Webinars
DOTS Bootcamp | Day 3: Optimizing with the C# Job System
Mar 13, 2024
![Data-oriented design bootcamp](/_next/image?url=https%3A%2F%2Fcdn.bfldr.com%2FS5BC9Y64%2Fat%2Fs95r3z6g6m4ccns7stf3hpf%2FDATA-ORIENTED_DESIGN_BOOTCAMP_Banner_1.png%3Fformat%3Dpng%26width%3D1920%26height%3D1082&w=3840&q=75)
Building on the previous session, we'll make the fire simulation code multithreaded using the C# Job System.
Once you finish this session, move on to Day 4: Game code: Bot behavior
Missed the previous session? Go to Day 2: Game code – Simulating a spreading fire.
Resources:
- ECS for Unity Forum
- Official Unity Discord
- Jobs tutorial
- Entities Graphics material property overrides
- DOTS samples repo
- Firefighters sample repo
- Get Acquainted with DOTS
- More resources
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