor: Fixed long names when creating Build Profiles that caused errors in the console and failure to create build profiles. (UUM-95787)
Editor: Fixed modified time for meta file when creating a new script file in an embedded package. (UUM-93130)
Editor: Fixed Nullref when using a Water Decal with Deformation and Current checked without Mask And Current Water Decal Workflow. (UUM-97396)
Editor: Fixed Rendering Debugger - Volumes - Proper refresh of the affected volumes and interpolation factor from the Volume Stack. (UUM-91645)
First seen in 6000.2.0a1.Editor: Fixed Shortcuts to now update in the context menu after setting them in the shortcuts window on Linux. Shortcuts are also updated using "Reset to Default". (UUM-95870)
Editor: Fixed TMP Essential Resources popup showing up on import on SRP samples. (UUM-92266)
Editor: Fixed UITK input for UWP. (UUM-53385)
Editor: Fixed URP shadows being rendered incorrectly with transparent objects in the scene. (UUM-97942)
Editor: Fixed water system debug mode for tesselation on metal. (UUM-96407)
Editor: Fixed water using the wrong depth for transparents with depth prepass enabled. (UUM-86609)
Editor: Fixed [Build Profiles] Creating and renaming Build Profile assets through the Build Profile window will remove all leading and trailing whitespaces. (UUM-95994)
Editor: Removed the possibility of doing interactive baking on Arm64 platforms. (UUM-75998)
GI: Fixed bad Reflection Probe rendering of Volumetric Clouds in HDRP. (UUM-84729)
Graphics: Fixed an issue to allow editor scene view camera to render in HDR even if no unambiguous main camera exists. (UUM-93737)
Graphics: Fixed crash with Terrain combined with Graphics Jobs. (UUM-98417)
Graphics: Fixed Frame Debugger - Improving the RGBA mask for render targets. (UUM-97017)
Graphics: Fixed LODGroupEditor throwing exceptions when underlying LODGroup is modified through code. (UUM-90137)
Graphics: Fixed OpenGL/ES check to detect a back buffer when using Native Render Pass. (UUM-88999)
Graphics: Fixed OpenGL/ES check to detect a back buffer when using Native Render Pass. (UUM-92250)
Graphics: Fixed OpenGLCore crash on Windows when using Native Render Pass.
HDRP: Fixed NullReferenceException when clicking Jump To Source button in Render Graph Viewer. (UUM-97702)
HDRP: Fixed rendering a black ground when opening a new HDRP scene. (UUM-83616)
HDRP: Reduced the aliasing of punctual lights in volumetric fog. (UUM-92412)
First seen in 6000.2.0a1.IL2CPP: Fixed issue where build would fail if the project's root directory contained files named after project assemblies. (UUM-91340)
IL2CPP: Fixed [setlocale](https://www.qnx.com/developers/docs/7.1/\#com.qnx.doc.neutrino.lib_ref/topic/s/setlocale.html\) performance on QNX for the first CultureInfo call.CultureInfo call tested on NXP iMX8QM:~240 ms without fix.~70 ms with the fix. (UUM-86398)
IL2CPP: Removed the html report. This fixes a UnityLinker crash when
--enable-reportis used on a large project. (UUM-95599)Kepler: Fixed generation of main tag for older vpt versions. (UUM-98167)
Kernel: Fixed performance regression in JobHandle.Complete() on Arm based devices by optimizing atomic operations. (UUM-96830)
Linux: Fixed an issue where Worker x" was not appearing in the console while "Shutdown worker was forced killed because it kept running. " (UUM-83635)
Package Manager: Fixed dropdown menus sometimes opening outside the package manager window. (UUM-77945)
Physics: Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated. (UUM-96257)
Physics: Fixed an issue where setting constraint data to Cloth components would reset the simulation. (UUM-79798)
Physics: Fixed stack corruption for Rigidbody.SweepTestAll. (UUM-96080)
Physics 2D: Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. (UUM-56687)
Physics 2D: Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. (UUM-56687)
Prefabs: Fixed an issue to handle PrefabInstances as Added GameObjects with deleted parent in the source Prefab. (UUM-87105)
PS4: Fixed an issue by Adjusting application shutdown to better handle test scenarios. (UUM-97416)
First seen in 6000.2.0a1.Scene/Game View: Fixed a bug where resolving Scene View shortcut conflicts with "Rebind to selected command" checked and the Shortcut Helper Bar enabled would throw an exception. (UUM-96944)
Shadergraph: Fixed an issue in Paste option in dropdown, menus is now disabled when there is nothing valid to paste. (UUM-83993)
Shadergraph: Fixed an issue where exceptions would be logged when dragging an object over the Blackboard. (UUM-96645)
Shadergraph: Fixed an issue where Shader Graph used an outdated tab view, which was unintentionally appearing in the UI Builder. (UUM-88005)
Shadergraph: Fixed an issue where the "Convert to Property" action would not undo/redo correctly. (UUM-92623)
Shadergraph: Fixed an issue where the Blackboard would not scroll to show newly-created properties. (UUM-95508)
Shadergraph: Replaced old "ShaderGraph" labels with "Shader Graph" in the Project Settings window. (UUM-96691)
Terrain: Fixed bug in which terrain toolbar overlay disappears between minimizing and maximizing the scene view. (UUM-93352)
Terrain: Fixed terrain billboard grass rendering when dynamic batching is enabled in the URP asset. (UUM-67798)
Tests: Fixed 864-Metal-TextureCalculateLOD test. (UUM-52558)
Tests: Fixed some graphics perf tests being disabled on simulator. (UUM-97735)
First seen in 6000.2.0a5.Text: Fixed an issue to Ensure reset focus when done editing. (UUM-87653)
UI: Fixed scrollbar thickness on the Platform Discovery window. (UUM-93878)
UI Elements: Updated the pointer counter logic for collection views. (UUM-82931)
UI Toolkit: Changed editor PopupField style to match IMGUI and have the same height as other fields. (UUM-81522)
UI Toolkit: Fixed "GfxDevice::UpdateBufferRanges: range out of bounds" caused by overwriting the array of update ranges while the render thread is still processing the array. (UUM-93887)
UI Toolkit: Fixed an issue so a BaseField's tooltip will now appear only when hovering its label, unless the BaseField has a tooltip set on its label directly. (UUM-68606)
UI Toolkit: Fixed an issue where the batch state was not being applied at the beginning of each command list when rendering world-space UI. (UUM-93882)
UI Toolkit: Fixed an issue with the final item of a ListView hiding at high display scales when another item was moved. (UUM-81516)
UI Toolkit: Fixed an issue with UsageHints.DynamicColor that did not prevent a re-tessellation when the color had an initial alpha of 0 or if the background tint was white. (UUM-78993)
UI Toolkit: Fixed attribute override does not visually update all element sharing the same name until refresh. (UUM-64848)
UI Toolkit: Fixed click not working after an element is removed from its panel without releasing its pointer capture. (UUM-98080)
UI Toolkit: Fixed docking multiple tabs together in the Editor with touch devices not working. (UUM-84380)
UI Toolkit: Fixed dragging items in UI Builder views with touch devices sometimes not working. (UUM-91446)
UI Toolkit: Fixed exception inside VisualElement finalizer during domain reload. (UUM-92506)
UI Toolkit: Fixed incorrect color on UI Builder canvas checkerboard when color space was changed. (UUM-85114)
UI Toolkit: Fixed issue where the root visual element could cause commands to be created for it when using world-space render mode. The commands must be stored in a default command list. (UUM-91743)
UI Toolkit: Fixed left mouse button sometimes not cleared on MacOS when released while a contextual menu is open. (UUM-97875)
UI Toolkit: Fixed ListView.RefreshItems sometimes retaining old data for list items. (UUM-78825)
UI Toolkit: Fixed NullReferenceException when docking the UI Builder preview window with the UI Builder window. (UUM-86969)
UI Toolkit: Fixed setting editor extension mode doesn't update preview. (UUM-97540)
First seen in 6000.2.0a1.UI Toolkit: Fixed UI Builder Unset not working for the name attribute when using UxmlElement. (UUM-97010)
UI Toolkit: Fixed warning when importing UXML "Import of asset setup artifact dependency to but dependency isn't used and therefore not registered in the asset database". (UUM-68160)
Undo System: Removed undo groups which contain no actions automatically. (UUM-88038)
Universal RP: Fixed exception spam when trying to use full screen render passes on visionOS. (UUM-97588)
Universal RP: Fixed RenderTexture.Create failure on certain Android Vulkan devices. (UUM-91313)
Version Control: Fixed a performance issue by preventing the ConfigureLogging call on every domain reload when Unity Version Control is not used, reducing the load time by ~200ms.
Version Control: Fixed an issue to ensured ignore.conf is not being reformatted when adding or removing an ignore rule, so it keeps empty lines and comments.
Version Control: Fixed an issue when modifying the mergespecfile.tx to use Beyond Compare, it continues to fall back to FileMerge. (UUM-91595)
Version Control: Fixed console error GUI Error: Invalid GUILayout state in PlasticWindow view which is caused under some circumstances.
Version Control: Fixed lock statuses to correctly refresh in Project View and Inspector after merging.
Version Control: Fixed missing checked-out for renamed assets.
Version Control: Fixed null exception on entering in Play Mode before creating the workspace.
Version Control: Fixed rename asset leaves 'Added' + 'Remove locally' status instead of 'Moved'.
Version Control: Fixed the create branch operation to work in Gluon mode which uses partial workspaces.
VFX Graph: Fixed an issue to not allocate VFX system data in player with no renderer. (UUM-86941)
VFX Graph: Fixed behavior of TriggerOnDie block with implicit age reaping. (UUM-89959)
VFX Graph: Fixed glitch with GPU events and strips, when the parent system particle count exceeds child system strip capacity. (UUM-97068)
VFX Graph: Updated internal image references. (UUM-98138)
First seen in 6000.2.0a2.Video: Fixed [Windows] Allow an arbitrary amount of webcam (virtual and/or physical) devices to be used. (UUM-96061)
Web: Fixed the UncaughtReference error when clicking the diagnostics_icon in the Web Diagnostics Overlay on desktop browser. (UUM-96115)
Windows: Fixed issue with Windows Player was not calling wide character functions for DispatchMessageW, PeekMessageW, GetMessageW. (UUM-90999)
New 6000.2.0a6 Package Changes since 6000.2.0a4
Packages updated
com.unity.render-pipelines.high-definition: 17.0.3 to 17.2.0
com.unity.render-pipelines.high-definition-config: 17.0.3 to 17.2.0
com.unity.xr.arcore: 6.1.0-pre.4 to 6.1.0
com.unity.xr.arfoundation: 6.1.0-pre.4 to 6.1.0
com.unity.xr.arkit: 6.1.0-pre.4 to 6.1.0
com.unity.web.stripping-tool: 1.0.0-pre.1 to 1.0.0
com.unity.meta-instant-games-sdk: 1.0.0-pre.1 to 1.0.0
Preview of Final 6000.2.0a6 Release Notes
Features
UI Toolkit: Added support for world-space mouse and touch input in the UI Toolkit runtime when using the world-space rendering feature.
Version Control: Added functionality to Shelve your Pending Changes when you switch to another branch or changeset. You can also decide if you want to apply those changes automatically after the switch.
Version Control: You can now create a code review from the list of branches or changesets and open either the Desktop App or the Unity Cloud website.
Improvements
2D: Improved the performance of setting the
SpriteRenderer.spriteproperty. (UUM-97467)AI: Improved the calculation of NavMesh paths and corners to run slightly faster.
Bug Reporter: Added folder size information to the attachments table.
Bug Reporter: Signed the Bug Reporter executable on Windows.
Build Pipeline: Added .pdb files for all platform Editor extensions to improve logging and provide more detailed information in case of exceptions in platform Editor code.
Documentation: Added a copy button to code examples in the documentation.
Documentation: Added examples for
Sample.FindByPackageandPackageManagerExtensions.RegisterExtension.Documentation: Added keyboard support to copy code examples.
Editor: Added a feature to recover
SceneBackupfiles when launching the Editor. Users can open these backup files to restore and copy any lost work to their scene assets.Editor: Added exceptions when misusing Render Graph APIs.
Editor: Added Script Templates for URP Scriptable Render Feature, URP Unlit Shader, and SRP Blit Shader.
Editor: Added the 3D Placement Mode option to the Scene View preferences where you can use raycasts to select a better initial position for new objects. This resolves common poor placement cases like new objects clipping into existing geometry, being placed below the floor level, or being placed floating in space.
Editor: All colors from
Color.csare now presented as defaults in the Color Picker window.Editor: Improved water samples with support for custom current and deformation maps, using the Splines package.
Editor: Removed Built-In Render Pipeline menu items when using a Scriptable Render Pipeline.
GI: Added an option to enable stitching of lightmap shadowmask seams. To enable this option, go to
EditorSettings.assetand setm_ApplyShadowmaskStitchingto 1.GI: Improved the error message displayed when attempting to load Adaptive Probe Volumes from Addressables or AssetBundles without selecting the Probe Volume Disable Streaming Assets option. (UUM-96605)
GI: Modified OpenCL GPU device detection to occur when opening the Lighting window instead of during the first bake operation.
Graphics: Updated Metal to log device information and capabilities on startup.
iOS: Added support for
CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying theUnityAppController shouldUseMetalDisplayLinkmethod. By default, this feature is disabled on tvOS because most devices are slower. Failing to maintain the target FPS in complex scenes may produce misleading GPU hang warnings. (UUM-66493)Kepler: Apply VSync and MSAA Quality Settings.
Kepler: Icon setting is exported to manifest.
Physics: Due to the coefficient setting changes done for UUM-79798, pinning all particles on a Cloth component is no longer a unsupported operation. (UUM-79798)
Shadergraph: Added a new Shader Graph UGUI Shaders sample content set to the Shader Graph package. This sample demonstrates how to use the new Canvas target in Shader Graph to create dynamic UI elements. You can import this sample from the Samples tab in the Package Manager after selecting the Shader Graph package.
Shadergraph: Improved code generation times for permutations. (UUM-88012)
Shadergraph: Improved the sharpness of the Shader Graph asset icon on Retina and HiDPI displays. (UUM-93099)
Shadergraph: Improved Time node output across graph actions. (UUM-84133)
SRP Core: Added an API to query the preferred depth-only format for target platforms.
SRP Core: Improved the Render Graph subpass merging workflow to reduce CPU performance cost.
SRP Core: Optimized the Render Graph workflow in
ExecuteBeginRenderPass().Text: Improved the performance of Auto Text Generation (ATG) by implementing multithreading for generating multiple TextElement objects.
Universal RP: Removed unnecessary
RenderGraph.AllowPassCulling()calls when already enforced byRenderGraph.AllowGlobalStateModification().URP: Cleaned up the URP RenderGraph initialization step.
URP: Implemented minor CPU optimizations for the Post-Processing Bloom effect.
Enhanced code quality by consistently using TextureDesc in place of RenderTextureDescriptor.URP: Removed the unused internal
ScriptableRenderPassvariablebreakGBufferAndDeferredRenderPass.
API Changes
Android: Added: Added
AndroidExternalToolsSettings.gradleUserHomePath, which you can use to set gradle home path. (UUM-92289)Editor: Added: Added
BuildProfile.GetComponentandBuildProfile.GetActiveComponentAPIs.Editor: Added: Added
Mesh.AddBlendShapeFrameoverloads that accept vertex data as Spans.Graphics: Added: Added NativeArray and Span overloads to
ImageConversion.LoadImageto allow users to avoid managed allocations in cases where their encoded byte data is not stored in a byte[]. (UUM-98227)Package Manager: Obsoleted: Made the
IShouldIncludeInBuildCallbackinterface and theBuildUtilities.RegisterShouldIncludeInBuildCallbackAPI obsolete.Particles: Added: Added the
applyActiveColorSpaceproperty toParticleSystem,LineRenderer, andTrailRenderer.Physics 2D: Added: Added the
Collider2D.CanContactmethod, which checks if two colliders can ever come into contact.Physics 2D: Added: Added
Collider2D.contactMaskproperty, which calculates the effectiveLayerMask. This includes both the Layer Collision Matrix settings along with any Rigidbody2D and Collider2D layer overrides specified.Physics 2D: Added: Added
PolygonCollider2D.CreateFromSpritewhich calculates new PolygonCollider2D paths from a specific Sprite as is done automatically when a PolygonCollider2D is first added.Physics 2D: Deprecated: Deprecated the
ContactFilter2D.NoFiltermethod. Use the static propertyContactFilter2D.noFilterinstead.UI Toolkit: Added: Added support to reorder tabs, and to retrieve tabs and tab headers.
URP: Deprecated: Deprecated SetupRenderPasses in ScriptableRenderFeature in URP.
Changes
Documentation: Review documentation about UniversalRenderer.CreateRenderGraphTexture.
Editor: Editor: Improved RepositoryInfo API documentation.
Editor: Editor: Improved Request(Generic) API documentation.
Editor: Improved the error message in the Editor to prevent Players from being built inside
PlayerLoop. (UUM-90979)Graphics: Updated R8G8B8A8 and B8G8R8A8 sRGB formats to report LoadStore as unsupported on Intel Macs. This change reflects that sRGB writes are explicitly not supported on these devices. (UUM-95478)
HDRP: Rendering Debugger - Moved decals to the Rendering Section. (UUM-92304)
HDRP: Rendering Debugger - Moved lighting HDR settings to the Rendering Section. (UUM-92304)
macOS: Updated the behavior for activating a secondary display so that it no longer forces the main window to switch to fullscreen mode.
SRP Core: Rendering Debugger - Moved Render Graph to the Rendering Section. (UUM-92304)
SRP Core: Rendering Debugger - Moved the GPU Resident Drawer to the Rendering Section. (UUM-92304)
Version Control: Added dedicated toolbar buttons to open the list of branches and the Branch Explorer of the Desktop App.
Version Control: Changed the changeset context menu item Undo this change to Revert this file to the previous revision to be more explicit.
Version Control: Improved the Create workspace window to suggest the matching Unity Cloud project if it exists.
Version Control: Moved the Unity Version Control menu item under Window'/'Version Control to a submenu.
Version Control: Optimized incoming changes and merge so the Package Manager only reload when it is needed.
Version Control: Serialized the Checkin comment and tick selection so they are retained on domain reload and in Play mode.
XR: Updated the
xr.sdk.openxrpackage to version 1.14.1.
Fixes
2D: Added layer mask in renderer 2d data for filtering options. (UUM-95754)
2D: Added PositionTileTemplate as an example for specifying where to place Tile assets in the Tile Palette. (UUM-95996)
2D: Fixed an incorrect deprecation message. (UUM-83095)
2D: Fixed back buffer clear when pixel perfect crop frame is used. (UUM-93255)
2D: Fixed camera sorting layer not breaking batch correctly for URP 2D. (UUM-90792)
2D: Fixed case where Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used. (UUM-97863)
2D: Fixed case where Texture Sampling is lost when reconnecting SpriteColor Node in Fragment. (UUM-71736)
2D: Fixed case where when pushing property block by index to SpriteShapeRenderer crashes. (UUM-90089)
2D: Fixed duplicate Tile assets when multiple of the same Sprites are used when creating a Tile Palette as a sub-asset. (UUM-95996)
2D: Fixed flickering in the Tile Palette window when the clipboard view is resized. (UUM-93105)
2D: Fixed global light textures not set correctly. (UUM-82524)
2D: Fixed issue when the user sets a manual Cell Size for the Grid of the TileSet palette, the Tile Assets are placed based on calculation of their size instead of the manual Cell Size. Now, these Tiles will be placed based on the manual Cell Size. (UUM-92859)
2D: Fixed missing fog parameters in sprite subtargets. (UUM-85456)
2D: Fixed SRP-Batcher compatibility for URP 2D Default Shaders. (UUM-95799)
2D: Fixed TilemapRenderer in SRPBatch mode from applying Tilemap Color twice when rendering Tiles. (UUM-92738)
2D: Fixed Tiles on the Tilemap that are marked invalid as the Tile Assets become invalid, do not become marked as invalid when the original Tile Assets become valid again. Now, these Tiles will not be marked as invalid if the original Tile Assets are restored by the user. (UUM-92856)
2D: Fixed Unlit shader for Skinning. (UUM-92940)
2D: Fixed warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light. (UUM-90726)
Accessibility: Fixed
NullReferenceExceptionbeing thrown when a TallkBack user touches the screen and there is noAccessibilityHierarchyin place. (UUM-97578)Accessibility: Updated the invalid USS selector. (UUM-95326)
AI: Fixed an issue so Autogenerated NavMesh links no longer remain visible with Show Only Selected and no selected surface. (UUM-92327)
AI: Fixed issue when sometimes the navigation path contained points outside of the shortest trajectory. (UUM-78679)
Android: Added missing pdb files for Android Editor extensions - AndroidPlayerBuildProgram.Data.pdb, AndroidPlayerBuildProgram.pdb, Unity.Android.Gradle.pdb, Unity.Android.Types.pdb, UnityEditor.Android.Extensions.pdb. This will improve Editor.log contents when there's an exception happening in Android editor code. (UUM-95520)
Android: Added support for 16KB page sizes.
Android: Fixed an issue by exposing the gradle user home directory property in Preferences->External Tools, allowing you to set a different gradle user home. This is useful if your user name consists of non ascii characters, since when gradle points to .gradle folder in user home directory, it sometimes doesn't work correctly, so previously your only option was to change your user name, now you'll have the option to change user home directory instead. (UUM-92289)
Android: Fixed an issue where StartActivityIndicator is displayed outside of safe area. (UUM-82238)
Android: Fixed an issue where the AndroidActivityIndicatorStyle enum did not change. (UUM-79911)
Android: Fixed an issue where the Player lost focus when UnityEngine.Handheld.StartActivityIndicator() was used with the Facebook SDK. (UUM-87564)
Android: Fixed crash that could happen during configuration changes on Android. (UUM-78535)
Android: Fixed Integer input field now allowing negative integers to be entered. (UUM-85618)
Android: Fixed issue on Windows where Unity would fail to update cmdline tools 16.0, if Android SDK is located in Program Files directory which requires admin privileges. In this case Unity will spawn a powershell requesting elevated privileges to perform the update.
Android: Fixed the problem with additional streaming assets (added using BuildPlayerContext.AddAdditionalPathToStreamingAssets) being compressed in APK/AAB. (UUM-96090)
Android: Fixed TouchScreenKeyboard.Status to now properly get updated when keyboard is closed on GameActivity. (UUM-92151)
Android: Updated NDK to r27c (from r23b).
Animation: Added a minimum width to the Layers and Parameters panel in the Animator Controller window. (UUM-95501)
Animation: Added missing "Duplicate" menu item when right clicking state and state machine nodes in the Animator window. (UUM-92769)
Animation: Added tooltips to AnimatorState inspector. (UUM-92756)
Animation: Fixed a crash in the Animation window that occurred when opening the clip selection list with an animation source containing a list of animation clips with null references. (UUM-92603)
Animation: Fixed a minor bug where blend trees preview parameters were not updated when editing threshold values of individual motions in the blend tree. (UUM-95775)
Animation: Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. (UUM-93220)
Animation: Fixed an issue with pasting a state or sub-state machine in the Animator window using ctrl + v will now paste it at the mouse's current position. (UUM-92768)
Animation: Fixed AnimatorControllerPlayable bug causing bindings rebuild on state transition. (UUM-95943)
Animation: Fixed error message in console appearing after opening the curve editor from the fbx importer. (UUM-88924)
Animation: Fixed import of generic avatar reading from previously imported human pose. (UUM-86474)
Animation: Fixed that Prefab instance properties were not properly restored when using Redo with Animation Preview turned on. (UUM-96467)
Animation: Fixed the inspector help link for Animator Override Controller. (UUM-92290)
Animation: Fixed the inspector help link for the Playable Director component. (UUM-91869)
Animation: Fixed the inspector help links for Entry state, Any state, Animation state, Exit state, Animation transition and Animation default transition. (UUM-92755)
Asset Bundles: Added a new flag BuildAssetBundleOptions.StripUnatlasedSpriteCopies to the legacy asset bundle system. Currently if we have assets in multiple bundles that depend upon a source texture we copy it into all relevant bundles. Setting this new flag will keep from creating duplicates if the texture does not belong to a sprite atlas. (UUM-83067)
Asset Bundles: Fixed rare race condition when loading AssetBundles using AssetBundle.LoadFromStream. (UUM-92381)
Asset Import: Fixed deadlock and memory leaks in unwrapCL. (UUM-66897)
Asset Pipeline: Fixed a crash that could occur if a project with a corrupted artifact database was launched. (UUM-92262)
Asset Pipeline: Fixed crash that could occur when script with scriptable object is moved and there hasn't been a domain reload, and scriptable object is used for write serialization. When fixing this bug, it was also discovered that rename would cause similar crash. It was also discovered that managed plugins also had problems with performing write serialization when moved/renamed - but didn't cause a crash. (UUM-75114)
Asset Pipeline: Fixed problem with Unity always reporting low disk space on macOS when project is located on external SDD drive formatted in fat/exfat. (UUM-82196)
Asset Pipeline: Fixed sub asset object duplication when sub asset object name is empty. (UUM-27014)
Audio: Fixed a bug that would cause the audio to not resume properly after unpausing a timeline. (UUM-91654)
Audio: Fixed a bug where playing an Audio Clip with non-zero reverb mix on an Audio Source could cause successive silent Audio Clip playbacks with the same codec settings to play reverberated, and more generally be capable of cloning any behaviour from previously pooled codecs. (UUM-92689)
Audio: Fixed a bug with an Audio Source on Game Object with one or more Audio Effects potentially never becoming non-virtual (inaudible). (UUM-91256)
Audio: Fixed a bunch of tests that timed out on apple silicon machines. (UUM-34995)
Audio: Fixed an issue that would cause a bunch of warnings to be logged in the console when playing an audio clip through a playable graph. (UUM-83860)
Audio: Fixed an issue that would cause the pitch shifter audio effect to sometimes distort the audio. (UUM-95664)
Audio: Fixed an issue where the help button on the audio clip inspector would open a wrong web page. (UUM-96832)
Audio: Fixed an issue with sample rate settings not shown in audio importer inspector. (UUM-86654)
Bug Reporter: Fixed "Not Responding" state during export of bug report. (UUM-96527)
Bug Reporter: Fixed an issue in Bug Reporter on Windows where graphics card details were not being collected. (SUS-5082)
Bug Reporter: Fixed an issue in Bug Reporter where the icon for the app was not being displayed on Windows. (SUS-5200)
Bug Reporter: Fixed an issue in Bug Reporter where the Unity Editor version was not being collected. (SUS-5190)
Bug Reporter: Fixed an issue in Bug Reporter where the visited state for hyperlinks was invisible in Light Mode. (SUS-5051)
Bug Reporter: Fixed an issue where Bug Reporter was being launched twice for certain types of Editor crash on Windows. (UUM-84913)
Bug Reporter: Fixed an issue with scrolling when a bug report has a large number of attachments. (SUS-5067)
Bug Reporter: Fixed blinking progress bar during export of bug report. (UUM-96526)
Bug Reporter: Fixed crash when a settings JSON source is invalid. (SUS-5057)
Bug Reporter: Fixed duplicated control buttons on Ubuntu 24.04. (SUS-5153)
Build Pipeline: Fixed PackedAssetInfo.sourceAssetGUID and buildTimeAssetPath for Audio clips in the BuildReport. (UUM-86728)
Core: Fixed assertion on number of attachment allowed per pass. (UUM-92921)
Core: Fixed VRS warning about ResetShadingRate inside a renderpass. (UUM-87671)
Documentation: Fixed a link's text.
Documentation: Fixed code examples that accidentally had whitespace removed.
Documentation: Fixed links in API documentation pages for members with parameters or return values that are nested types.
Documentation: Updated NDK version to r27c on documents. (UUM-96481)
DX12: Fixed a performance regression, when using render passes on DX12. (UUM-53690)
DX12: Fixed DirectML crash for test runs from command line and batch mode. (UUM-92761)
DX12: Fixed memory leaks on DX12. (UUM-78506)
DX12: Fixed the memory of released textures accumulating, when the editor is out of focus. (UUM-86354)
Editor: Added a security check in the RenderGraphBuilders destructor to ensure the texture is valid.
Editor: Added a warning informing users that UnityEditor.AndroidCreateSymbols enumeration is now obsolete and updated documentation on Unity 6000.2. (UUM-93309)
Editor: Added help button for RenderGraphViewer. (UUM-85773)
Editor: Added inconsistencies with available EditorToolContexts and EditorTools when Inspectors are locked or Property Windows are used. EditorToolContexts and EditorTools are now only available for the active selection. (UUM-95441)
Editor: Added shared parameter indicator "*" to the name "Use incremental GC". (UUM-86940)
Editor: Added unity logo(16x16 and 32x32) for dark mode. (UUM-96682)
Editor: Added unity logo(16x16 and 32x32) for dark mode. (UUM-96682)
Editor: Ensuring that the Import Activity Window's import stats' asset path is in-sync with the actual path on disk. (UUM-91551)
Editor: Fixed :InvalidOperationException is thrown when switching to a custom Debug Draw Mode in Scene view. (UUM-90587)
Editor: Fixed a bug that would cause the editor to throw a null reference exception when selecting a Video Clip. (UUM-83274)
Editor: Fixed a bug where macOS Editor would stutter when navigating Scene View with Middle Mouse Button. (UUM-77258)
Editor: Fixed a bug where using a render pipeline asset extending
UniversalRenderpipelineAssetor its HDRP equivalent resulted in significantly longer build times. (UUM-73223)Editor: Fixed a crash on WalkTypeTreeInternal when creating a serialized object from an object with an array bigger than 2Go. (UUM-86580)
Editor: Fixed a crash related to AudioSource with AudioRandomContainer when performing undo in play mode of clip added in edit mode. (UUM-88955)
Editor: Fixed a crash when importing models using the legacy external material location mode. (UUM-92285)
Editor: Fixed a crash when renaming a binary serialized asset containing managed reference. (UUM-95549)
Editor: Fixed a memory leak in the native collection used for Render Graph hash calculation. (UUM-95802)
Editor: Fixed a SpriteAtlasImporter issue where texture platform settings for certain platforms (such as iOS) did not apply correctly and could not be edited through the inspector or relevant APIs. (UUM-90066)
Editor: Fixed AddBlitPass rendergraph function not working for XR multiview array texures. (UUM-92499)
Editor: Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. (UUM-95510)
Editor: Fixed an Editor crash when compiling job structs with NativeContainers that contain a struct with a static field of its own type. (ECSB-1430)
Editor: Fixed an infrequent crash when calling
Shader.WarmupAllShaders(). (UUM-73239)Editor: Fixed an instance where the editor would crash on start up if Overlays save data was corrupted. (UUM-96961)
Editor: Fixed an issue by modifying the Inspector so it now shows script names in the missing script error message. (UUM-95793)
Editor: Fixed an issue by preventing false positives with invalid extraTransformPaths in the ModelImporter. (UUM-91679)
Editor: Fixed an issue by replacing the
GUILayout.BeginHorizontal();call with theusingsyntax to properly dispose of the EditorGUILayout group, which results in the console no longer showing the error in the bug. (UUM-96819)Editor: Fixed an issue on Windows where some popups appear incorrectly scaled when displayed close to the border between two monitors with different DPI scaling settings. (UUM-86925)
Editor: Fixed an issue so LoadFontFace now loads correctly when using a path with special characters. (UUM-82585)
Editor: Fixed an issue so users are no longer incorrectly prompted to install Embedded Platforms via the Unity Hub in the Build Profiles window. (UUM-91570)
Editor: Fixed an issue when creating Build profile, the name TextField would overflow the window if too long name entered. (UUM-95776)
Editor: FIxed an issue where an infinite reimport loop occured when a package was modifying scripting settings in a project with a build profile and player settings overrides. (UUM-95853)
Editor: Fixed an issue where attempting to reset the QualitySettings would cause the editor to crash if they contained 1 or more Texture Mipmap Limit Groups. (UUM-91590)
Editor: Fixed an issue where baked only shadows caused an increase in light intensity. (UUM-93148)
Editor: Fixed an issue where enabling the scene view camera overlay would trigger synchronous shader compilation even if asynchronous compilation is enabled. (UUM-79996)
Editor: Fixed an issue where navigating Scene View with a pen tablet would not work after returning to the Editor from another application. (UUM-90436)
Editor: Fixed an issue where progress bar status was not updated during Android and iOS builds. (UUM-93106)
Editor: Fixed an issue where sprite flipbook shadows using sprite shadows were not correctly updating. (UUM-74689)
Editor: Fixed an issue where the CameraOverlay's dropdown didn't list cameras with repeated names. (UUM-95561)
Editor: Fixed an issue where the Shortcut Helper Bar did not reactivate after being disabled in the Preferences window. (UUM-92862)
Editor: Fixed an issue where visionOS XR apps would only render to the left eye when using MSAA and RenderGraph. (UUM-95617)
Editor: Fixed an issue where
GizmoType.NotInSelectionHierarchygizmos weren't restored after deselection. (UUM-72297)Editor: Fixed an issue with by moving Shader property _Basemap_TexelSize from global to UnityPerMaterial cbuffer. ( so now rendering debugger "culling stats" option makes urp/particles shader SRP Batcher compatible). (UUM-85056)
Editor: Fixed an issue with long build titles which didn't fit in the "Publish to Play" window (accessible via the Build Profiles window with a Web build profile selected). (UUM-95440)
Editor: Fixed an issue with the floating asset preview window, which would fail to repaint under certain circumstances. (UUM-96393)
Editor: Fixed an issue with the TextureImporter.GetAutomaticFormat API where it would return an unexpected format if the provided platform name referred to a platform for which the build support module was not installed. (UUM-95944)
Editor: Fixed an issue with the TextureImporter.GetAutomaticFormat API where it would return an unexpected format if the provided platform name referred to certain platforms (such as iOS). (UUM-93298)
Editor: Fixed an issue with undo and redo operations not reverting the name when renaming a parameter in the Animator window. (UUM-95807)
Editor: Fixed an isue so a warning about uncompressed atlas should only appear when there are compressed and uncompressed textures in the atlas. Also improve the text clarity. (UUM-91216)
Editor: Fixed applied small optimizations for Core package.
Editor: Fixed assertions when setting the intensity of an HDR color to a high value. (UUM-33521)
Editor: fixed Asset Preview Window to now renders a preview for assets with LODGroup components when no LOD group is selected. (UUM-82810)
Editor: Fixed AssetDatabase.AddObjectToAsset with object arguments not working on an asset created with AssetDatabase.CreateAsset within the same StartAssetEditing / StopAssetEditing scope. (UUM-92732)
Editor: Fixed Camera Editor focal length field processing value before it has been fully typed. (UUM-96983)
Editor: Fixed Color Picker's broken intensity selector after using RGB values. (UUM-96564)
Editor: Fixed corrupted uxml file opens in the UI Builder. (UUM-71448)
Editor: Fixed corruption in FontEngine.GetFaceInfo. (UUM-91772)
Editor: Fixed crash in Font Asset Creator. (UUM-91956)
Editor: Fixed crash on macOS that occurs when dialog text is longer than 512 bytes and contains multibyte unicode characters. (UUM-97333)
Editor: Fixed crash on macos when native graphics jobs were enabled. (UUM-97363)
Editor: Fixed crash when calling 'HasProperty' on a MaterialVariant with a missing ancestor. (UUM-91723)
Editor: Fixed crash when class id in scene file does not match expected type e.g. Component as GameObject. (UUM-91352)
Editor: Fixed crash when exiting and re-entering play mode with incomplete InstantiateAsync operations. (UUM-86892)
Editor: Fixed Creating preconfigured settings variants sets Active Input Handling to Input Manager (Old). (UUM-90681)
Editor: Fixed debug draw mode not rendering with GPUResidentDrawer enabled. (UUM-71437)
Editor: Fixed Debug.Assert warning when atlas would grow too big for an editor font. (UUM-85059)
Editor: Fixed dropdown rendering problem when opening from the Prefab Overrides Comparison window. (UUM-97349)
Editor: Fixed dynamic resolution not updating when using the ScalableBufferManager API in URP. (UUM-90878)
Editor: Fixed editor crash when a null object is passed in to EnsureUniqueSiblingName. (UUM-91927)
Editor: Fixed Editor crash when building a player using BuildOptions.DetailedBuildReport on Mac. (UUM-91450)
Editor: Fixed EditorWindow sizing issues when dragging windows between displays with different DPI scales. (UUM-91671)
Editor: Fixed for macOS player auto-connecting to the profiler. (UUM-95378)
Editor: Fixed freeze within cyclic compositions where internal depth limit was not being observed. (UUM-49767)
Editor: Fixed GCAlloc in NativePassData.GraphPasses(). (UUM-95334)
Editor: Fixed graphics jobs toggle in projects settings when building for standalone targets. (UUM-91713)
Editor: Fixed HDRP default managed stripping level. (UUM-75420)
Editor: Fixed hovering over Layout integer field in UITK debugger to now highlights properly. (UUM-87421)
Editor: Fixed IME box position for IMGUI. (UUM-82782)
Editor: Fixed IME text not appearing in UITK's TextField as we type. (UUM-84531)
Editor: Fixed imgui text placement when used alongside an icon. (UUM-92553)
Editor: Fixed implicit truncation shader warnings when using the multiplayer VR template. (UUM-84269)
Editor: Fixed in UI Builder: the last Canvas Theme applied to a UXML Document by the user is now remembered. (UUM-17567)
Editor: Fixed inconsistent default naming convention for new Build Profiles, and added a "Build Profile" label to the description in the Build Profile Settings header.
Editor: Fixed issue to Ensure ConsoleWindow Autoscroll works even if rows are added during OnGUI. (UUM-83749)
Editor: Fixed issue where pressing Shift+Tab in the inspector would focus a completely different tab. (UUM-87588)
Editor: Fixed issue with Android builds adding extra file extensions when "Show all filename extensions" was enabled in Finder preferences on macOS 15. (UUM-87606)
Editor: Fixed issue with caret navigation/selection not working properly in WebGL for TMP. (UUM-51617)
Editor: Fixed issue with text after superscript/subscript not being reset to its default size properly. (UUM-87350)
Editor: Fixed issues with IMGUI's input field not updating properly when using certain methods such as Paste and Cut. (UUM-95908)
Editor: Fixed IsValidFolder documentation to reflect behavior. (UUM-75594)
Editor: Fixed launch screen repeatedly changing window title to improve Editor launch speed. (UUM-93087)
Editor: Fixed legacy "Build Settings" window being incorrectly shown instead of the "Build Profiles" window when saved in an old project's layout. (UUM-61498)
Editor: Fixed long component titles overlapping the navigation arrow in the Add Component window. (UUM-91821)
Editor: Fixed long names when creating Build Profiles that caused errors in the console and failure to create build profiles. (UUM-95787)
Editor: Fixed macOS player settings not showing in build profile when on non-matching OS editor. (UUM-93341)
Editor: Fixed memory leak in LineRendering. (UUM-91900)
Editor: Fixed modified time for meta file when creating a new script file in an embedded package. (UUM-93130)
Editor: Fixed namespace stripping on managed class when class name contains the namespace. (UUM-82870)
Editor: Fixed Nullref when using a Water Decal with Deformation and Current checked without Mask And Current Water Decal Workflow. (UUM-97396)
Editor: Fixed prefab editor ignoring gameobject structure changes such as adding or removing a component. (UUM-72378)
Editor: Fixed presets that are dragged into the Hierarchy to now respect the Scene View placement preferences. (UUM-92971)
Editor: Fixed preventing crash caused by a null Heightmap::m_Heightmap. (UUM-92617)
Editor: Fixed RadioButtonGroup getting cleared when selected in the UIBuilder. (UUM-87770)
Editor: Fixed scrolling to the specified Visual Element in a OpenAndScroll method of a GraphicsSettingsInspectorUtility class. (UUM-93108)
Editor: Fixed Shader Sripping options after domain reload. (UUM-92040)
Editor: Fixed Shortcuts to now update in the context menu after setting them in the shortcuts window on Linux. Shortcuts are also updated using "Reset to Default". (UUM-95870)
Editor: Fixed the hover background color of buttons in the Rendering/Lighting window. (UUM-83223)
Editor: Fixed TMP Essential Resources popup showing up on import on SRP samples. (UUM-92266)
Editor: Fixed TMP's GetSpriteIndexFromName method. (UUM-61436)
Editor: Fixed UITK input for UWP. (UUM-53385)
Editor: Fixed UnauthorizedAccessException when edits are made to SceneTemplateSettings with Perforce Integration Enabled. (UUM-93720)
Editor: Fixed unexpected platforms display in build profile player settings overrides for cross-compiling Standalone and Server platforms. (UUM-84259)
Editor: Fixed URP shadows being rendered incorrectly with transparent objects in the scene. (UUM-97942)
Editor: Fixed vertex snapping not working in Scene View for objects rendered through the GPU Resident Drawer. (UUM-66422)
Editor: Fixed water system debug mode for tesselation on metal. (UUM-96407)
Editor: Fixed water using the wrong depth for transparents with depth prepass enabled. (UUM-86609)
Editor: Fixed [Build Profiles] Creating and renaming Build Profile assets through the Build Profile window will remove all leading and trailing whitespaces. (UUM-95994)
Editor: Hide Edit menu items added by Apple Intelligence. (UUM-96160)
Editor: Improved text clarity in Build Automation Modal Window. (UCB-12554)
Editor: Improved the readability of toggle fields in UI Toolkit Project Settings window. (UUM-87286)
Editor: Prevent "Attempting to draw with missing bindings" warning from being reported in some cases. (UUM-92382)
Editor: Removed context from SearcxhExpression.Parse which ensure SearchProvider.OnDisable is called sync and not through the finalizer. (UUM-91490)
Editor: Removed cursor for min max slider in the default runtime theme. (UUM-88921)
Editor: Removed format from QueryFilterBlock context menu. (UUM-74886)
Editor: Removed Legacy Bindings. Outdated bindings from Unity 5 and earlier have been removed. (UUM-90995)
Editor: Removed the possibility of doing interactive baking on Arm64 platforms. (UUM-75998)
Editor: The inspector window preview area dragline anchor should no longer be visible when it is not supposed to be. Additionally, the minimum height of the content area is now set to a non-zero value to prevent it from collapsing to nothing. (UUM-93306)
Editor: TransformAccessArray.Add APIs act consistently when passed null Transforms or invalid InstanceIds. They will add the null entry and print a warning to the console. (UUM-70574)
Editor: Updated a help url for URP camera. (UUM-91777)
Editor: Updated custom hash code generation to be stable and not rely on the captured variables for lambdas. (UUM-88061)
Editor: Updated documentation references for URP/HDRP Camera, Decal projector, Probe Volumes. (UUM-91777)
Editor: Updated Editor splash screen copyright to 2025. (UUM-93029)
Editor: [APV] Impossible to switch between multiple Baking Set when multiple scenes are loaded additively. (UUM-85396)
EmbeddedLinux: Single Application Instance Support for Embedded Linux.
GI: Don't clamp the environment sample count in the lighting window to 2048. (UUM-96953)
GI: Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. (UUM-96421)
GI: Fixed an issue by reverting a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. (UUM-96033)
GI: Fixed an issue where Adaptive Probe Volumes would exhibit seams on boundaries between different brick sizes when using sky occlusion or shadowmask mode. (UUM-82982)
GI: Fixed bad Reflection Probe rendering of Volumetric Clouds in HDRP. (UUM-84729)
GI: Fixed bug where lighting data was missing for scenes loaded from asset bundles in editor. (UUM-93115)
Graphics: Added a warning message when using CopyTexture with compressed texture formats that aren't supported by the current device. (UUM-89001)
Graphics: Fixed "A renderer material mask can't store more than 128 materials" error. (UUM-95899)
Graphics: Fixed a bug with BatchRendererGroup picking when using different draw command types. (UUM-91356)
Graphics: Fixed a crash when editor and player encountered unicode characters. (UUM-92417)
Graphics: Fixed AddCopyPass rendergraph function not working for XR multiview array texures. (UUM-93821)
Graphics: Fixed an issue to allow editor scene view camera to render in HDR even if no unambiguous main camera exists. (UUM-93737)
Graphics: Fixed crash with Terrain combined with Graphics Jobs. (UUM-98417)
Graphics: Fixed Frame Debugger - Improving the RGBA mask for render targets. (UUM-97017)
Graphics: Fixed GraphicsStateCollection::GetVariants() memory allocation crash. (UUM-86520)
Graphics: Fixed LODGroupEditor throwing exceptions when underlying LODGroup is modified through code. (UUM-90137)
Graphics: Fixed OpenGL/ES check to detect a back buffer when using Native Render Pass. (UUM-88999)
Graphics: Fixed OpenGL/ES check to detect a back buffer when using Native Render Pass. (UUM-92250)
Graphics: Fixed OpenGLCore crash on Windows when using Native Render Pass.
Graphics: Fixed regression where texture data does not end up in Player builds when "Load texture data on demand" is enabled in the Editor settings and Mip Stripping is enabled. (UUM-53664)
Graphics: Fixed seams visible for non-infinite instanced quads in the water surface. (UUM-86738)
Graphics: Fixed the error message language in exception thrown from
Screen.mainWindowDisplayInfowhen called on a non-supported platform.Graphics: Fixed vkUpdateDescriptorSetWithTemplateKHR crash on Linux when using Vulkan graphics API. (UUM-85263)
Graphics: Fixed Vulkan crash using WebCam textures on certain devices. (UUM-95365)
Graphics: Fixed vulkan warnings that spams every frame when the application is actively running on a device. (UUM-91109)
Graphics: FrameDebugger - Displaying color RT as grayscale. (UUM-96848)
HDRP: Fixed a missing attenuation of the albedo when converting the decal albedo + metal into specular color. (UUM-93089)
HDRP: Fixed an issue in Rendering Debugger - Frame Settings by adding 1 single panel for all cameras instead of having 1 panel per camera in the debugger. (UUM-91364)
HDRP: Fixed an issue where the padding in the Lighting window was different between tabs. (UUM-83840)
HDRP: Fixed artifacts when blending cascade shadows and distance shadowmask. (UUM-90909)
HDRP: Fixed High Definition Render Pipeline's Wizard to no longer assume a check fail while waiting a reply from the Package Manager and will display a specific pending icon. (UUM-85253)
HDRP: Fixed NullReferenceException when clicking Jump To Source button in Render Graph Viewer. (UUM-97702)
HDRP: Fixed rendering a black ground when opening a new HDRP scene. (UUM-83616)
HDRP: Fixed underwater collider bounds check to be accurate when the collider is rotated. (UUM-96987)
IL2CPP: Fixed case where IL2CPP can allocate more memory than needed. (UUM-83219)
IL2CPP: Fixed issue where build would fail if the project's root directory contained files named after project assemblies. (UUM-91340)
IL2CPP: Fixed [setlocale](https://www.qnx.com/developers/docs/7.1/\#com.qnx.doc.neutrino.lib_ref/topic/s/setlocale.html\) performance on QNX for the first CultureInfo call.CultureInfo call tested on NXP iMX8QM:~240 ms without fix.~70 ms with the fix. (UUM-86398)
IL2CPP: Removed the html report. This fixes a UnityLinker crash when
--enable-reportis used on a large project. (UUM-95599)IMGUI: Fixed certain usages of <a href> tag in IMGUI. (UUM-89093)
Input: Fixed F16-F24 key code collision with Mouse0-7 and joystick keycode. (UUM-92365)
Input System: Fixed an issue causing the player to fail to exit when using the new Input System and on Windows 11 (24H2). (UUM-91181)
Installer: Fixed an issue where the Unity Editor installer installed an outdated version of the Visual C++ 2010 Redistributable package for Windows. (UUM-92217)
iOS: Fixed few iOS cases where the "Mute Other Audio Sources" player setting is false, but we would still end up stopping an external app's audio sometimes when starting a microphone recording. (UUM-73479)
iOS: Fixed iOS Il2Cpp build not using toolchain selected in Xcode. (UUM-79684)
iOS: Fixed iOS, an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. (UUM-91252)
Kepler: Fixed crash on Simulator with GLES. (UUM-95880)
Kepler: Fixed depth buffering on Simulator. (UUM-95877)
Kepler: Fixed generation of main tag for older vpt versions. (UUM-98167)
Kernel: Fixed job system atomic synchronization bug which could cause a hang. (UUM-95841)
Kernel: Fixed performance regression in JobHandle.Complete() on Arm based devices by optimizing atomic operations. (UUM-96830)
Kernel: Reduced profiler overhead when executing For Each jobs. (UUM-92906)
Kernel: Removed job batch kick in Transform jobs to fix performance regression. (UUM-92620)
Linux: Fixed "Shutdown worker was forced killed because it kept running. Worker x" are not appearing in the console. (UUM-83635)
Linux: Fixed an issue where Worker x" was not appearing in the console while "Shutdown worker was forced killed because it kept running. " (UUM-83635)
Linux: Fixed assertion failure on ExFAT File systems when "Build and Run" is executed (UUM-91555)
macOS: Display.SetParams is now supported on MacOS Metal too. (UUM-92350)
Mono: Fixed prevent the crash on domain reload when Windows Form is using a tooltip window. (UUM-79065)
Multiplayer: Fixed dedicated Server Default CLI Arguments now working. (UUM-93195)
Package Manager: Changed resolution of 'default' version Feature Set dependency packages. (UUM-78237)
Package Manager: Entitlement packages are considered as supported in the Package Manager. (UUM-93155)
Package Manager: Fixed a crash that occurred when a package contains a dependency with a null version in the package manifest. (UUM-64442)
Package Manager: Fixed a mismatch issue between the
packageIdandversionfields ofPackageInfo. (UUM-82657)Package Manager: Fixed an issue where selecting an organization with spaces in its name in the inspector caused validation errors and won't let save changes. Organization names are now automatically sanitized to remove spaces. (UUM-79730)
Package Manager: Fixed dropdown menus sometimes opening outside the package manager window. (UUM-77945)
Package Manager: Fixed editor freeze when pasting/typing large text in package manager search text field. (UUM-92228)
Package Manager: Fixed now packages installed on external
FAT32/exFATdrives should not fail when themtimeis outside of the supported range. (UUM-86351)Package Manager: Fixed packages that couldn't be removed from project. (UUM-82995)
Package Manager: Fixed the issue where refreshing built in page in the Package Manager window makes scoped registry packages disappear. (UUM-92446)
Package Manager: Improved loading time of package manager window. (UUM-90165)
Particles: Fixed particles colliding with only one terrain collider. (UUM-91921)
Physics: Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated. (UUM-96257)
Physics: Fixed an issue where setting constraint data to Cloth components would reset the simulation. (UUM-79798)
Physics: fixed an issue with Secured Physics.IgnoreCollisions() API to prevent having a collider ignore itself. (PHYS-405)
Physics: Fixed performance regression on Physics.IgnoreCollisions() when calling the specified API in large quantities. (UUM-91011)
Physics: Fixed PhysicsIgnoreLayerCollisionWithNegativeIndex test instability due to an assert being triggered off main thread, where the assert is incorrect. (UUM-92510)
Physics: Fixed PhysX error "Failed to create Convex Mesh from source mesh" from being thrown when looking around the Scene View while having the Physics Debug tab open. (UUM-93081)
Physics: Fixed stack corruption for Rigidbody.SweepTestAll. (UUM-96080)
Physics: Fixed tooltip for DynamicFriction field in PhysicsMaterial asset. (UUM-90780)
Physics 2D: Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. (UUM-56687)
Physics 2D: Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. (UUM-56687)
Physics 2D: Fixed now allowing "Rigidbody2D.SlideMovement.surfaceUp" to have zero magnitude. When this is used, it allows the "Rigidbody2D.Slide" feature to move in a "top down" view where all surfaces can be slid across. (UUM-91870)
Player: Fixed changing resolution width/height in player settings not applying upon building & running the player if no other resolution settings changed. (UUM-92847)
Prefabs: Fixed an issue to handle PrefabInstances as Added GameObjects with deleted parent in the source Prefab. (UUM-87105)
Prefabs: Reconnect proxy parent in Prefab Stage. (UUM-79087)
Scene Manager: Fixed an issue where a new child GameObject was incorrectly placed under an existing child instead of the parent when the existing child was selected for renaming. (UUM-95518)
Scene/Game View: Fixed a bug where resolving Scene View shortcut conflicts with "Rebind to selected command" checked and the Shortcut Helper Bar enabled would throw an exception. (UUM-96944)
Scene/Game View: Fixed an issue in the Scene and Game views where the Gizmos settings dropdown menu did not reappear after opening and dismissing it. (UUM-92742)
Scene/Game View: Fixed camera Gizmo flickering in the SceneView and texture stretching in the CameraOverlay. (UUM-90851)
Scene/Game View: Fixed crashes when returning instanceIDs of ScriptableObjects from the new RenderPickingCallback. (UUM-76301)
Scene/Game View: Fixed DebugDrawMode toggle throwing exception in the console. (UUM-96180)
Scene/Game View: Fixed issue where Shortcut Manager would not alert the user when attempting to binding shortcuts containing reserved modifiers. (UUM-90584)
Scripting: Fixed crash on reimport after High Definition RP package removal. (UUM-78164)
Scripting: Fixed freeze in InstantiateAsync with very large objects. (UUM-95656)
Scripting: Fixed pool cleanup on entering playmode with domain reload disabled. (UUM-90313)
Search: Fixed Index Manager's "ForceRebuild" not re-indexing assets. (UUM-87574)
Search: Fixed Search Empty View's description labels that are always truncated. (UUM-93339)
Shadergraph: Added an issue where the property sheet could complain about type mismatch for preview properties. (UUM-95321)
Shadergraph: Added issue where HDR Colors would cause errors when used with custom render to texture target. (UUM-87609)
Shadergraph: Added SHADERGRAPH_PREVIEW_MAIN define specifically for main previews. (UUM-87786)
Shadergraph: Allowed latin alphabet for variable names. (UUM-72995)
Shadergraph: Color properties now default to opaque (alpha = 1). (UUM-93088)
Shadergraph: Corrected sticky note context menu shortcut display text. (UUM-75919)
Shadergraph: Custom function node previews are hidden unless the first output is a previewable type (vector or float). (UUM-91833)
Shadergraph: Enabled custom interpolators for custom sprite lit target. (UUM-75937)
Shadergraph: Exposed aniso setting on blackboard sampler state properties. (UUM-90178)
Shadergraph: Fixed "Element 'UnityEditor.UIElements.VisualSplitter' is missing a UxmlElementAttribute" error logged in the Console when creating a new Node in ShaderGraph. (UUM-91210)
Shadergraph: Fixed "Shader error in 'ProBuilder6/Standard Vertex Color': 'PBRDeferredFragment'" error logged in the console when compiling the shader. (UUM-94425)
Shadergraph: Fixed an issue in Paste option in dropdown, menus is now disabled when there is nothing valid to paste. (UUM-83993)
Shadergraph: Fixed an issue where certain warning messages did not display with enough contrast in the Blackboard and Graph Inspector. (UUM-84408)
Shadergraph: Fixed an issue where exceptions would be logged when dragging an object over the Blackboard. (UUM-96645)
Shadergraph: Fixed an issue where horizontal scrollbars did not work as expected in the Blackboard or Graph Inspector. (UUM-84034)
Shadergraph: Fixed an issue where Shader Graph used an outdated tab view, which was unintentionally appearing in the UI Builder. (UUM-88005)
Shadergraph: Fixed an issue where the "Convert to Property" action would not undo/redo correctly. (UUM-92623)
Shadergraph: Fixed an issue where the Blackboard would not scroll to show newly-created properties. (UUM-95508)
Shadergraph: Fixed an issue where the Main Preview could be resized beyond its containing Shader Graph window. (UUM-84357)
Shadergraph: Fixed issue where graphs with groups in them would sometimes become modified upon opening the shader graph editor. (UUM-76080)
Shadergraph: Fixed issue where some resources failed to dispose properly when entering play mode in editor. (UUM-86916)
Shadergraph: Fixed null reference when shadergraph editor is open while entering playmode. (UUM-95665)
Shadergraph: Fixed the generation of new artifact ID of ShaderGraph on every reimport. (UUM-86662)
Shadergraph: Forum link in info replaced with link to unity discussions. (UUM-84062)
Shadergraph: Replaced old "ShaderGraph" labels with "Shader Graph" in the Project Settings window. (UUM-96691)
Shaders: Compute shader importer now generates data for all graphics APIs regardless of the current build target. (UUM-87931)
Shaders: Fixed a performance regression in
Camera.Render(). (UUM-66763)Shaders: Fixed a situation where some shaders would appear to cause an internal communcations error with the shader compiler. (UUM-72852)
Shaders: Fixed an issue ensuring input semantics are treated as case insensitive. (UUM-95628)
Shaders: Fixed corrupted shader property name after loading an asset bundle. (UUM-59309)
Shaders: Fixed unexpected keyword space mismatch errors when having a compilation error on a raytracing shader. (UUM-95909)
SpeedTree: Fixed an issue on the Android player with normal maps using RBC compressed ETC Unorm texture compression resulting in rendering artifacts for the lighting pass on deferred renderers. (UUM-84061)
SRP Core: Added a missing check for count parameter in DynamicArray.FindIndex. (UUM-96960)
SRP Core: Fixed an issue in Render Graph Viewer where text would overlap after searching in the Pass List. (UUM-83236)
SRP Core: Fixed async compute corner case where URP RenderGraph was waiting for a resource not written by any pass.
SRP Core: Fixed incorrect format of default shadow texture.
SRP Core: Fixed pass culling corner case where resources are never deallocated when the last pass using them is culled. (UUM-90208)
SRP Core: Fixed RenderGraphObjectPool and GetTempMaterialPropertyBlock() usage in URP RenderGraph.
SRP Core: Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package. (UUM-83161)
Terrain: Fixed bug in which grass details always used the default rendering layer mask. (UUM-91894)
Terrain: Fixed bug in which terrain toolbar overlay disappears between minimizing and maximizing the scene view. (UUM-93352)
Terrain: Fixed terrain billboard grass rendering when dynamic batching is enabled in the URP asset. (UUM-67798)
Terrain: Terrain Detail objects are not rendered in the build when the Terrain is generated at runtime. (UUM-62407)
Tests: Fixed 864-Metal-TextureCalculateLOD test. (UUM-52558)
Text: Fixed an issue to Ensure reset focus when done editing. (UUM-87653)
Text: Fixed crash when reading fonts. (UUM-78322)
Text: Switch default value for Multi-Atlas and Clear Dynamic Data on Build. (UUM-96240)
TextMeshPro: Fixed dropdown content being misplaced when created inside a prefab scene. (UUM-90249)
uGUI: Fixed an issue where input coordinates were incorrectly scaled when using the Input System package with multiple displays and a primary monitor set to a non-native resolution. (UUM-83346)
UI: Fixed scrollbar thickness on the Platform Discovery window. (UUM-93878)
UI Elements: Added Undo support for rename operations in the UI Builder hierarchy. (UUM-76676)
UI Elements: Corrected the indentation for decorator drawers. (UUM-89976)
UI Elements: Fixed an issue where parent USS was visible in UI Builder in isolation mode. (UUM-76821)
UI Elements: Fixed an issue where the child index was incorrect when dragging a nested item within another nested item in a CollectionView. (UUM-82863)
UI Elements: Fixed issue to prevent negative value for font-size in UIBuilder. (UUM-76820)
UI Elements: Fixed the unintended horizontal scrolling behavior triggered by drag operations in a CollectionView. (UUM-73197)
UI Elements: Set character limit on UIBuilder library search field. (UUM-76898)
UI Elements: Updated the pointer counter logic for collection views. (UUM-82931)
UI Toolkit: Added transition support for world-space rotation. (UUM-93351)
UI Toolkit: Changed editor PopupField style to match IMGUI and have the same height as other fields. (UUM-81522)
UI Toolkit: Fixed "GfxDevice::UpdateBufferRanges: range out of bounds" caused by overwriting the array of update ranges while the render thread is still processing the array. (UUM-93887)
UI Toolkit: Fixed a bug where selectors with invalid pseudo states are still being tested for other parts to match, including a situation where being composed of a single invalid pseudo state would match all elements. (UUM-91183)
UI Toolkit: Fixed an issue by adding padding to UI Builder inspector to compensate for TwoPaneSplitView styles. (UUM-90621)
UI Toolkit: Fixed an issue in the UI Builder where setting the max length of a text input field could crop the display of the value. (UUM-89096)
UI Toolkit: Fixed an issue so a BaseField's tooltip will now appear only when hovering its label, unless the BaseField has a tooltip set on its label directly. (UUM-68606)
UI Toolkit: Fixed an issue where a disabled
ListViewdid not allow scrolling. (UUM-73850)UI Toolkit: Fixed an issue where an exception was thrown when you dock, maximize, or minimize the UI Builder window. (UUM-93248)
UI Toolkit: Fixed an issue where dropdown menu items with the same name only appeared once in the list. (UUM-95962)
UI Toolkit: Fixed an issue where the Play button remained highlighted after exiting Play Mode and moving the cursor away from the controls. (UUM-92876)
UI Toolkit: Fixed an issue where the batch state was not being applied at the beginning of each command list when rendering world-space UI. (UUM-93882)
UI Toolkit: Fixed an issue where unsaved changes in UI Builder were discarded when additional changes were made and saved outside the UI Builder window. (UUM-76252)
UI Toolkit: Fixed an issue where unused change notifications would not be cleared properly during the binding update. (UUM-96370)
UI Toolkit: Fixed an issue with the final item of a ListView hiding at high display scales when another item was moved. (UUM-81516)
UI Toolkit: Fixed an issue with UsageHints.DynamicColor that did not prevent a re-tessellation when the color had an initial alpha of 0 or if the background tint was white. (UUM-78993)
UI Toolkit: Fixed attribute override does not visually update all element sharing the same name until refresh. (UUM-64848)
UI Toolkit: Fixed attribute overrides not being applied to direct children of a template instance. (UUM-95999)
UI Toolkit: Fixed click not working after an element is removed from its panel without releasing its pointer capture. (UUM-98080)
UI Toolkit: Fixed cropped UI Toolkit debugger overlays when working in high-DPI modes. (UUM-87669)
UI Toolkit: Fixed default attribute field factory in UI Builder. (UUM-96356)
UI Toolkit: Fixed docking multiple tabs together in the Editor with touch devices not working. (UUM-84380)
UI Toolkit: Fixed document save while editing name attribute. (UUM-90258)
UI Toolkit: Fixed dragging items in UI Builder views with touch devices sometimes not working. (UUM-91446)
UI Toolkit: Fixed dropdown menu positions appearing in the wrong place. (UUM-74016)
UI Toolkit: Fixed exception inside VisualElement finalizer during domain reload. (UUM-92506)
UI Toolkit: Fixed incorrect color on UI Builder canvas checkerboard when color space was changed. (UUM-85114)
UI Toolkit: Fixed issue where the root visual element could cause commands to be created for it when using world-space render mode. The commands must be stored in a default command list. (UUM-91743)
UI Toolkit: Fixed layout errors when displaying sorted data in a MultiColumnListView or MultiColumnTreeView. (UUM-84285)
UI Toolkit: Fixed layout issues in GenericDropwdownMenu that could cause Layout update is struggling error messages. (UUM-97021)
UI Toolkit: Fixed left mouse button sometimes not cleared on MacOS when released while a contextual menu is open. (UUM-97875)
UI Toolkit: Fixed ListView.RefreshItems sometimes retaining old data for list items. (UUM-78825)
UI Toolkit: Fixed NullReferenceException when docking the UI Builder preview window with the UI Builder window. (UUM-86969)
UI Toolkit: Fixed OptimizePick performance test regression. (UUM-92608)
UI Toolkit: Fixed order of min-max size fields in UI Builder.
UI Toolkit: Fixed rendering bug caused by reading worldClip in GeometryChangeEvent. (UUM-93269)
UI Toolkit: Fixed ScrollView mouse wheel scrolling so it takes into account other elements' dimensions in the scroll view hierarchy. (UUM-93080)
UI Toolkit: Fixed support for font definition in variable authoring. (UUM-93167)
UI Toolkit: Fixed the two pane split view's drag line position is not updated after viewData is restored. (UUM-83458)
UI Toolkit: Fixed the UI Builder library TreeView where the item header's toggle did not have the correct expanded state. (UUM-92283)
UI Toolkit: Fixed tooltips in PropertyFields using a TooltipAttribute with elided text. (UUM-90014)
UI Toolkit: Fixed UI Builder Unset not working for the name attribute when using UxmlElement. (UUM-97010)
UI Toolkit: Fixed undoing while editing a label in the viewport will no longer leave the in-place editing text box. (UUM-87944)
UI Toolkit: Fixed USS alias variables are not shown in the variable list if the stylesheet is the default. (UUM-86891)
UI Toolkit: Fixed variables are not set properly when typing in text field. (UUM-36922)
UI Toolkit: Fixed warning when importing UXML "Import of asset setup artifact dependency to but dependency isn't used and therefore not registered in the asset database". (UUM-68160)
UI Toolkit: Reduced memory leaks when minimizing and maximising UI Builder. (UUM-86176)
Undo System: Fixed a crash that could occur if events were added to the undo stack during the initial project load sequence, resulting in a desynchronization of the undo stack. (UUM-96256)
Undo System: Fixed a crash when rapidly undoing changes to DrivenRectTransforms. (UUM-96074)
Undo System: Fixed escaping undo actions when selecting Cancel in dialog boxes. (UUM-91449)
Undo System: Removed undo groups which contain no actions automatically. (UUM-88038)
Universal RP: Fixed an issue where blending DBuffer decal normals could causes NaNs. (UUM-92200)
Universal RP: Fixed an issue where undoing GameObject creation didn't work when the GameObject was focused. (UUM-92601)
Universal RP: Fixed continuous error printing in URP Samples when assigned pipeline asset is not correct. (UUM-71851)
Universal RP: Fixed exception spam when trying to use full screen render passes on visionOS. (UUM-97588)
Universal RP: Fixed light cookie texture memory leak when entering Playmode. (UUM-92512)
Universal RP: Fixed RenderTexture.Create failure on certain Android Vulkan devices. (UUM-91313)
Universal Windows Platform: Fixed UWP project build when Visual Studio version is set to Latest Release. (UUM-90908)
URP: Fixed incorrect depth texture format exception when pressing the Ctrl key in the scene view with URP. (UUM-91862)
URP: Fixed preview for URP overlay camera not rendering correct view. Now an explicit message explain it is not possible for theses cameras. (UUM-83889)
URP: Fixed unclear error message while updating volume stack before Universal Render Pipeline is created. (UUM-91000)
UTR: Fixed the issue that UTR fails to run Hololens automated test. Previously, playmode tests are skipped for all WSAPlayer, to address this, this fix added Hololens-specific check to WSAPlayer platform handling in UTR. (UUM-74678)
Version Control: Fixed a performance issue by preventing the ConfigureLogging call on every domain reload when Unity Version Control is not used, reducing the load time by ~200ms.
Version Control: Fixed an issue to ensured ignore.conf is not being reformatted when adding or removing an ignore rule, so it keeps empty lines and comments.
Version Control: Fixed an issue when modifying the mergespecfile.tx to use Beyond Compare, it continues to fall back to FileMerge. (UUM-91595)
Version Control: Fixed console error GUI Error: Invalid GUILayout state in PlasticWindow view which is caused under some circumstances.
Version Control: Fixed lock statuses to correctly refresh in Project View and Inspector after merging.
Version Control: Fixed missing checked-out for renamed assets.
Version Control: Fixed null exception on entering in Play Mode before creating the workspace.
Version Control: Fixed rename asset leaves 'Added' + 'Remove locally' status instead of 'Moved'.
Version Control: Fixed the create branch operation to work in Gluon mode which uses partial workspaces.
VFX Graph: Fixed an issue to not allocate VFX system data in player with no renderer. (UUM-86941)
VFX Graph: Fixed behavior of TriggerOnDie block with implicit age reaping. (UUM-89959)
VFX Graph: Fixed errors when deleting Integration Update Rotation and Trigger blocks. (UUM-95698)
VFX Graph: Fixed glitch with GPU events and strips, when the parent system particle count exceeds child system strip capacity. (UUM-97068)
VFX Graph: Fixed incorrect capitalization Open VFX in the Visual Effect Graph package in the Package Manager. (UUM-71169)
VFX Graph: Fixed invalid cast exception when clicking on template window headers. (UUM-92158)
VFX Graph: Fixed minor issues related to VFX graph content sample package. (UUM-92641)
VFX Graph: Fixed missing dirty calling SetTexture. (UUM-96024)
VFX Graph: Fixed occasional crashes when modifying exposed properties when in paused play mode. (UUM-91916)
VFX Graph: Fixed undoing slider value change would not be reflected in the float field next to it. (UUM-92186)
VFX Graph: Fixed unexpected compilation warning. (UUM-92778)
VFX Graph: Fixed unexpected visible particle if set alive is force to true in SG Opaque Output. (UUM-96266)
VFX Graph: Fixed VFX command culling when using Custom Passes in HDRP. (UUM-83094)
VFX Graph: Fixed VFX Graph template window was empty when the Terrain Tool package is installed. (UUM-95871)
VFX Graph: Fixed VFX ray tracing shader errors when using flipbook or when not using the color attribute. (UUM-92519)
Video: Fixed "AVFoundationVideoMedia error while reading" is thrown when streaming from a URL with a signed token in VideoPlayer. (UUM-86076)
Video: Fixed an issue on output of stale frames by the Video Player after a seek. (UUM-58173)
Video: Fixed corruption of alpha values when converting YUVA to RGBA with line widths that aren't a multiple of 8. (UUM-86958)
Video: Fixed [Windows] Allow an arbitrary amount of webcam (virtual and/or physical) devices to be used. (UUM-96061)
VisionOS: Fixed an issue where display resolution information wasn't available for the visionOS platform. (UUM-64244)
VisionOS: Fixed issue where UNITY_USES_IADS was incorrectly being enabled for some builds. (UUM-96401)
VisionOS: Fixed
Run Asbehavior to honor the requested build setting from Unity in Xcode. (UUM-75465)Web: Fixed "Deep Profiling" support on Web Platform. (UUM-93285)
Web: Fixed the UncaughtReference error when clicking the diagnostics_icon in the Web Diagnostics Overlay on desktop browser. (UUM-96115)
WebGL: Fixed bug causing PlayDelayed() to play audio immediately in WebGL builds, regardless of the delay specified. (UUM-77285)
WebGL: Fixed regressed behavior of the Target WebAssembly 2023, Enable Native C/C++ Multithreading, Memory Growth Mode, Enable Exceptions, and Maximum Memory Size player settings for the Web platform and Web derived platforms build profiles. (UUM-90159)
Windows: Changed underlying API used to retrieve touch and mouse pointer state which resolves issues where Touchscreen interaction would be sending Mouse events. (UUM-92144)
Windows: Fixed issue with Windows Player was not calling wide character functions for DispatchMessageW, PeekMessageW, GetMessageW. (UUM-90999)
Windows: Fixed Windows player crashing when embedded into an executable that does not export the D3D12SDKPath symbol. (UUM-96170)
Windows: On Windows, fixed a few related bugs where if the Unity project/player settings were set to the Quad speaker mode, we would still output sound to the front center channel on a 5.1 or 7.1 system. Similarly, if Unity is set to use the surround (5.0) speaker mode, we would still output sound to the LFE channel on a 5.1 or 7.1 system. This has now been fixed. (UUM-52906)
XR: Fixed a long-standing bug where predicted frame times were incorrect for OpenXR.
XR: Fixed foveated rendering with D3D12 render passes. (UUM-85398)
XR: Fixed incorrect Y-flip affecting certain Quest devices when using Shared Depth Buffer or depth submission modes. (UUM-85895)
XR: Updated XR Legacy Input Helpers (com.unity.xr.legacyinputhelpers) to version 2.1.12.
Preview of Final 6000.2.0a6 Package changes
Packages updated
com.unity.render-pipelines.high-definition: 17.0.3 to 17.2.0
com.unity.render-pipelines.high-definition-config: 17.0.3 to 17.2.0
com.unity.xr.arcore: 6.1.0-pre.4 to 6.1.0
com.unity.xr.arfoundation: 6.1.0-pre.4 to 6.1.0
com.unity.xr.arkit: 6.1.0-pre.4 to 6.1.0
com.unity.project-auditor: 1.0.0-pre.6 to 1.0.0
com.unity.web.stripping-tool: 1.0.0-pre.1 to 1.0.0
com.unity.meta-instant-games-sdk: 1.0.0-pre.1 to 1.0.0
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.2.0a6
2D: Fixed an issue where sprites did not update correctly while playing Animations. (UUM-104198)
Fixed in 6000.2.0b2.2D: Fixed uninitialized sprite shader properties when used with mesh renderers. (UUM-95758)
Fixed in 6000.2.0b1.Asset Bundles: A change in the async texture upload process sometimes resulted in an editor freezing issue when an AssetBundle failed to upload - this has been fixed. (UUM-99842)
Fixed in 6000.2.0a9.Audio: Fixed a crash during initialization of audio, on certain platforms where exclusive access to the output device is possible, when the default audio device driver can fail to initialize with specified parameters in the audio settings. (UUM-99985)
Fixed in 6000.2.0a8.Audio: Fixed AudioRandomContainer not playing AudioClips with the PlayInBackground flag enabled. (UUM-102027)
Fixed in 6000.2.0a10.Bug Reporter: Fixed an issue where the Bug Reporter tool would hang while uploading reports with large attachments. (UUM-99497)
Fixed in 6000.2.0a9.DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
Editor: Fixed a case where hyperlinks won't open to the correct code line when scrolling in the console. (UUM-101694)
Fixed in 6000.2.0b1.Editor: Fixed a crash that occurred when using
SerializedObject::ApplyModifiedPropertiesWithoutUndo()while changing the Color Space setting. (UUM-101482)
Fixed in 6000.2.0a9.Editor: Fixed a performance regression for Volumes in Dev builds and in Editor. (UUM-101874)
Fixed in 6000.2.0a10.Editor: Fixed an issue where the Editor would hang when cutting and pasting a script to another folder during Play mode. (UUM-104031)
Fixed in 6000.2.0b1.Editor: Fixed crash on TypeContainer<int>::rtti when deleting a Render Texture that is used by the Main Camera. (UUM-101233)
Fixed in 6000.2.0a10.Editor: Fixed custom gizmo rendering that loads textures causing crashes in URP. Gizmos are now rendered from an unsafe pass in URP. (UUM-99992)
Fixed in 6000.2.0a9.Editor: Fixed editor crash when performing a rect selection on a BRG that doesn't handle picking. (UUM-100239)
Fixed in 6000.2.0a8.Editor: Fixed occurrence of blurry text in the editor when using bitmap font. (UUM-49006)
Fixed in 6000.2.0a8.Editor: Fixed System Font so now is supported with TMP installed in the project. (UUM-102444)
Fixed in 6000.2.0a10.Editor: Fixed touch position calculation to match mouse position calculation on Windows (Input.mousePosition). This fixes consistency issues between mouse and touch when in certain multi-display and multi-window scenarios. (UUM-99077)
Fixed in 6000.2.0a8.Editor: Improved performance of the Progress Bar on MacOS by throttling calls to update the Dock image. (UUM-100389)
Fixed in 6000.2.0a8.GI: Fixed an issue where baked shadows would be missing in URP when realtime shadows were disabled. (UUM-98838)
Fixed in 6000.2.0a10.Graphics: Fixed a rare crash that can happen when using multiple RayTracingAccelerationStructures and SkinnedMeshRenderers or other dynamic geometries. (UUM-101163)
Fixed in 6000.2.0a9.Graphics: Fixed an issue where an infinite progress bar appeared when going from the Built-In Render Pipeline to the Universal Render Pipeline using the Post-Processing Stack V2 Converter. (UUM-102790)
Fixed in 6000.2.0b1.Graphics: Fixed an issue where mesh changes would not propagate correctly when using GPU Resident Drawer and GPU Occlusion Culling. (UUM-103207)
Fixed in 6000.2.0b2.Graphics: Fixed an issue where the MeshCompression would be set incorrectly because of a divergence between the Built-In and URP specific DynamicBatching Settings. (UUM-95641)
Fixed in 6000.2.0a8.Graphics: Fixed crash when using UIElements in URP with Vulkan. (UUM-100171)
Fixed in 6000.2.0a9.Graphics: Fixed incorrect assignment of ColorWriteMask on Metal when using RenderGraph. (UUM-101569)
Fixed in 6000.2.0a9.Graphics: Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. (UUM-97309)
Fixed in 6000.2.0a8.Graphics: Fixed standalone player freeze when built using Vulkan Graphics API and when multiple monitors are in use. (UUM-101692)
Fixed in 6000.2.0a10.Graphics: Fixed: Implemented a workaround for Vulkan MSAA resolve subpass issue on Adreno GPUs. (UUM-95529)
Fixed in 6000.2.0a7.Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands (UUM-91617)
Input: Fixed an issue where the editor would crash upon exit if a Xbox gamepad was connected on Windows. (UUM-99148)
Fixed in 6000.2.0a9.Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)
Lighting: Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used (UUM-104391)
Mobile: Fixed user certificates included in the app by default. (UUM-97194)
Fixed in 6000.2.0a8.Mono: UnmanagedReadOrWrite objects are not disposed off when GZipStream is used in the "using" statement (UUM-105139)
Package Manager: Fixed switching Project when importing complete project does not import all assets and project opens incomplete. (UUM-88051)
Fixed in 6000.2.0a7.Physics: Improved the performance of Physics.TransformSync in cases where deeply nested hierarchies containing large amounts of Collider components would add an Animator to any child within that hierarchy. Previously this would incur a massive performance hit. After these changes there is still a performance cost but far smaller than before, somewhere in the range of 8x-9x less depending on hierarchy. (UUM-87199)
Fixed in 6000.2.0b1.Platform Audio: Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again (UUM-103525)
Scene/Game View: Fixed a bug where using the public ContextMenuUtility API could cause the Editor to eventually crash. (UUM-98587)
Fixed in 6000.2.0a7.Serialization: Fixed an issue with migrating projects from versions after 2021.3 that could cause severe performance impacts by importing the Fixed Timestep in the Time Project Settings as 0.0001. (UUM-103516)
Fixed in 6000.2.0b1.Serialization: Fixed issue where the "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player. (UUM-80052)
Fixed in 6000.2.0a7.Shadergraph: Improved preview timing to be more consistent with editor actions. (UUM-99396)
First seen in 6000.2.0a6.
Fixed in 6000.2.0a9.SRP Foundation: Game View turns black, Scene View turns grey, Console error NullReferenceException when Wireframe is turned on because the DecalGBufferRenderPass references a non existent GBuffer (UUM-103836)
SRP XR: GameObjects are transparent when a custom fog renderer feature is enabled (UUM-104832)
SRP XR: Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used (UUM-103384)
Text: Fixed default editor fontAssets to be properly initialized. (UUM-98848)
Fixed in 6000.2.0a8.Text: Fixed text not showing up. (UUM-101485)
Fixed in 6000.2.0a9.Text: Fixed wrong text scaling in the player at runtime. (UUM-101786)
Fixed in 6000.2.0a9.UI Toolkit: Fixed NullReferenceException. (UUM-100051)
Fixed in 6000.2.0a8.UI Toolkit: Fixed UI Builder loses reference to the opened UI Document when domain reload is done. (UUM-99971)
Fixed in 6000.2.0a8.UI Toolkit: Fixed UI Toolkit player hang on Safari WebGL. (UUM-90736)
Fixed in 6000.2.0a7.URP: Fixed an up to 20% performance regression on Meta Quest devices that occurs in certain cases when we add a Depth Copy render pass after an Uber Post render pass. (UUM-90118)
Fixed in 6000.2.0a9.VFX Graph: Unexpected compilation failure. (UUM-97805)
Fixed in 6000.2.0a7.Visual Effects: VFX throw errors upon importing it and breaks rendering for certain effects (UUM-103734)
Web: Fixed XR freeze on startup when decompression fallback is enabled and multithreading is disabled. (UUM-98296)
Fixed in 6000.2.0a7.XR: Fixed a specific instance where the player would render a black screen when using XR and the copydepth pass. (UUM-84612)
Fixed in 6000.2.0b1.
New 6000.2.0a6 Entries since 6000.2.0a4
Features
UI Toolkit: Added support for world-space mouse and touch input in the UI Toolkit runtime when using the world-space rendering feature.
Version Control: Added functionality to Shelve your Pending Changes when you switch to another branch or changeset. You can also decide if you want to apply those changes automatically after the switch.
Version Control: You can now create a code review from the list of branches or changesets and open either the Desktop App or the Unity Cloud website.
Improvements
2D: Improved the performance of setting the
SpriteRenderer.spriteproperty. (UUM-97467)Bug Reporter: Added folder size information to the attachments table.
Bug Reporter: Signed the Bug Reporter executable on Windows.
Documentation: Added examples for
Sample.FindByPackageandPackageManagerExtensions.RegisterExtension.Documentation: Added keyboard support to copy code examples.
Editor: Added exceptions when misusing Render Graph APIs.
Editor: Added Script Templates for URP Scriptable Render Feature, URP Unlit Shader, and SRP Blit Shader.
Editor: Improved water samples with support for custom current and deformation maps, using the Splines package.
Editor: Removed Built-In Render Pipeline menu items when using a Scriptable Render Pipeline.
GI: Added an option to enable stitching of lightmap shadowmask seams. To enable this option, go to
EditorSettings.assetand setm_ApplyShadowmaskStitchingto 1.GI: Improved the error message displayed when attempting to load Adaptive Probe Volumes from Addressables or AssetBundles without selecting the Probe Volume Disable Streaming Assets option. (UUM-96605)
Graphics: Updated Metal to log device information and capabilities on startup.
Kepler: Apply VSync and MSAA Quality Settings.
Physics: Due to the coefficient setting changes done for UUM-79798, pinning all particles on a Cloth component is no longer a unsupported operation. (UUM-79798)
Shadergraph: Improved code generation times for permutations. (UUM-88012)
Shadergraph: Improved the sharpness of the Shader Graph asset icon on Retina and HiDPI displays. (UUM-93099)
Shadergraph: Improved Time node output across graph actions. (UUM-84133)
SRP Core: Added a warning in the Rendering Debugger for Volumes to alert users when table values might be out of date if the selected camera hasn't been rendered. (UUM-91548)
First seen in 6000.2.0a1.SRP Core: Improved the Render Graph subpass merging workflow to reduce CPU performance cost.
SRP Core: Optimized the Render Graph workflow in
ExecuteBeginRenderPass().Universal RP: Removed unnecessary
RenderGraph.AllowPassCulling()calls when already enforced byRenderGraph.AllowGlobalStateModification().URP: Cleaned up the URP RenderGraph initialization step.
URP: Removed the unused internal
ScriptableRenderPassvariablebreakGBufferAndDeferredRenderPass.
API Changes
Editor: Added: Added
BuildProfile.GetComponentandBuildProfile.GetActiveComponentAPIs.Editor: Added: Added
Mesh.AddBlendShapeFrameoverloads that accept vertex data as Spans.Graphics: Added: Added NativeArray and Span overloads to
ImageConversion.LoadImageto allow users to avoid managed allocations in cases where their encoded byte data is not stored in a byte[]. (UUM-98227)URP: Deprecated: Deprecated SetupRenderPasses in ScriptableRenderFeature in URP.
Changes
Editor: Improved the error message in the Editor to prevent Players from being built inside
PlayerLoop. (UUM-90979)Version Control: Added dedicated toolbar buttons to open the list of branches and the Branch Explorer of the Desktop App.
Version Control: Changed the changeset context menu item Undo this change to Revert this file to the previous revision to be more explicit.
Version Control: Improved the Create workspace window to suggest the matching Unity Cloud project if it exists.
Version Control: Moved the Unity Version Control menu item under Window'/'Version Control to a submenu.
Version Control: Optimized incoming changes and merge so the Package Manager only reload when it is needed.
Version Control: Serialized the Checkin comment and tick selection so they are retained on domain reload and in Play mode.
XR: Updated the
xr.sdk.openxrpackage to version 1.14.1.
Fixes
2D: Added PositionTileTemplate as an example for specifying where to place Tile assets in the Tile Palette. (UUM-95996)
2D: Fixed case where Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used. (UUM-97863)
2D: Fixed duplicate Tile assets when multiple of the same Sprites are used when creating a Tile Palette as a sub-asset. (UUM-95996)
2D: Fixed global light textures not set correctly. (UUM-82524)
2D: Fixed missing fog parameters in sprite subtargets. (UUM-85456)
Accessibility: Fixed
NullReferenceExceptionbeing thrown when a TallkBack user touches the screen and there is noAccessibilityHierarchyin place. (UUM-97578)AI: Fixed an issue so Autogenerated NavMesh links no longer remain visible with Show Only Selected and no selected surface. (UUM-92327)
Android: Fixed crash that could happen during configuration changes on Android. (UUM-78535)
Android: Fixed issue on Windows where Unity would fail to update cmdline tools 16.0, if Android SDK is located in Program Files directory which requires admin privileges. In this case Unity will spawn a powershell requesting elevated privileges to perform the update.
Android: Fixed the problem with additional streaming assets (added using BuildPlayerContext.AddAdditionalPathToStreamingAssets) being compressed in APK/AAB. (UUM-96090)
Android: Fixed TouchScreenKeyboard.Status to now properly get updated when keyboard is closed on GameActivity. (UUM-92151)
Animation: Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. (UUM-93220)
Asset Pipeline: Fixed a crash that could occur if a project with a corrupted artifact database was launched. (UUM-92262)
Audio: Fixed an issue that would cause the pitch shifter audio effect to sometimes distort the audio. (UUM-95664)
Audio: Fixed an issue where the help button on the audio clip inspector would open a wrong web page. (UUM-96832)
Audio: Fixed an issue with sample rate settings not shown in audio importer inspector. (UUM-86654)
Bug Reporter: Fixed "Not Responding" state during export of bug report. (UUM-96527)
Bug Reporter: Fixed an issue in Bug Reporter on Windows where graphics card details were not being collected. (SUS-5082)
Bug Reporter: Fixed an issue in Bug Reporter where the icon for the app was not being displayed on Windows. (SUS-5200)
Bug Reporter: Fixed an issue in Bug Reporter where the Unity Editor version was not being collected. (SUS-5190)
Bug Reporter: Fixed an issue in Bug Reporter where the visited state for hyperlinks was invisible in Light Mode. (SUS-5051)
Bug Reporter: Fixed an issue where Bug Reporter was being launched twice for certain types of Editor crash on Windows. (UUM-84913)
Bug Reporter: Fixed an issue with scrolling when a bug report has a large number of attachments. (SUS-5067)
Bug Reporter: Fixed blinking progress bar during export of bug report. (UUM-96526)
Bug Reporter: Fixed crash when a settings JSON source is invalid. (SUS-5057)
Bug Reporter: Fixed duplicated control buttons on Ubuntu 24.04. (SUS-5153)
Editor: Added shared parameter indicator "*" to the name "Use incremental GC". (UUM-86940)
Editor: Added unity logo(16x16 and 32x32) for dark mode. (UUM-96682)
Editor: Added unity logo(16x16 and 32x32) for dark mode. (UUM-96682)
Editor: Fixed a crash when renaming a binary serialized asset containing managed reference. (UUM-95549)
Editor: Fixed an issue by replacing the
GUILayout.BeginHorizontal();call with theusingsyntax to properly dispose of the EditorGUILayout group, which results in the console no longer showing the error in the bug. (UUM-96819)Editor: Fixed an issue so LoadFontFace now loads correctly when using a path with special characters. (UUM-82585)
Editor: Fixed an issue when creating Build profile, the name TextField would overflow the window if too long name entered. (UUM-95776)
Editor: FIxed an issue where an infinite reimport loop occured when a package was modifying scripting settings in a project with a build profile and player settings overrides. (UUM-95853)
Editor: Fixed an issue with long build titles which didn't fit in the "Publish to Play" window (accessible via the Build Profiles window with a Web build profile selected). (UUM-95440)
Editor: Fixed an issue with the floating asset preview window, which would fail to repaint under certain circumstances. (UUM-96393)
Editor: Fixed an isue so a warning about uncompressed atlas should only appear when there are compressed and uncompressed textures in the atlas. Also improve the text clarity. (UUM-91216)
Editor: Fixed applied small optimizations for Core package.
Editor: Fixed assertions when setting the intensity of an HDR color to a high value. (UUM-33521)
Editor: Fixed crash on macOS that occurs when dialog text is longer than 512 bytes and contains multibyte unicode characters. (UUM-97333)
Editor: Fixed crash on macos when native graphics jobs were enabled. (UUM-97363)
Editor: Fixed crash when class id in scene file does not match expected type e.g. Component as GameObject. (UUM-91352)
Editor: Fixed debug draw mode not rendering with GPUResidentDrawer enabled. (UUM-71437)
Editor: Fixed dropdown rendering problem when opening from the Prefab Overrides Comparison window. (UUM-97349)
Editor: Fixed Editor crash when building a player using BuildOptions.DetailedBuildReport on Mac. (UUM-91450)
Editor: Fixed GCAlloc in NativePassData.GraphPasses(). (UUM-95334)
Editor: Fixed IME box position for IMGUI. (UUM-82782)
Editor: Fixed IME text not appearing in UITK's TextField as we type. (UUM-84531)
Editor: Fixed issue with caret navigation/selection not working properly in WebGL for TMP. (UUM-51617)
Editor: Fixed legacy "Build Settings" window being incorrectly shown instead of the "Build Profiles" window when saved in an old project's layout. (UUM-61498)
Editor: Fixed long names when creating Build Profiles that caused errors in the console and failure to create build profiles. (UUM-95787)
Editor: Fixed modified time for meta file when creating a new script file in an embedded package. (UUM-93130)
Editor: Fixed Nullref when using a Water Decal with Deformation and Current checked without Mask And Current Water Decal Workflow. (UUM-97396)
Editor: Fixed Rendering Debugger - Volumes - Proper refresh of the affected volumes and interpolation factor from the Volume Stack. (UUM-91645)
First seen in 6000.2.0a1.Editor: Fixed Shortcuts to now update in the context menu after setting them in the shortcuts window on Linux. Shortcuts are also updated using "Reset to Default". (UUM-95870)
Editor: Fixed TMP Essential Resources popup showing up on import on SRP samples. (UUM-92266)
Editor: Fixed UITK input for UWP. (UUM-53385)
Editor: Fixed URP shadows being rendered incorrectly with transparent objects in the scene. (UUM-97942)
Editor: Fixed water system debug mode for tesselation on metal. (UUM-96407)
Editor: Fixed water using the wrong depth for transparents with depth prepass enabled. (UUM-86609)
Editor: Fixed [Build Profiles] Creating and renaming Build Profile assets through the Build Profile window will remove all leading and trailing whitespaces. (UUM-95994)
Editor: Removed the possibility of doing interactive baking on Arm64 platforms. (UUM-75998)
GI: Fixed bad Reflection Probe rendering of Volumetric Clouds in HDRP. (UUM-84729)
Graphics: Fixed an issue to allow editor scene view camera to render in HDR even if no unambiguous main camera exists. (UUM-93737)
Graphics: Fixed crash with Terrain combined with Graphics Jobs. (UUM-98417)
Graphics: Fixed Frame Debugger - Improving the RGBA mask for render targets. (UUM-97017)
Graphics: Fixed LODGroupEditor throwing exceptions when underlying LODGroup is modified through code. (UUM-90137)
Graphics: Fixed OpenGL/ES check to detect a back buffer when using Native Render Pass. (UUM-88999)
Graphics: Fixed OpenGL/ES check to detect a back buffer when using Native Render Pass. (UUM-92250)
Graphics: Fixed OpenGLCore crash on Windows when using Native Render Pass.
HDRP: Fixed NullReferenceException when clicking Jump To Source button in Render Graph Viewer. (UUM-97702)
HDRP: Fixed rendering a black ground when opening a new HDRP scene. (UUM-83616)
HDRP: Reduced the aliasing of punctual lights in volumetric fog. (UUM-92412)
First seen in 6000.2.0a1.IL2CPP: Fixed issue where build would fail if the project's root directory contained files named after project assemblies. (UUM-91340)
IL2CPP: Fixed [setlocale](https://www.qnx.com/developers/docs/7.1/\#com.qnx.doc.neutrino.lib_ref/topic/s/setlocale.html\) performance on QNX for the first CultureInfo call.CultureInfo call tested on NXP iMX8QM:~240 ms without fix.~70 ms with the fix. (UUM-86398)
IL2CPP: Removed the html report. This fixes a UnityLinker crash when
--enable-reportis used on a large project. (UUM-95599)Kepler: Fixed generation of main tag for older vpt versions. (UUM-98167)
Kernel: Fixed performance regression in JobHandle.Complete() on Arm based devices by optimizing atomic operations. (UUM-96830)
Linux: Fixed an issue where Worker x" was not appearing in the console while "Shutdown worker was forced killed because it kept running. " (UUM-83635)
Package Manager: Fixed dropdown menus sometimes opening outside the package manager window. (UUM-77945)
Physics: Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated. (UUM-96257)
Physics: Fixed an issue where setting constraint data to Cloth components would reset the simulation. (UUM-79798)
Physics: Fixed stack corruption for Rigidbody.SweepTestAll. (UUM-96080)
Physics 2D: Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. (UUM-56687)
Physics 2D: Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. (UUM-56687)
Prefabs: Fixed an issue to handle PrefabInstances as Added GameObjects with deleted parent in the source Prefab. (UUM-87105)
PS4: Fixed an issue by Adjusting application shutdown to better handle test scenarios. (UUM-97416)
First seen in 6000.2.0a1.Scene/Game View: Fixed a bug where resolving Scene View shortcut conflicts with "Rebind to selected command" checked and the Shortcut Helper Bar enabled would throw an exception. (UUM-96944)
Shadergraph: Fixed an issue in Paste option in dropdown, menus is now disabled when there is nothing valid to paste. (UUM-83993)
Shadergraph: Fixed an issue where exceptions would be logged when dragging an object over the Blackboard. (UUM-96645)
Shadergraph: Fixed an issue where Shader Graph used an outdated tab view, which was unintentionally appearing in the UI Builder. (UUM-88005)
Shadergraph: Fixed an issue where the "Convert to Property" action would not undo/redo correctly. (UUM-92623)
Shadergraph: Fixed an issue where the Blackboard would not scroll to show newly-created properties. (UUM-95508)
Shadergraph: Replaced old "ShaderGraph" labels with "Shader Graph" in the Project Settings window. (UUM-96691)
Terrain: Fixed bug in which terrain toolbar overlay disappears between minimizing and maximizing the scene view. (UUM-93352)
Terrain: Fixed terrain billboard grass rendering when dynamic batching is enabled in the URP asset. (UUM-67798)
Tests: Fixed 864-Metal-TextureCalculateLOD test. (UUM-52558)
Tests: Fixed some graphics perf tests being disabled on simulator. (UUM-97735)
First seen in 6000.2.0a5.Text: Fixed an issue to Ensure reset focus when done editing. (UUM-87653)
UI: Fixed scrollbar thickness on the Platform Discovery window. (UUM-93878)
UI Elements: Updated the pointer counter logic for collection views. (UUM-82931)
UI Toolkit: Changed editor PopupField style to match IMGUI and have the same height as other fields. (UUM-81522)
UI Toolkit: Fixed "GfxDevice::UpdateBufferRanges: range out of bounds" caused by overwriting the array of update ranges while the render thread is still processing the array. (UUM-93887)
UI Toolkit: Fixed an issue so a BaseField's tooltip will now appear only when hovering its label, unless the BaseField has a tooltip set on its label directly. (UUM-68606)
UI Toolkit: Fixed an issue where the batch state was not being applied at the beginning of each command list when rendering world-space UI. (UUM-93882)
UI Toolkit: Fixed an issue with the final item of a ListView hiding at high display scales when another item was moved. (UUM-81516)
UI Toolkit: Fixed an issue with UsageHints.DynamicColor that did not prevent a re-tessellation when the color had an initial alpha of 0 or if the background tint was white. (UUM-78993)
UI Toolkit: Fixed attribute override does not visually update all element sharing the same name until refresh. (UUM-64848)
UI Toolkit: Fixed click not working after an element is removed from its panel without releasing its pointer capture. (UUM-98080)
UI Toolkit: Fixed docking multiple tabs together in the Editor with touch devices not working. (UUM-84380)
UI Toolkit: Fixed dragging items in UI Builder views with touch devices sometimes not working. (UUM-91446)
UI Toolkit: Fixed exception inside VisualElement finalizer during domain reload. (UUM-92506)
UI Toolkit: Fixed incorrect color on UI Builder canvas checkerboard when color space was changed. (UUM-85114)
UI Toolkit: Fixed issue where the root visual element could cause commands to be created for it when using world-space render mode. The commands must be stored in a default command list. (UUM-91743)
UI Toolkit: Fixed left mouse button sometimes not cleared on MacOS when released while a contextual menu is open. (UUM-97875)
UI Toolkit: Fixed ListView.RefreshItems sometimes retaining old data for list items. (UUM-78825)
UI Toolkit: Fixed NullReferenceException when docking the UI Builder preview window with the UI Builder window. (UUM-86969)
UI Toolkit: Fixed setting editor extension mode doesn't update preview. (UUM-97540)
First seen in 6000.2.0a1.UI Toolkit: Fixed UI Builder Unset not working for the name attribute when using UxmlElement. (UUM-97010)
UI Toolkit: Fixed warning when importing UXML "Import of asset setup artifact dependency to but dependency isn't used and therefore not registered in the asset database". (UUM-68160)
Undo System: Removed undo groups which contain no actions automatically. (UUM-88038)
Universal RP: Fixed exception spam when trying to use full screen render passes on visionOS. (UUM-97588)
Universal RP: Fixed RenderTexture.Create failure on certain Android Vulkan devices. (UUM-91313)
Version Control: Fixed a performance issue by preventing the ConfigureLogging call on every domain reload when Unity Version Control is not used, reducing the load time by ~200ms.
Version Control: Fixed an issue to ensured ignore.conf is not being reformatted when adding or removing an ignore rule, so it keeps empty lines and comments.
Version Control: Fixed an issue when modifying the mergespecfile.tx to use Beyond Compare, it continues to fall back to FileMerge. (UUM-91595)
Version Control: Fixed console error GUI Error: Invalid GUILayout state in PlasticWindow view which is caused under some circumstances.
Version Control: Fixed lock statuses to correctly refresh in Project View and Inspector after merging.
Version Control: Fixed missing checked-out for renamed assets.
Version Control: Fixed null exception on entering in Play Mode before creating the workspace.
Version Control: Fixed rename asset leaves 'Added' + 'Remove locally' status instead of 'Moved'.
Version Control: Fixed the create branch operation to work in Gluon mode which uses partial workspaces.
VFX Graph: Fixed an issue to not allocate VFX system data in player with no renderer. (UUM-86941)
VFX Graph: Fixed behavior of TriggerOnDie block with implicit age reaping. (UUM-89959)
VFX Graph: Fixed glitch with GPU events and strips, when the parent system particle count exceeds child system strip capacity. (UUM-97068)
VFX Graph: Updated internal image references. (UUM-98138)
First seen in 6000.2.0a2.Video: Fixed [Windows] Allow an arbitrary amount of webcam (virtual and/or physical) devices to be used. (UUM-96061)
Web: Fixed the UncaughtReference error when clicking the diagnostics_icon in the Web Diagnostics Overlay on desktop browser. (UUM-96115)
Windows: Fixed issue with Windows Player was not calling wide character functions for DispatchMessageW, PeekMessageW, GetMessageW. (UUM-90999)
New 6000.2.0a6 Package Changes since 6000.2.0a4
Packages updated
com.unity.render-pipelines.high-definition: 17.0.3 to 17.2.0
com.unity.render-pipelines.high-definition-config: 17.0.3 to 17.2.0
com.unity.xr.arcore: 6.1.0-pre.4 to 6.1.0
com.unity.xr.arfoundation: 6.1.0-pre.4 to 6.1.0
com.unity.xr.arkit: 6.1.0-pre.4 to 6.1.0
com.unity.web.stripping-tool: 1.0.0-pre.1 to 1.0.0
com.unity.meta-instant-games-sdk: 1.0.0-pre.1 to 1.0.0
Preview of Final 6000.2.0a6 Release Notes
Features
UI Toolkit: Added support for world-space mouse and touch input in the UI Toolkit runtime when using the world-space rendering feature.
Version Control: Added functionality to Shelve your Pending Changes when you switch to another branch or changeset. You can also decide if you want to apply those changes automatically after the switch.
Version Control: You can now create a code review from the list of branches or changesets and open either the Desktop App or the Unity Cloud website.
Improvements
2D: Improved the performance of setting the
SpriteRenderer.spriteproperty. (UUM-97467)AI: Improved the calculation of NavMesh paths and corners to run slightly faster.
Bug Reporter: Added folder size information to the attachments table.
Bug Reporter: Signed the Bug Reporter executable on Windows.
Build Pipeline: Added .pdb files for all platform Editor extensions to improve logging and provide more detailed information in case of exceptions in platform Editor code.
Documentation: Added a copy button to code examples in the documentation.
Documentation: Added examples for
Sample.FindByPackageandPackageManagerExtensions.RegisterExtension.Documentation: Added keyboard support to copy code examples.
Editor: Added a feature to recover
SceneBackupfiles when launching the Editor. Users can open these backup files to restore and copy any lost work to their scene assets.Editor: Added exceptions when misusing Render Graph APIs.
Editor: Added Script Templates for URP Scriptable Render Feature, URP Unlit Shader, and SRP Blit Shader.
Editor: Added the 3D Placement Mode option to the Scene View preferences where you can use raycasts to select a better initial position for new objects. This resolves common poor placement cases like new objects clipping into existing geometry, being placed below the floor level, or being placed floating in space.
Editor: All colors from
Color.csare now presented as defaults in the Color Picker window.Editor: Improved water samples with support for custom current and deformation maps, using the Splines package.
Editor: Removed Built-In Render Pipeline menu items when using a Scriptable Render Pipeline.
GI: Added an option to enable stitching of lightmap shadowmask seams. To enable this option, go to
EditorSettings.assetand setm_ApplyShadowmaskStitchingto 1.GI: Improved the error message displayed when attempting to load Adaptive Probe Volumes from Addressables or AssetBundles without selecting the Probe Volume Disable Streaming Assets option. (UUM-96605)
GI: Modified OpenCL GPU device detection to occur when opening the Lighting window instead of during the first bake operation.
Graphics: Updated Metal to log device information and capabilities on startup.
iOS: Added support for
CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying theUnityAppController shouldUseMetalDisplayLinkmethod. By default, this feature is disabled on tvOS because most devices are slower. Failing to maintain the target FPS in complex scenes may produce misleading GPU hang warnings. (UUM-66493)Kepler: Apply VSync and MSAA Quality Settings.
Kepler: Icon setting is exported to manifest.
Physics: Due to the coefficient setting changes done for UUM-79798, pinning all particles on a Cloth component is no longer a unsupported operation. (UUM-79798)
Shadergraph: Added a new Shader Graph UGUI Shaders sample content set to the Shader Graph package. This sample demonstrates how to use the new Canvas target in Shader Graph to create dynamic UI elements. You can import this sample from the Samples tab in the Package Manager after selecting the Shader Graph package.
Shadergraph: Improved code generation times for permutations. (UUM-88012)
Shadergraph: Improved the sharpness of the Shader Graph asset icon on Retina and HiDPI displays. (UUM-93099)
Shadergraph: Improved Time node output across graph actions. (UUM-84133)
SRP Core: Added an API to query the preferred depth-only format for target platforms.
SRP Core: Improved the Render Graph subpass merging workflow to reduce CPU performance cost.
SRP Core: Optimized the Render Graph workflow in
ExecuteBeginRenderPass().Text: Improved the performance of Auto Text Generation (ATG) by implementing multithreading for generating multiple TextElement objects.
Universal RP: Removed unnecessary
RenderGraph.AllowPassCulling()calls when already enforced byRenderGraph.AllowGlobalStateModification().URP: Cleaned up the URP RenderGraph initialization step.
URP: Implemented minor CPU optimizations for the Post-Processing Bloom effect.
Enhanced code quality by consistently using TextureDesc in place of RenderTextureDescriptor.URP: Removed the unused internal
ScriptableRenderPassvariablebreakGBufferAndDeferredRenderPass.
API Changes
Android: Added: Added
AndroidExternalToolsSettings.gradleUserHomePath, which you can use to set gradle home path. (UUM-92289)Editor: Added: Added
BuildProfile.GetComponentandBuildProfile.GetActiveComponentAPIs.Editor: Added: Added
Mesh.AddBlendShapeFrameoverloads that accept vertex data as Spans.Graphics: Added: Added NativeArray and Span overloads to
ImageConversion.LoadImageto allow users to avoid managed allocations in cases where their encoded byte data is not stored in a byte[]. (UUM-98227)Package Manager: Obsoleted: Made the
IShouldIncludeInBuildCallbackinterface and theBuildUtilities.RegisterShouldIncludeInBuildCallbackAPI obsolete.Particles: Added: Added the
applyActiveColorSpaceproperty toParticleSystem,LineRenderer, andTrailRenderer.Physics 2D: Added: Added the
Collider2D.CanContactmethod, which checks if two colliders can ever come into contact.Physics 2D: Added: Added
Collider2D.contactMaskproperty, which calculates the effectiveLayerMask. This includes both the Layer Collision Matrix settings along with any Rigidbody2D and Collider2D layer overrides specified.Physics 2D: Added: Added
PolygonCollider2D.CreateFromSpritewhich calculates new PolygonCollider2D paths from a specific Sprite as is done automatically when a PolygonCollider2D is first added.Physics 2D: Deprecated: Deprecated the
ContactFilter2D.NoFiltermethod. Use the static propertyContactFilter2D.noFilterinstead.UI Toolkit: Added: Added support to reorder tabs, and to retrieve tabs and tab headers.
URP: Deprecated: Deprecated SetupRenderPasses in ScriptableRenderFeature in URP.
Changes
Documentation: Review documentation about UniversalRenderer.CreateRenderGraphTexture.
Editor: Editor: Improved RepositoryInfo API documentation.
Editor: Editor: Improved Request(Generic) API documentation.
Editor: Improved the error message in the Editor to prevent Players from being built inside
PlayerLoop. (UUM-90979)Graphics: Updated R8G8B8A8 and B8G8R8A8 sRGB formats to report LoadStore as unsupported on Intel Macs. This change reflects that sRGB writes are explicitly not supported on these devices. (UUM-95478)
HDRP: Rendering Debugger - Moved decals to the Rendering Section. (UUM-92304)
HDRP: Rendering Debugger - Moved lighting HDR settings to the Rendering Section. (UUM-92304)
macOS: Updated the behavior for activating a secondary display so that it no longer forces the main window to switch to fullscreen mode.
SRP Core: Rendering Debugger - Moved Render Graph to the Rendering Section. (UUM-92304)
SRP Core: Rendering Debugger - Moved the GPU Resident Drawer to the Rendering Section. (UUM-92304)
Version Control: Added dedicated toolbar buttons to open the list of branches and the Branch Explorer of the Desktop App.
Version Control: Changed the changeset context menu item Undo this change to Revert this file to the previous revision to be more explicit.
Version Control: Improved the Create workspace window to suggest the matching Unity Cloud project if it exists.
Version Control: Moved the Unity Version Control menu item under Window'/'Version Control to a submenu.
Version Control: Optimized incoming changes and merge so the Package Manager only reload when it is needed.
Version Control: Serialized the Checkin comment and tick selection so they are retained on domain reload and in Play mode.
XR: Updated the
xr.sdk.openxrpackage to version 1.14.1.
Fixes
2D: Added layer mask in renderer 2d data for filtering options. (UUM-95754)
2D: Added PositionTileTemplate as an example for specifying where to place Tile assets in the Tile Palette. (UUM-95996)
2D: Fixed an incorrect deprecation message. (UUM-83095)
2D: Fixed back buffer clear when pixel perfect crop frame is used. (UUM-93255)
2D: Fixed camera sorting layer not breaking batch correctly for URP 2D. (UUM-90792)
2D: Fixed case where Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used. (UUM-97863)
2D: Fixed case where Texture Sampling is lost when reconnecting SpriteColor Node in Fragment. (UUM-71736)
2D: Fixed case where when pushing property block by index to SpriteShapeRenderer crashes. (UUM-90089)
2D: Fixed duplicate Tile assets when multiple of the same Sprites are used when creating a Tile Palette as a sub-asset. (UUM-95996)
2D: Fixed flickering in the Tile Palette window when the clipboard view is resized. (UUM-93105)
2D: Fixed global light textures not set correctly. (UUM-82524)
2D: Fixed issue when the user sets a manual Cell Size for the Grid of the TileSet palette, the Tile Assets are placed based on calculation of their size instead of the manual Cell Size. Now, these Tiles will be placed based on the manual Cell Size. (UUM-92859)
2D: Fixed missing fog parameters in sprite subtargets. (UUM-85456)
2D: Fixed SRP-Batcher compatibility for URP 2D Default Shaders. (UUM-95799)
2D: Fixed TilemapRenderer in SRPBatch mode from applying Tilemap Color twice when rendering Tiles. (UUM-92738)
2D: Fixed Tiles on the Tilemap that are marked invalid as the Tile Assets become invalid, do not become marked as invalid when the original Tile Assets become valid again. Now, these Tiles will not be marked as invalid if the original Tile Assets are restored by the user. (UUM-92856)
2D: Fixed Unlit shader for Skinning. (UUM-92940)
2D: Fixed warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light. (UUM-90726)
Accessibility: Fixed
NullReferenceExceptionbeing thrown when a TallkBack user touches the screen and there is noAccessibilityHierarchyin place. (UUM-97578)Accessibility: Updated the invalid USS selector. (UUM-95326)
AI: Fixed an issue so Autogenerated NavMesh links no longer remain visible with Show Only Selected and no selected surface. (UUM-92327)
AI: Fixed issue when sometimes the navigation path contained points outside of the shortest trajectory. (UUM-78679)
Android: Added missing pdb files for Android Editor extensions - AndroidPlayerBuildProgram.Data.pdb, AndroidPlayerBuildProgram.pdb, Unity.Android.Gradle.pdb, Unity.Android.Types.pdb, UnityEditor.Android.Extensions.pdb. This will improve Editor.log contents when there's an exception happening in Android editor code. (UUM-95520)
Android: Added support for 16KB page sizes.
Android: Fixed an issue by exposing the gradle user home directory property in Preferences->External Tools, allowing you to set a different gradle user home. This is useful if your user name consists of non ascii characters, since when gradle points to .gradle folder in user home directory, it sometimes doesn't work correctly, so previously your only option was to change your user name, now you'll have the option to change user home directory instead. (UUM-92289)
Android: Fixed an issue where StartActivityIndicator is displayed outside of safe area. (UUM-82238)
Android: Fixed an issue where the AndroidActivityIndicatorStyle enum did not change. (UUM-79911)
Android: Fixed an issue where the Player lost focus when UnityEngine.Handheld.StartActivityIndicator() was used with the Facebook SDK. (UUM-87564)
Android: Fixed crash that could happen during configuration changes on Android. (UUM-78535)
Android: Fixed Integer input field now allowing negative integers to be entered. (UUM-85618)
Android: Fixed issue on Windows where Unity would fail to update cmdline tools 16.0, if Android SDK is located in Program Files directory which requires admin privileges. In this case Unity will spawn a powershell requesting elevated privileges to perform the update.
Android: Fixed the problem with additional streaming assets (added using BuildPlayerContext.AddAdditionalPathToStreamingAssets) being compressed in APK/AAB. (UUM-96090)
Android: Fixed TouchScreenKeyboard.Status to now properly get updated when keyboard is closed on GameActivity. (UUM-92151)
Android: Updated NDK to r27c (from r23b).
Animation: Added a minimum width to the Layers and Parameters panel in the Animator Controller window. (UUM-95501)
Animation: Added missing "Duplicate" menu item when right clicking state and state machine nodes in the Animator window. (UUM-92769)
Animation: Added tooltips to AnimatorState inspector. (UUM-92756)
Animation: Fixed a crash in the Animation window that occurred when opening the clip selection list with an animation source containing a list of animation clips with null references. (UUM-92603)
Animation: Fixed a minor bug where blend trees preview parameters were not updated when editing threshold values of individual motions in the blend tree. (UUM-95775)
Animation: Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. (UUM-93220)
Animation: Fixed an issue with pasting a state or sub-state machine in the Animator window using ctrl + v will now paste it at the mouse's current position. (UUM-92768)
Animation: Fixed AnimatorControllerPlayable bug causing bindings rebuild on state transition. (UUM-95943)
Animation: Fixed error message in console appearing after opening the curve editor from the fbx importer. (UUM-88924)
Animation: Fixed import of generic avatar reading from previously imported human pose. (UUM-86474)
Animation: Fixed that Prefab instance properties were not properly restored when using Redo with Animation Preview turned on. (UUM-96467)
Animation: Fixed the inspector help link for Animator Override Controller. (UUM-92290)
Animation: Fixed the inspector help link for the Playable Director component. (UUM-91869)
Animation: Fixed the inspector help links for Entry state, Any state, Animation state, Exit state, Animation transition and Animation default transition. (UUM-92755)
Asset Bundles: Added a new flag BuildAssetBundleOptions.StripUnatlasedSpriteCopies to the legacy asset bundle system. Currently if we have assets in multiple bundles that depend upon a source texture we copy it into all relevant bundles. Setting this new flag will keep from creating duplicates if the texture does not belong to a sprite atlas. (UUM-83067)
Asset Bundles: Fixed rare race condition when loading AssetBundles using AssetBundle.LoadFromStream. (UUM-92381)
Asset Import: Fixed deadlock and memory leaks in unwrapCL. (UUM-66897)
Asset Pipeline: Fixed a crash that could occur if a project with a corrupted artifact database was launched. (UUM-92262)
Asset Pipeline: Fixed crash that could occur when script with scriptable object is moved and there hasn't been a domain reload, and scriptable object is used for write serialization. When fixing this bug, it was also discovered that rename would cause similar crash. It was also discovered that managed plugins also had problems with performing write serialization when moved/renamed - but didn't cause a crash. (UUM-75114)
Asset Pipeline: Fixed problem with Unity always reporting low disk space on macOS when project is located on external SDD drive formatted in fat/exfat. (UUM-82196)
Asset Pipeline: Fixed sub asset object duplication when sub asset object name is empty. (UUM-27014)
Audio: Fixed a bug that would cause the audio to not resume properly after unpausing a timeline. (UUM-91654)
Audio: Fixed a bug where playing an Audio Clip with non-zero reverb mix on an Audio Source could cause successive silent Audio Clip playbacks with the same codec settings to play reverberated, and more generally be capable of cloning any behaviour from previously pooled codecs. (UUM-92689)
Audio: Fixed a bug with an Audio Source on Game Object with one or more Audio Effects potentially never becoming non-virtual (inaudible). (UUM-91256)
Audio: Fixed a bunch of tests that timed out on apple silicon machines. (UUM-34995)
Audio: Fixed an issue that would cause a bunch of warnings to be logged in the console when playing an audio clip through a playable graph. (UUM-83860)
Audio: Fixed an issue that would cause the pitch shifter audio effect to sometimes distort the audio. (UUM-95664)
Audio: Fixed an issue where the help button on the audio clip inspector would open a wrong web page. (UUM-96832)
Audio: Fixed an issue with sample rate settings not shown in audio importer inspector. (UUM-86654)
Bug Reporter: Fixed "Not Responding" state during export of bug report. (UUM-96527)
Bug Reporter: Fixed an issue in Bug Reporter on Windows where graphics card details were not being collected. (SUS-5082)
Bug Reporter: Fixed an issue in Bug Reporter where the icon for the app was not being displayed on Windows. (SUS-5200)
Bug Reporter: Fixed an issue in Bug Reporter where the Unity Editor version was not being collected. (SUS-5190)
Bug Reporter: Fixed an issue in Bug Reporter where the visited state for hyperlinks was invisible in Light Mode. (SUS-5051)
Bug Reporter: Fixed an issue where Bug Reporter was being launched twice for certain types of Editor crash on Windows. (UUM-84913)
Bug Reporter: Fixed an issue with scrolling when a bug report has a large number of attachments. (SUS-5067)
Bug Reporter: Fixed blinking progress bar during export of bug report. (UUM-96526)
Bug Reporter: Fixed crash when a settings JSON source is invalid. (SUS-5057)
Bug Reporter: Fixed duplicated control buttons on Ubuntu 24.04. (SUS-5153)
Build Pipeline: Fixed PackedAssetInfo.sourceAssetGUID and buildTimeAssetPath for Audio clips in the BuildReport. (UUM-86728)
Core: Fixed assertion on number of attachment allowed per pass. (UUM-92921)
Core: Fixed VRS warning about ResetShadingRate inside a renderpass. (UUM-87671)
Documentation: Fixed a link's text.
Documentation: Fixed code examples that accidentally had whitespace removed.
Documentation: Fixed links in API documentation pages for members with parameters or return values that are nested types.
Documentation: Updated NDK version to r27c on documents. (UUM-96481)
DX12: Fixed a performance regression, when using render passes on DX12. (UUM-53690)
DX12: Fixed DirectML crash for test runs from command line and batch mode. (UUM-92761)
DX12: Fixed memory leaks on DX12. (UUM-78506)
DX12: Fixed the memory of released textures accumulating, when the editor is out of focus. (UUM-86354)
Editor: Added a security check in the RenderGraphBuilders destructor to ensure the texture is valid.
Editor: Added a warning informing users that UnityEditor.AndroidCreateSymbols enumeration is now obsolete and updated documentation on Unity 6000.2. (UUM-93309)
Editor: Added help button for RenderGraphViewer. (UUM-85773)
Editor: Added inconsistencies with available EditorToolContexts and EditorTools when Inspectors are locked or Property Windows are used. EditorToolContexts and EditorTools are now only available for the active selection. (UUM-95441)
Editor: Added shared parameter indicator "*" to the name "Use incremental GC". (UUM-86940)
Editor: Added unity logo(16x16 and 32x32) for dark mode. (UUM-96682)
Editor: Added unity logo(16x16 and 32x32) for dark mode. (UUM-96682)
Editor: Ensuring that the Import Activity Window's import stats' asset path is in-sync with the actual path on disk. (UUM-91551)
Editor: Fixed :InvalidOperationException is thrown when switching to a custom Debug Draw Mode in Scene view. (UUM-90587)
Editor: Fixed a bug that would cause the editor to throw a null reference exception when selecting a Video Clip. (UUM-83274)
Editor: Fixed a bug where macOS Editor would stutter when navigating Scene View with Middle Mouse Button. (UUM-77258)
Editor: Fixed a bug where using a render pipeline asset extending
UniversalRenderpipelineAssetor its HDRP equivalent resulted in significantly longer build times. (UUM-73223)Editor: Fixed a crash on WalkTypeTreeInternal when creating a serialized object from an object with an array bigger than 2Go. (UUM-86580)
Editor: Fixed a crash related to AudioSource with AudioRandomContainer when performing undo in play mode of clip added in edit mode. (UUM-88955)
Editor: Fixed a crash when importing models using the legacy external material location mode. (UUM-92285)
Editor: Fixed a crash when renaming a binary serialized asset containing managed reference. (UUM-95549)
Editor: Fixed a memory leak in the native collection used for Render Graph hash calculation. (UUM-95802)
Editor: Fixed a SpriteAtlasImporter issue where texture platform settings for certain platforms (such as iOS) did not apply correctly and could not be edited through the inspector or relevant APIs. (UUM-90066)
Editor: Fixed AddBlitPass rendergraph function not working for XR multiview array texures. (UUM-92499)
Editor: Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. (UUM-95510)
Editor: Fixed an Editor crash when compiling job structs with NativeContainers that contain a struct with a static field of its own type. (ECSB-1430)
Editor: Fixed an infrequent crash when calling
Shader.WarmupAllShaders(). (UUM-73239)Editor: Fixed an instance where the editor would crash on start up if Overlays save data was corrupted. (UUM-96961)
Editor: Fixed an issue by modifying the Inspector so it now shows script names in the missing script error message. (UUM-95793)
Editor: Fixed an issue by preventing false positives with invalid extraTransformPaths in the ModelImporter. (UUM-91679)
Editor: Fixed an issue by replacing the
GUILayout.BeginHorizontal();call with theusingsyntax to properly dispose of the EditorGUILayout group, which results in the console no longer showing the error in the bug. (UUM-96819)Editor: Fixed an issue on Windows where some popups appear incorrectly scaled when displayed close to the border between two monitors with different DPI scaling settings. (UUM-86925)
Editor: Fixed an issue so LoadFontFace now loads correctly when using a path with special characters. (UUM-82585)
Editor: Fixed an issue so users are no longer incorrectly prompted to install Embedded Platforms via the Unity Hub in the Build Profiles window. (UUM-91570)
Editor: Fixed an issue when creating Build profile, the name TextField would overflow the window if too long name entered. (UUM-95776)
Editor: FIxed an issue where an infinite reimport loop occured when a package was modifying scripting settings in a project with a build profile and player settings overrides. (UUM-95853)
Editor: Fixed an issue where attempting to reset the QualitySettings would cause the editor to crash if they contained 1 or more Texture Mipmap Limit Groups. (UUM-91590)
Editor: Fixed an issue where baked only shadows caused an increase in light intensity. (UUM-93148)
Editor: Fixed an issue where enabling the scene view camera overlay would trigger synchronous shader compilation even if asynchronous compilation is enabled. (UUM-79996)
Editor: Fixed an issue where navigating Scene View with a pen tablet would not work after returning to the Editor from another application. (UUM-90436)
Editor: Fixed an issue where progress bar status was not updated during Android and iOS builds. (UUM-93106)
Editor: Fixed an issue where sprite flipbook shadows using sprite shadows were not correctly updating. (UUM-74689)
Editor: Fixed an issue where the CameraOverlay's dropdown didn't list cameras with repeated names. (UUM-95561)
Editor: Fixed an issue where the Shortcut Helper Bar did not reactivate after being disabled in the Preferences window. (UUM-92862)
Editor: Fixed an issue where visionOS XR apps would only render to the left eye when using MSAA and RenderGraph. (UUM-95617)
Editor: Fixed an issue where
GizmoType.NotInSelectionHierarchygizmos weren't restored after deselection. (UUM-72297)Editor: Fixed an issue with by moving Shader property _Basemap_TexelSize from global to UnityPerMaterial cbuffer. ( so now rendering debugger "culling stats" option makes urp/particles shader SRP Batcher compatible). (UUM-85056)
Editor: Fixed an issue with long build titles which didn't fit in the "Publish to Play" window (accessible via the Build Profiles window with a Web build profile selected). (UUM-95440)
Editor: Fixed an issue with the floating asset preview window, which would fail to repaint under certain circumstances. (UUM-96393)
Editor: Fixed an issue with the TextureImporter.GetAutomaticFormat API where it would return an unexpected format if the provided platform name referred to a platform for which the build support module was not installed. (UUM-95944)
Editor: Fixed an issue with the TextureImporter.GetAutomaticFormat API where it would return an unexpected format if the provided platform name referred to certain platforms (such as iOS). (UUM-93298)
Editor: Fixed an issue with undo and redo operations not reverting the name when renaming a parameter in the Animator window. (UUM-95807)
Editor: Fixed an isue so a warning about uncompressed atlas should only appear when there are compressed and uncompressed textures in the atlas. Also improve the text clarity. (UUM-91216)
Editor: Fixed applied small optimizations for Core package.
Editor: Fixed assertions when setting the intensity of an HDR color to a high value. (UUM-33521)
Editor: fixed Asset Preview Window to now renders a preview for assets with LODGroup components when no LOD group is selected. (UUM-82810)
Editor: Fixed AssetDatabase.AddObjectToAsset with object arguments not working on an asset created with AssetDatabase.CreateAsset within the same StartAssetEditing / StopAssetEditing scope. (UUM-92732)
Editor: Fixed Camera Editor focal length field processing value before it has been fully typed. (UUM-96983)
Editor: Fixed Color Picker's broken intensity selector after using RGB values. (UUM-96564)
Editor: Fixed corrupted uxml file opens in the UI Builder. (UUM-71448)
Editor: Fixed corruption in FontEngine.GetFaceInfo. (UUM-91772)
Editor: Fixed crash in Font Asset Creator. (UUM-91956)
Editor: Fixed crash on macOS that occurs when dialog text is longer than 512 bytes and contains multibyte unicode characters. (UUM-97333)
Editor: Fixed crash on macos when native graphics jobs were enabled. (UUM-97363)
Editor: Fixed crash when calling 'HasProperty' on a MaterialVariant with a missing ancestor. (UUM-91723)
Editor: Fixed crash when class id in scene file does not match expected type e.g. Component as GameObject. (UUM-91352)
Editor: Fixed crash when exiting and re-entering play mode with incomplete InstantiateAsync operations. (UUM-86892)
Editor: Fixed Creating preconfigured settings variants sets Active Input Handling to Input Manager (Old). (UUM-90681)
Editor: Fixed debug draw mode not rendering with GPUResidentDrawer enabled. (UUM-71437)
Editor: Fixed Debug.Assert warning when atlas would grow too big for an editor font. (UUM-85059)
Editor: Fixed dropdown rendering problem when opening from the Prefab Overrides Comparison window. (UUM-97349)
Editor: Fixed dynamic resolution not updating when using the ScalableBufferManager API in URP. (UUM-90878)
Editor: Fixed editor crash when a null object is passed in to EnsureUniqueSiblingName. (UUM-91927)
Editor: Fixed Editor crash when building a player using BuildOptions.DetailedBuildReport on Mac. (UUM-91450)
Editor: Fixed EditorWindow sizing issues when dragging windows between displays with different DPI scales. (UUM-91671)
Editor: Fixed for macOS player auto-connecting to the profiler. (UUM-95378)
Editor: Fixed freeze within cyclic compositions where internal depth limit was not being observed. (UUM-49767)
Editor: Fixed GCAlloc in NativePassData.GraphPasses(). (UUM-95334)
Editor: Fixed graphics jobs toggle in projects settings when building for standalone targets. (UUM-91713)
Editor: Fixed HDRP default managed stripping level. (UUM-75420)
Editor: Fixed hovering over Layout integer field in UITK debugger to now highlights properly. (UUM-87421)
Editor: Fixed IME box position for IMGUI. (UUM-82782)
Editor: Fixed IME text not appearing in UITK's TextField as we type. (UUM-84531)
Editor: Fixed imgui text placement when used alongside an icon. (UUM-92553)
Editor: Fixed implicit truncation shader warnings when using the multiplayer VR template. (UUM-84269)
Editor: Fixed in UI Builder: the last Canvas Theme applied to a UXML Document by the user is now remembered. (UUM-17567)
Editor: Fixed inconsistent default naming convention for new Build Profiles, and added a "Build Profile" label to the description in the Build Profile Settings header.
Editor: Fixed issue to Ensure ConsoleWindow Autoscroll works even if rows are added during OnGUI. (UUM-83749)
Editor: Fixed issue where pressing Shift+Tab in the inspector would focus a completely different tab. (UUM-87588)
Editor: Fixed issue with Android builds adding extra file extensions when "Show all filename extensions" was enabled in Finder preferences on macOS 15. (UUM-87606)
Editor: Fixed issue with caret navigation/selection not working properly in WebGL for TMP. (UUM-51617)
Editor: Fixed issue with text after superscript/subscript not being reset to its default size properly. (UUM-87350)
Editor: Fixed issues with IMGUI's input field not updating properly when using certain methods such as Paste and Cut. (UUM-95908)
Editor: Fixed IsValidFolder documentation to reflect behavior. (UUM-75594)
Editor: Fixed launch screen repeatedly changing window title to improve Editor launch speed. (UUM-93087)
Editor: Fixed legacy "Build Settings" window being incorrectly shown instead of the "Build Profiles" window when saved in an old project's layout. (UUM-61498)
Editor: Fixed long component titles overlapping the navigation arrow in the Add Component window. (UUM-91821)
Editor: Fixed long names when creating Build Profiles that caused errors in the console and failure to create build profiles. (UUM-95787)
Editor: Fixed macOS player settings not showing in build profile when on non-matching OS editor. (UUM-93341)
Editor: Fixed memory leak in LineRendering. (UUM-91900)
Editor: Fixed modified time for meta file when creating a new script file in an embedded package. (UUM-93130)
Editor: Fixed namespace stripping on managed class when class name contains the namespace. (UUM-82870)
Editor: Fixed Nullref when using a Water Decal with Deformation and Current checked without Mask And Current Water Decal Workflow. (UUM-97396)
Editor: Fixed prefab editor ignoring gameobject structure changes such as adding or removing a component. (UUM-72378)
Editor: Fixed presets that are dragged into the Hierarchy to now respect the Scene View placement preferences. (UUM-92971)
Editor: Fixed preventing crash caused by a null Heightmap::m_Heightmap. (UUM-92617)
Editor: Fixed RadioButtonGroup getting cleared when selected in the UIBuilder. (UUM-87770)
Editor: Fixed scrolling to the specified Visual Element in a OpenAndScroll method of a GraphicsSettingsInspectorUtility class. (UUM-93108)
Editor: Fixed Shader Sripping options after domain reload. (UUM-92040)
Editor: Fixed Shortcuts to now update in the context menu after setting them in the shortcuts window on Linux. Shortcuts are also updated using "Reset to Default". (UUM-95870)
Editor: Fixed the hover background color of buttons in the Rendering/Lighting window. (UUM-83223)
Editor: Fixed TMP Essential Resources popup showing up on import on SRP samples. (UUM-92266)
Editor: Fixed TMP's GetSpriteIndexFromName method. (UUM-61436)
Editor: Fixed UITK input for UWP. (UUM-53385)
Editor: Fixed UnauthorizedAccessException when edits are made to SceneTemplateSettings with Perforce Integration Enabled. (UUM-93720)
Editor: Fixed unexpected platforms display in build profile player settings overrides for cross-compiling Standalone and Server platforms. (UUM-84259)
Editor: Fixed URP shadows being rendered incorrectly with transparent objects in the scene. (UUM-97942)
Editor: Fixed vertex snapping not working in Scene View for objects rendered through the GPU Resident Drawer. (UUM-66422)
Editor: Fixed water system debug mode for tesselation on metal. (UUM-96407)
Editor: Fixed water using the wrong depth for transparents with depth prepass enabled. (UUM-86609)
Editor: Fixed [Build Profiles] Creating and renaming Build Profile assets through the Build Profile window will remove all leading and trailing whitespaces. (UUM-95994)
Editor: Hide Edit menu items added by Apple Intelligence. (UUM-96160)
Editor: Improved text clarity in Build Automation Modal Window. (UCB-12554)
Editor: Improved the readability of toggle fields in UI Toolkit Project Settings window. (UUM-87286)
Editor: Prevent "Attempting to draw with missing bindings" warning from being reported in some cases. (UUM-92382)
Editor: Removed context from SearcxhExpression.Parse which ensure SearchProvider.OnDisable is called sync and not through the finalizer. (UUM-91490)
Editor: Removed cursor for min max slider in the default runtime theme. (UUM-88921)
Editor: Removed format from QueryFilterBlock context menu. (UUM-74886)
Editor: Removed Legacy Bindings. Outdated bindings from Unity 5 and earlier have been removed. (UUM-90995)
Editor: Removed the possibility of doing interactive baking on Arm64 platforms. (UUM-75998)
Editor: The inspector window preview area dragline anchor should no longer be visible when it is not supposed to be. Additionally, the minimum height of the content area is now set to a non-zero value to prevent it from collapsing to nothing. (UUM-93306)
Editor: TransformAccessArray.Add APIs act consistently when passed null Transforms or invalid InstanceIds. They will add the null entry and print a warning to the console. (UUM-70574)
Editor: Updated a help url for URP camera. (UUM-91777)
Editor: Updated custom hash code generation to be stable and not rely on the captured variables for lambdas. (UUM-88061)
Editor: Updated documentation references for URP/HDRP Camera, Decal projector, Probe Volumes. (UUM-91777)
Editor: Updated Editor splash screen copyright to 2025. (UUM-93029)
Editor: [APV] Impossible to switch between multiple Baking Set when multiple scenes are loaded additively. (UUM-85396)
EmbeddedLinux: Single Application Instance Support for Embedded Linux.
GI: Don't clamp the environment sample count in the lighting window to 2048. (UUM-96953)
GI: Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. (UUM-96421)
GI: Fixed an issue by reverting a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. (UUM-96033)
GI: Fixed an issue where Adaptive Probe Volumes would exhibit seams on boundaries between different brick sizes when using sky occlusion or shadowmask mode. (UUM-82982)
GI: Fixed bad Reflection Probe rendering of Volumetric Clouds in HDRP. (UUM-84729)
GI: Fixed bug where lighting data was missing for scenes loaded from asset bundles in editor. (UUM-93115)
Graphics: Added a warning message when using CopyTexture with compressed texture formats that aren't supported by the current device. (UUM-89001)
Graphics: Fixed "A renderer material mask can't store more than 128 materials" error. (UUM-95899)
Graphics: Fixed a bug with BatchRendererGroup picking when using different draw command types. (UUM-91356)
Graphics: Fixed a crash when editor and player encountered unicode characters. (UUM-92417)
Graphics: Fixed AddCopyPass rendergraph function not working for XR multiview array texures. (UUM-93821)
Graphics: Fixed an issue to allow editor scene view camera to render in HDR even if no unambiguous main camera exists. (UUM-93737)
Graphics: Fixed crash with Terrain combined with Graphics Jobs. (UUM-98417)
Graphics: Fixed Frame Debugger - Improving the RGBA mask for render targets. (UUM-97017)
Graphics: Fixed GraphicsStateCollection::GetVariants() memory allocation crash. (UUM-86520)
Graphics: Fixed LODGroupEditor throwing exceptions when underlying LODGroup is modified through code. (UUM-90137)
Graphics: Fixed OpenGL/ES check to detect a back buffer when using Native Render Pass. (UUM-88999)
Graphics: Fixed OpenGL/ES check to detect a back buffer when using Native Render Pass. (UUM-92250)
Graphics: Fixed OpenGLCore crash on Windows when using Native Render Pass.
Graphics: Fixed regression where texture data does not end up in Player builds when "Load texture data on demand" is enabled in the Editor settings and Mip Stripping is enabled. (UUM-53664)
Graphics: Fixed seams visible for non-infinite instanced quads in the water surface. (UUM-86738)
Graphics: Fixed the error message language in exception thrown from
Screen.mainWindowDisplayInfowhen called on a non-supported platform.Graphics: Fixed vkUpdateDescriptorSetWithTemplateKHR crash on Linux when using Vulkan graphics API. (UUM-85263)
Graphics: Fixed Vulkan crash using WebCam textures on certain devices. (UUM-95365)
Graphics: Fixed vulkan warnings that spams every frame when the application is actively running on a device. (UUM-91109)
Graphics: FrameDebugger - Displaying color RT as grayscale. (UUM-96848)
HDRP: Fixed a missing attenuation of the albedo when converting the decal albedo + metal into specular color. (UUM-93089)
HDRP: Fixed an issue in Rendering Debugger - Frame Settings by adding 1 single panel for all cameras instead of having 1 panel per camera in the debugger. (UUM-91364)
HDRP: Fixed an issue where the padding in the Lighting window was different between tabs. (UUM-83840)
HDRP: Fixed artifacts when blending cascade shadows and distance shadowmask. (UUM-90909)
HDRP: Fixed High Definition Render Pipeline's Wizard to no longer assume a check fail while waiting a reply from the Package Manager and will display a specific pending icon. (UUM-85253)
HDRP: Fixed NullReferenceException when clicking Jump To Source button in Render Graph Viewer. (UUM-97702)
HDRP: Fixed rendering a black ground when opening a new HDRP scene. (UUM-83616)
HDRP: Fixed underwater collider bounds check to be accurate when the collider is rotated. (UUM-96987)
IL2CPP: Fixed case where IL2CPP can allocate more memory than needed. (UUM-83219)
IL2CPP: Fixed issue where build would fail if the project's root directory contained files named after project assemblies. (UUM-91340)
IL2CPP: Fixed [setlocale](https://www.qnx.com/developers/docs/7.1/\#com.qnx.doc.neutrino.lib_ref/topic/s/setlocale.html\) performance on QNX for the first CultureInfo call.CultureInfo call tested on NXP iMX8QM:~240 ms without fix.~70 ms with the fix. (UUM-86398)
IL2CPP: Removed the html report. This fixes a UnityLinker crash when
--enable-reportis used on a large project. (UUM-95599)IMGUI: Fixed certain usages of <a href> tag in IMGUI. (UUM-89093)
Input: Fixed F16-F24 key code collision with Mouse0-7 and joystick keycode. (UUM-92365)
Input System: Fixed an issue causing the player to fail to exit when using the new Input System and on Windows 11 (24H2). (UUM-91181)
Installer: Fixed an issue where the Unity Editor installer installed an outdated version of the Visual C++ 2010 Redistributable package for Windows. (UUM-92217)
iOS: Fixed few iOS cases where the "Mute Other Audio Sources" player setting is false, but we would still end up stopping an external app's audio sometimes when starting a microphone recording. (UUM-73479)
iOS: Fixed iOS Il2Cpp build not using toolchain selected in Xcode. (UUM-79684)
iOS: Fixed iOS, an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. (UUM-91252)
Kepler: Fixed crash on Simulator with GLES. (UUM-95880)
Kepler: Fixed depth buffering on Simulator. (UUM-95877)
Kepler: Fixed generation of main tag for older vpt versions. (UUM-98167)
Kernel: Fixed job system atomic synchronization bug which could cause a hang. (UUM-95841)
Kernel: Fixed performance regression in JobHandle.Complete() on Arm based devices by optimizing atomic operations. (UUM-96830)
Kernel: Reduced profiler overhead when executing For Each jobs. (UUM-92906)
Kernel: Removed job batch kick in Transform jobs to fix performance regression. (UUM-92620)
Linux: Fixed "Shutdown worker was forced killed because it kept running. Worker x" are not appearing in the console. (UUM-83635)
Linux: Fixed an issue where Worker x" was not appearing in the console while "Shutdown worker was forced killed because it kept running. " (UUM-83635)
Linux: Fixed assertion failure on ExFAT File systems when "Build and Run" is executed (UUM-91555)
macOS: Display.SetParams is now supported on MacOS Metal too. (UUM-92350)
Mono: Fixed prevent the crash on domain reload when Windows Form is using a tooltip window. (UUM-79065)
Multiplayer: Fixed dedicated Server Default CLI Arguments now working. (UUM-93195)
Package Manager: Changed resolution of 'default' version Feature Set dependency packages. (UUM-78237)
Package Manager: Entitlement packages are considered as supported in the Package Manager. (UUM-93155)
Package Manager: Fixed a crash that occurred when a package contains a dependency with a null version in the package manifest. (UUM-64442)
Package Manager: Fixed a mismatch issue between the
packageIdandversionfields ofPackageInfo. (UUM-82657)Package Manager: Fixed an issue where selecting an organization with spaces in its name in the inspector caused validation errors and won't let save changes. Organization names are now automatically sanitized to remove spaces. (UUM-79730)
Package Manager: Fixed dropdown menus sometimes opening outside the package manager window. (UUM-77945)
Package Manager: Fixed editor freeze when pasting/typing large text in package manager search text field. (UUM-92228)
Package Manager: Fixed now packages installed on external
FAT32/exFATdrives should not fail when themtimeis outside of the supported range. (UUM-86351)Package Manager: Fixed packages that couldn't be removed from project. (UUM-82995)
Package Manager: Fixed the issue where refreshing built in page in the Package Manager window makes scoped registry packages disappear. (UUM-92446)
Package Manager: Improved loading time of package manager window. (UUM-90165)
Particles: Fixed particles colliding with only one terrain collider. (UUM-91921)
Physics: Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated. (UUM-96257)
Physics: Fixed an issue where setting constraint data to Cloth components would reset the simulation. (UUM-79798)
Physics: fixed an issue with Secured Physics.IgnoreCollisions() API to prevent having a collider ignore itself. (PHYS-405)
Physics: Fixed performance regression on Physics.IgnoreCollisions() when calling the specified API in large quantities. (UUM-91011)
Physics: Fixed PhysicsIgnoreLayerCollisionWithNegativeIndex test instability due to an assert being triggered off main thread, where the assert is incorrect. (UUM-92510)
Physics: Fixed PhysX error "Failed to create Convex Mesh from source mesh" from being thrown when looking around the Scene View while having the Physics Debug tab open. (UUM-93081)
Physics: Fixed stack corruption for Rigidbody.SweepTestAll. (UUM-96080)
Physics: Fixed tooltip for DynamicFriction field in PhysicsMaterial asset. (UUM-90780)
Physics 2D: Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. (UUM-56687)
Physics 2D: Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. (UUM-56687)
Physics 2D: Fixed now allowing "Rigidbody2D.SlideMovement.surfaceUp" to have zero magnitude. When this is used, it allows the "Rigidbody2D.Slide" feature to move in a "top down" view where all surfaces can be slid across. (UUM-91870)
Player: Fixed changing resolution width/height in player settings not applying upon building & running the player if no other resolution settings changed. (UUM-92847)
Prefabs: Fixed an issue to handle PrefabInstances as Added GameObjects with deleted parent in the source Prefab. (UUM-87105)
Prefabs: Reconnect proxy parent in Prefab Stage. (UUM-79087)
Scene Manager: Fixed an issue where a new child GameObject was incorrectly placed under an existing child instead of the parent when the existing child was selected for renaming. (UUM-95518)
Scene/Game View: Fixed a bug where resolving Scene View shortcut conflicts with "Rebind to selected command" checked and the Shortcut Helper Bar enabled would throw an exception. (UUM-96944)
Scene/Game View: Fixed an issue in the Scene and Game views where the Gizmos settings dropdown menu did not reappear after opening and dismissing it. (UUM-92742)
Scene/Game View: Fixed camera Gizmo flickering in the SceneView and texture stretching in the CameraOverlay. (UUM-90851)
Scene/Game View: Fixed crashes when returning instanceIDs of ScriptableObjects from the new RenderPickingCallback. (UUM-76301)
Scene/Game View: Fixed DebugDrawMode toggle throwing exception in the console. (UUM-96180)
Scene/Game View: Fixed issue where Shortcut Manager would not alert the user when attempting to binding shortcuts containing reserved modifiers. (UUM-90584)
Scripting: Fixed crash on reimport after High Definition RP package removal. (UUM-78164)
Scripting: Fixed freeze in InstantiateAsync with very large objects. (UUM-95656)
Scripting: Fixed pool cleanup on entering playmode with domain reload disabled. (UUM-90313)
Search: Fixed Index Manager's "ForceRebuild" not re-indexing assets. (UUM-87574)
Search: Fixed Search Empty View's description labels that are always truncated. (UUM-93339)
Shadergraph: Added an issue where the property sheet could complain about type mismatch for preview properties. (UUM-95321)
Shadergraph: Added issue where HDR Colors would cause errors when used with custom render to texture target. (UUM-87609)
Shadergraph: Added SHADERGRAPH_PREVIEW_MAIN define specifically for main previews. (UUM-87786)
Shadergraph: Allowed latin alphabet for variable names. (UUM-72995)
Shadergraph: Color properties now default to opaque (alpha = 1). (UUM-93088)
Shadergraph: Corrected sticky note context menu shortcut display text. (UUM-75919)
Shadergraph: Custom function node previews are hidden unless the first output is a previewable type (vector or float). (UUM-91833)
Shadergraph: Enabled custom interpolators for custom sprite lit target. (UUM-75937)
Shadergraph: Exposed aniso setting on blackboard sampler state properties. (UUM-90178)
Shadergraph: Fixed "Element 'UnityEditor.UIElements.VisualSplitter' is missing a UxmlElementAttribute" error logged in the Console when creating a new Node in ShaderGraph. (UUM-91210)
Shadergraph: Fixed "Shader error in 'ProBuilder6/Standard Vertex Color': 'PBRDeferredFragment'" error logged in the console when compiling the shader. (UUM-94425)
Shadergraph: Fixed an issue in Paste option in dropdown, menus is now disabled when there is nothing valid to paste. (UUM-83993)
Shadergraph: Fixed an issue where certain warning messages did not display with enough contrast in the Blackboard and Graph Inspector. (UUM-84408)
Shadergraph: Fixed an issue where exceptions would be logged when dragging an object over the Blackboard. (UUM-96645)
Shadergraph: Fixed an issue where horizontal scrollbars did not work as expected in the Blackboard or Graph Inspector. (UUM-84034)
Shadergraph: Fixed an issue where Shader Graph used an outdated tab view, which was unintentionally appearing in the UI Builder. (UUM-88005)
Shadergraph: Fixed an issue where the "Convert to Property" action would not undo/redo correctly. (UUM-92623)
Shadergraph: Fixed an issue where the Blackboard would not scroll to show newly-created properties. (UUM-95508)
Shadergraph: Fixed an issue where the Main Preview could be resized beyond its containing Shader Graph window. (UUM-84357)
Shadergraph: Fixed issue where graphs with groups in them would sometimes become modified upon opening the shader graph editor. (UUM-76080)
Shadergraph: Fixed issue where some resources failed to dispose properly when entering play mode in editor. (UUM-86916)
Shadergraph: Fixed null reference when shadergraph editor is open while entering playmode. (UUM-95665)
Shadergraph: Fixed the generation of new artifact ID of ShaderGraph on every reimport. (UUM-86662)
Shadergraph: Forum link in info replaced with link to unity discussions. (UUM-84062)
Shadergraph: Replaced old "ShaderGraph" labels with "Shader Graph" in the Project Settings window. (UUM-96691)
Shaders: Compute shader importer now generates data for all graphics APIs regardless of the current build target. (UUM-87931)
Shaders: Fixed a performance regression in
Camera.Render(). (UUM-66763)Shaders: Fixed a situation where some shaders would appear to cause an internal communcations error with the shader compiler. (UUM-72852)
Shaders: Fixed an issue ensuring input semantics are treated as case insensitive. (UUM-95628)
Shaders: Fixed corrupted shader property name after loading an asset bundle. (UUM-59309)
Shaders: Fixed unexpected keyword space mismatch errors when having a compilation error on a raytracing shader. (UUM-95909)
SpeedTree: Fixed an issue on the Android player with normal maps using RBC compressed ETC Unorm texture compression resulting in rendering artifacts for the lighting pass on deferred renderers. (UUM-84061)
SRP Core: Added a missing check for count parameter in DynamicArray.FindIndex. (UUM-96960)
SRP Core: Fixed an issue in Render Graph Viewer where text would overlap after searching in the Pass List. (UUM-83236)
SRP Core: Fixed async compute corner case where URP RenderGraph was waiting for a resource not written by any pass.
SRP Core: Fixed incorrect format of default shadow texture.
SRP Core: Fixed pass culling corner case where resources are never deallocated when the last pass using them is culled. (UUM-90208)
SRP Core: Fixed RenderGraphObjectPool and GetTempMaterialPropertyBlock() usage in URP RenderGraph.
SRP Core: Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package. (UUM-83161)
Terrain: Fixed bug in which grass details always used the default rendering layer mask. (UUM-91894)
Terrain: Fixed bug in which terrain toolbar overlay disappears between minimizing and maximizing the scene view. (UUM-93352)
Terrain: Fixed terrain billboard grass rendering when dynamic batching is enabled in the URP asset. (UUM-67798)
Terrain: Terrain Detail objects are not rendered in the build when the Terrain is generated at runtime. (UUM-62407)
Tests: Fixed 864-Metal-TextureCalculateLOD test. (UUM-52558)
Text: Fixed an issue to Ensure reset focus when done editing. (UUM-87653)
Text: Fixed crash when reading fonts. (UUM-78322)
Text: Switch default value for Multi-Atlas and Clear Dynamic Data on Build. (UUM-96240)
TextMeshPro: Fixed dropdown content being misplaced when created inside a prefab scene. (UUM-90249)
uGUI: Fixed an issue where input coordinates were incorrectly scaled when using the Input System package with multiple displays and a primary monitor set to a non-native resolution. (UUM-83346)
UI: Fixed scrollbar thickness on the Platform Discovery window. (UUM-93878)
UI Elements: Added Undo support for rename operations in the UI Builder hierarchy. (UUM-76676)
UI Elements: Corrected the indentation for decorator drawers. (UUM-89976)
UI Elements: Fixed an issue where parent USS was visible in UI Builder in isolation mode. (UUM-76821)
UI Elements: Fixed an issue where the child index was incorrect when dragging a nested item within another nested item in a CollectionView. (UUM-82863)
UI Elements: Fixed issue to prevent negative value for font-size in UIBuilder. (UUM-76820)
UI Elements: Fixed the unintended horizontal scrolling behavior triggered by drag operations in a CollectionView. (UUM-73197)
UI Elements: Set character limit on UIBuilder library search field. (UUM-76898)
UI Elements: Updated the pointer counter logic for collection views. (UUM-82931)
UI Toolkit: Added transition support for world-space rotation. (UUM-93351)
UI Toolkit: Changed editor PopupField style to match IMGUI and have the same height as other fields. (UUM-81522)
UI Toolkit: Fixed "GfxDevice::UpdateBufferRanges: range out of bounds" caused by overwriting the array of update ranges while the render thread is still processing the array. (UUM-93887)
UI Toolkit: Fixed a bug where selectors with invalid pseudo states are still being tested for other parts to match, including a situation where being composed of a single invalid pseudo state would match all elements. (UUM-91183)
UI Toolkit: Fixed an issue by adding padding to UI Builder inspector to compensate for TwoPaneSplitView styles. (UUM-90621)
UI Toolkit: Fixed an issue in the UI Builder where setting the max length of a text input field could crop the display of the value. (UUM-89096)
UI Toolkit: Fixed an issue so a BaseField's tooltip will now appear only when hovering its label, unless the BaseField has a tooltip set on its label directly. (UUM-68606)
UI Toolkit: Fixed an issue where a disabled
ListViewdid not allow scrolling. (UUM-73850)UI Toolkit: Fixed an issue where an exception was thrown when you dock, maximize, or minimize the UI Builder window. (UUM-93248)
UI Toolkit: Fixed an issue where dropdown menu items with the same name only appeared once in the list. (UUM-95962)
UI Toolkit: Fixed an issue where the Play button remained highlighted after exiting Play Mode and moving the cursor away from the controls. (UUM-92876)
UI Toolkit: Fixed an issue where the batch state was not being applied at the beginning of each command list when rendering world-space UI. (UUM-93882)
UI Toolkit: Fixed an issue where unsaved changes in UI Builder were discarded when additional changes were made and saved outside the UI Builder window. (UUM-76252)
UI Toolkit: Fixed an issue where unused change notifications would not be cleared properly during the binding update. (UUM-96370)
UI Toolkit: Fixed an issue with the final item of a ListView hiding at high display scales when another item was moved. (UUM-81516)
UI Toolkit: Fixed an issue with UsageHints.DynamicColor that did not prevent a re-tessellation when the color had an initial alpha of 0 or if the background tint was white. (UUM-78993)
UI Toolkit: Fixed attribute override does not visually update all element sharing the same name until refresh. (UUM-64848)
UI Toolkit: Fixed attribute overrides not being applied to direct children of a template instance. (UUM-95999)
UI Toolkit: Fixed click not working after an element is removed from its panel without releasing its pointer capture. (UUM-98080)
UI Toolkit: Fixed cropped UI Toolkit debugger overlays when working in high-DPI modes. (UUM-87669)
UI Toolkit: Fixed default attribute field factory in UI Builder. (UUM-96356)
UI Toolkit: Fixed docking multiple tabs together in the Editor with touch devices not working. (UUM-84380)
UI Toolkit: Fixed document save while editing name attribute. (UUM-90258)
UI Toolkit: Fixed dragging items in UI Builder views with touch devices sometimes not working. (UUM-91446)
UI Toolkit: Fixed dropdown menu positions appearing in the wrong place. (UUM-74016)
UI Toolkit: Fixed exception inside VisualElement finalizer during domain reload. (UUM-92506)
UI Toolkit: Fixed incorrect color on UI Builder canvas checkerboard when color space was changed. (UUM-85114)
UI Toolkit: Fixed issue where the root visual element could cause commands to be created for it when using world-space render mode. The commands must be stored in a default command list. (UUM-91743)
UI Toolkit: Fixed layout errors when displaying sorted data in a MultiColumnListView or MultiColumnTreeView. (UUM-84285)
UI Toolkit: Fixed layout issues in GenericDropwdownMenu that could cause Layout update is struggling error messages. (UUM-97021)
UI Toolkit: Fixed left mouse button sometimes not cleared on MacOS when released while a contextual menu is open. (UUM-97875)
UI Toolkit: Fixed ListView.RefreshItems sometimes retaining old data for list items. (UUM-78825)
UI Toolkit: Fixed NullReferenceException when docking the UI Builder preview window with the UI Builder window. (UUM-86969)
UI Toolkit: Fixed OptimizePick performance test regression. (UUM-92608)
UI Toolkit: Fixed order of min-max size fields in UI Builder.
UI Toolkit: Fixed rendering bug caused by reading worldClip in GeometryChangeEvent. (UUM-93269)
UI Toolkit: Fixed ScrollView mouse wheel scrolling so it takes into account other elements' dimensions in the scroll view hierarchy. (UUM-93080)
UI Toolkit: Fixed support for font definition in variable authoring. (UUM-93167)
UI Toolkit: Fixed the two pane split view's drag line position is not updated after viewData is restored. (UUM-83458)
UI Toolkit: Fixed the UI Builder library TreeView where the item header's toggle did not have the correct expanded state. (UUM-92283)
UI Toolkit: Fixed tooltips in PropertyFields using a TooltipAttribute with elided text. (UUM-90014)
UI Toolkit: Fixed UI Builder Unset not working for the name attribute when using UxmlElement. (UUM-97010)
UI Toolkit: Fixed undoing while editing a label in the viewport will no longer leave the in-place editing text box. (UUM-87944)
UI Toolkit: Fixed USS alias variables are not shown in the variable list if the stylesheet is the default. (UUM-86891)
UI Toolkit: Fixed variables are not set properly when typing in text field. (UUM-36922)
UI Toolkit: Fixed warning when importing UXML "Import of asset setup artifact dependency to but dependency isn't used and therefore not registered in the asset database". (UUM-68160)
UI Toolkit: Reduced memory leaks when minimizing and maximising UI Builder. (UUM-86176)
Undo System: Fixed a crash that could occur if events were added to the undo stack during the initial project load sequence, resulting in a desynchronization of the undo stack. (UUM-96256)
Undo System: Fixed a crash when rapidly undoing changes to DrivenRectTransforms. (UUM-96074)
Undo System: Fixed escaping undo actions when selecting Cancel in dialog boxes. (UUM-91449)
Undo System: Removed undo groups which contain no actions automatically. (UUM-88038)
Universal RP: Fixed an issue where blending DBuffer decal normals could causes NaNs. (UUM-92200)
Universal RP: Fixed an issue where undoing GameObject creation didn't work when the GameObject was focused. (UUM-92601)
Universal RP: Fixed continuous error printing in URP Samples when assigned pipeline asset is not correct. (UUM-71851)
Universal RP: Fixed exception spam when trying to use full screen render passes on visionOS. (UUM-97588)
Universal RP: Fixed light cookie texture memory leak when entering Playmode. (UUM-92512)
Universal RP: Fixed RenderTexture.Create failure on certain Android Vulkan devices. (UUM-91313)
Universal Windows Platform: Fixed UWP project build when Visual Studio version is set to Latest Release. (UUM-90908)
URP: Fixed incorrect depth texture format exception when pressing the Ctrl key in the scene view with URP. (UUM-91862)
URP: Fixed preview for URP overlay camera not rendering correct view. Now an explicit message explain it is not possible for theses cameras. (UUM-83889)
URP: Fixed unclear error message while updating volume stack before Universal Render Pipeline is created. (UUM-91000)
UTR: Fixed the issue that UTR fails to run Hololens automated test. Previously, playmode tests are skipped for all WSAPlayer, to address this, this fix added Hololens-specific check to WSAPlayer platform handling in UTR. (UUM-74678)
Version Control: Fixed a performance issue by preventing the ConfigureLogging call on every domain reload when Unity Version Control is not used, reducing the load time by ~200ms.
Version Control: Fixed an issue to ensured ignore.conf is not being reformatted when adding or removing an ignore rule, so it keeps empty lines and comments.
Version Control: Fixed an issue when modifying the mergespecfile.tx to use Beyond Compare, it continues to fall back to FileMerge. (UUM-91595)
Version Control: Fixed console error GUI Error: Invalid GUILayout state in PlasticWindow view which is caused under some circumstances.
Version Control: Fixed lock statuses to correctly refresh in Project View and Inspector after merging.
Version Control: Fixed missing checked-out for renamed assets.
Version Control: Fixed null exception on entering in Play Mode before creating the workspace.
Version Control: Fixed rename asset leaves 'Added' + 'Remove locally' status instead of 'Moved'.
Version Control: Fixed the create branch operation to work in Gluon mode which uses partial workspaces.
VFX Graph: Fixed an issue to not allocate VFX system data in player with no renderer. (UUM-86941)
VFX Graph: Fixed behavior of TriggerOnDie block with implicit age reaping. (UUM-89959)
VFX Graph: Fixed errors when deleting Integration Update Rotation and Trigger blocks. (UUM-95698)
VFX Graph: Fixed glitch with GPU events and strips, when the parent system particle count exceeds child system strip capacity. (UUM-97068)
VFX Graph: Fixed incorrect capitalization Open VFX in the Visual Effect Graph package in the Package Manager. (UUM-71169)
VFX Graph: Fixed invalid cast exception when clicking on template window headers. (UUM-92158)
VFX Graph: Fixed minor issues related to VFX graph content sample package. (UUM-92641)
VFX Graph: Fixed missing dirty calling SetTexture. (UUM-96024)
VFX Graph: Fixed occasional crashes when modifying exposed properties when in paused play mode. (UUM-91916)
VFX Graph: Fixed undoing slider value change would not be reflected in the float field next to it. (UUM-92186)
VFX Graph: Fixed unexpected compilation warning. (UUM-92778)
VFX Graph: Fixed unexpected visible particle if set alive is force to true in SG Opaque Output. (UUM-96266)
VFX Graph: Fixed VFX command culling when using Custom Passes in HDRP. (UUM-83094)
VFX Graph: Fixed VFX Graph template window was empty when the Terrain Tool package is installed. (UUM-95871)
VFX Graph: Fixed VFX ray tracing shader errors when using flipbook or when not using the color attribute. (UUM-92519)
Video: Fixed "AVFoundationVideoMedia error while reading" is thrown when streaming from a URL with a signed token in VideoPlayer. (UUM-86076)
Video: Fixed an issue on output of stale frames by the Video Player after a seek. (UUM-58173)
Video: Fixed corruption of alpha values when converting YUVA to RGBA with line widths that aren't a multiple of 8. (UUM-86958)
Video: Fixed [Windows] Allow an arbitrary amount of webcam (virtual and/or physical) devices to be used. (UUM-96061)
VisionOS: Fixed an issue where display resolution information wasn't available for the visionOS platform. (UUM-64244)
VisionOS: Fixed issue where UNITY_USES_IADS was incorrectly being enabled for some builds. (UUM-96401)
VisionOS: Fixed
Run Asbehavior to honor the requested build setting from Unity in Xcode. (UUM-75465)Web: Fixed "Deep Profiling" support on Web Platform. (UUM-93285)
Web: Fixed the UncaughtReference error when clicking the diagnostics_icon in the Web Diagnostics Overlay on desktop browser. (UUM-96115)
WebGL: Fixed bug causing PlayDelayed() to play audio immediately in WebGL builds, regardless of the delay specified. (UUM-77285)
WebGL: Fixed regressed behavior of the Target WebAssembly 2023, Enable Native C/C++ Multithreading, Memory Growth Mode, Enable Exceptions, and Maximum Memory Size player settings for the Web platform and Web derived platforms build profiles. (UUM-90159)
Windows: Changed underlying API used to retrieve touch and mouse pointer state which resolves issues where Touchscreen interaction would be sending Mouse events. (UUM-92144)
Windows: Fixed issue with Windows Player was not calling wide character functions for DispatchMessageW, PeekMessageW, GetMessageW. (UUM-90999)
Windows: Fixed Windows player crashing when embedded into an executable that does not export the D3D12SDKPath symbol. (UUM-96170)
Windows: On Windows, fixed a few related bugs where if the Unity project/player settings were set to the Quad speaker mode, we would still output sound to the front center channel on a 5.1 or 7.1 system. Similarly, if Unity is set to use the surround (5.0) speaker mode, we would still output sound to the LFE channel on a 5.1 or 7.1 system. This has now been fixed. (UUM-52906)
XR: Fixed a long-standing bug where predicted frame times were incorrect for OpenXR.
XR: Fixed foveated rendering with D3D12 render passes. (UUM-85398)
XR: Fixed incorrect Y-flip affecting certain Quest devices when using Shared Depth Buffer or depth submission modes. (UUM-85895)
XR: Updated XR Legacy Input Helpers (com.unity.xr.legacyinputhelpers) to version 2.1.12.
Preview of Final 6000.2.0a6 Package changes
Packages updated
com.unity.render-pipelines.high-definition: 17.0.3 to 17.2.0
com.unity.render-pipelines.high-definition-config: 17.0.3 to 17.2.0
com.unity.xr.arcore: 6.1.0-pre.4 to 6.1.0
com.unity.xr.arfoundation: 6.1.0-pre.4 to 6.1.0
com.unity.xr.arkit: 6.1.0-pre.4 to 6.1.0
com.unity.project-auditor: 1.0.0-pre.6 to 1.0.0
com.unity.web.stripping-tool: 1.0.0-pre.1 to 1.0.0
com.unity.meta-instant-games-sdk: 1.0.0-pre.1 to 1.0.0

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