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Unity Game Simulation

Optimize your game balance more efficiently and accurately by simulating millions of playthroughs in the cloud.

Improve your game across millions of playthroughs

Launching high-quality, balanced, and engaging games is hard. Playtesting helps to achieve better balance, locate bugs, fix UI issues, and validate entertainment value, but it’s costly and time-consuming.

Unity Game Simulation uses cloud-based simulation to maximize your game balance, player progression, and QA testing efforts.

Google Game Dev Summit

Find the perfect balance with Unity Game Simulation

Watch this video from the Google Game Dev Summit to learn how Unity Game Simulation helps game studios test game balance by using actual game code, instead working with oversimplified and inaccurate spreadsheet models.

Key benefits

Grid search

Simultaneously test thousands – or even millions – of game settings.  Generate an exhaustive list of parameter combinations to optimize character attributes, level design and difficulty progression.

Cloud scale

Simulate at cloud-scale to account for levels of variability that can’t be accurately reflected in a spreadsheet.

Reliable quantitative results

View the results of individual simulations, aggregate results over thousands of playthroughs, and integrate with your existing analytics system.

Public API access

Seamlessly slot Unity Game Simulation into existing workflows by integrating your build pipelines, CI/CD pipelines, or other custom functionality with public REST APIs.

Step Series Data

Snapshot all counters mid-simulation, either at a specific point in time or over a customized interval.

Intuitive web dashboard

Easily parameterize and kick off simulations using a web-based dashboard that makes the tool accessible to both developers and non-developers.

Death Carnival by Furyion Games

Weapon socket system balancing for Furyion Games

Learn how Furyion compressed 165 million playthroughs into 10 efficient simulations to ensure their game Death Carnival looked, felt, and played its best on launch day, saving them roughly $80K of testing budget and 600 hours of dev time.

Illogika Rogue Racers game

How iLLOGIKA optimized for game balance

Learn how iLLOGIKA used Game Simulation to compress 47 days of playthrough tests into just four hours of simulation time, ensuring their game Rogue Racers didn’t leave players in the dust.

Get started

Tap the community

Find answers to your technical questions, and connect with Game Simulation experts and customers.

Grow your knowledge

Get the information you need, when you need it. Our library of blog posts, webinars and workshops is available on-demand.


Access Unity’s official documentation to find instructions and tutorials.

What game studios say about Unity Game Simulation

David Fugère-Lamarre, CEO, iLLOGIKA

“This will allow us to bring Rogue Racers to market faster with a finely tuned player progression.”

David Fugère-Lamarre, CEO, iLLOGIKA
Régis Geoffrion, Studio Director, iLLOGIKA

“These tools are going to be a big part of improving player experience in the future as well as help reduce the time required to launch new titles successfully.”

Régis Geoffrion, Studio Director, iLLOGIKA
Herbert Yung, Studio Director, Furyion

“Using Unity Game Simulation saved us hundreds of hours and tens of thousands of dollars of labor. Because it is seamlessly integrated with the rest of Unity, we were able to run simulations, then make gameplay tweaks within moments. Not only was this process hundreds of times faster than with playtesters, but we were able to design our simulation to provide high-quality results.”

Herbert Yung, Studio Director, Furyion

Optimize your game balance

Simulate millions of game playthroughs in the cloud with Unity Game Simulation.

Frequently asked questions

How do I get access to Unity Game Simulation?

Sign in to your account on to try Game Simulation for free.

Do I need a Unity account to access Unity Game Simulation?

Yes. You need a Unity account to access Unity Game Simulation.

How much does Unity Game Simulation cost?

Unity Game Simulation is free to use within certain limits – 500 free playthrough hours, plus other conditions that we outline below. If your needs exceed this range, contact us to set up a plan

How do you define a simulation hour?

A simulation hour is the time your Unity build runs in our simulation service. For each individual simulation, we run your project on a single instance with these specs:

  • 6 vCPUs on 2.8GHz Cascade Lake processors
  • 22.5GB memory

As a user of Game Simulation, you can run up to 10 simulations in parallel. For example, you can run one simulation for one hour, which will consume one simulation hour, or you could run 10 simulations for one hour, which would consume 10 hours.

When do we start being billed for simulation hours?

Below are the activities, that trigger a charge for one simulation hour:

  1. Pull the user uploaded build into the instance and launch the simulation
  2. Run the simulation of Unity build on the instance
  3. Upload any results and player logs to storage to be able to access

We currently do not charge for storage or traffic for downloading or uploading builds. However, if a simulation fails or is cancelled, the simulation hours will still be billed.

What are the technical requirements for using Game Simulation?

Using Game Simulation requires:

  • Using Unity 2018+
  • Ability to create a Linux build

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