Get all project stakeholders on the same page
Design reviews take place throughout the entire lifecycle of a project. Without a shared, collaborative environment, it takes a lot of time and effort for decisions to get made. That’s where Unity Reflect Review comes in. Easily bring your design models into an immersive experience in AR and VR to facilitate interactive real-time design reviews.
How it works
With a link to the original BIM models, Unity Reflect Review enables you to collaborate in real-time. Bring Revit, BIM 360, Navisworks, SketchUp, and Rhino projects into real-time 3D for multiuser collaboration and annotations on any device, anywhere.

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P+HS Architects’ passion to create and innovate
See how P+HS Architects is at the forefront of a new frontier exploring different ways technology can help the industry move forward.
Check out the new Unity Reflect Review features
The new version of Unity Reflect Review adds marker-based AR, presentation mode, guest users, and improved large model performance.
Adopting technology to improve design review
See how Holland Basham Architects is using Unity Reflect Review to improve design review collaboration and communication with stakeholders.
Frequently asked questions
The system requirements vary based on the model complexity and rendering quality. For details, see our System Requirements page.
No, Unity Reflect Review is a standalone application that can be used without the Unity Editor.
Unity Reflect Review supports:
- The 2018, 2019, 2020, 2021, and 2022 releases of Revit
- The 2019, 2020, 2021, and 2022 releases of Navisworks
- The 2019, 2020, 2021, and 2022 releases of SketchUp
- Versions 6 and 7 of Rhino
- Version 24/25 of ArchiCAD
This error usually means that you don’t have a valid license attached to your account. Most commonly, this happens when a user redeems a license, but forgets to assign themselves a seat. Please refer to the Unity Reflect documentation page or the Unity page on assigning seats.
Yes, Unity Reflect Review uses the cloud for extra processing power and so you can share projects. Only derived data (geometry, materials, metadata) is sent to our cloud, never your files (.rvt, .skp, etc.).
Unity Reflect Collaborate licenses can be used anonymously. If a user joins a project without logging in, a Unity Reflect Collaborate license from the organization in which the project lives will be automatically assigned to them, and released when they leave.
A Unity Reflect Collaborate license does not allow users to publish models or leave annotations. When a presentation is started, Unity Reflect Collaborate users will be forced to follow along, whereas Unity Reflect Review users can choose not to join.
Anyone who authors a 3D model needs a Unity Reflect Review license. Authoring includes creating a model, modifying it within design tools (Revit, Sketchup, Rhino, etc.), and loading it to a viewing environment for stakeholder review and feedback.
Temporary users who do not frequently need to view projects or publish any data to a Unity Reflect Reflect project.
When you share a model by way of “link sharing,” any available Unity Reflect Collaborate seats will be automatically assigned to the user. A best practice is to manage your seat assignments to ensure you have full control over who has access to your model.
No. We give subscribers access to our app’s source code through Unity Reflect Develop, but you cannot make contributions to the source code.
Visit our public roadmap here. We’d love to hear your feedback!
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