Additional downloadsSelect the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
Known Issues in 2020.2.1f1
Asset Import Pipeline: Prefabs are reimporting every time a code change is made (1294785)
Asset Importers: [Performance Regression] Importing an fbx model is noticeably slower when the model contains Animations (1265275)
Audio: [editor][fmod][macOS] Editor is preventing Mac OS from entering sleep mode automatically (995866)
Build Pipeline: [Cache Server] Building process freezes on compiling shader variants when connected to Accelerator (1296800)
Cloth: Skinned Mesh Renderer's Bounds Extent is set to half of the Transform's Scale when using a Cloth Component (1209765)
Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)
Installer: WindowsInstallerSet builder calculates compressed install sizes (1297868)
Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)
Linux: Linux Editor tooltip shows up in the window switcher as a separate window (1287440)
Packman: Package Manager doesn't start anymore on Windows 7 (1298330)
Physics: A hard stack overflow happens when raycasting vs a dense mesh in BV4_ProcessStreamKajiyaOrderedQ (1297721)
Profiling: Once paused, the Profiler does not resume recording when profiling WebGL player (1271012)
Profiling: [Profiler] Hierarchy randomly hides parts of the sample hierarchy if Editor Only Samples are present and set to be Collapsed (1297955)
Project Browser: Icon size slider is missing in Project Browser in One Column Layout (1295227)
Scene Management: Crash on EditorUserSettings::UpdateRecentSceneConfigValues when opening multiple Scenes several times one by one through Script (1294937)
Shader System: Freeze or crash with various stack traces when opening a project while connected to a VPN service (1025558)
Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)
Terrain: Normals don't appear around terrain holes (1301214)
Terrain: Paint Holes Undo Action will corrupt Terrain Objects (1299939)
WebGL: [Linux] WebGL build always fails and throws a FileNotFoundException (1268262)
XR: [XR SDK][Oculus] EarlyUpdate.XRUpdate spikes inconsistently (1262597)
2020.2.1f1 Release Notes
System Requirements Changes
Documentation: Fixed an issue with the editor documentation redirect links. (1300346)
Editor: Fixed an issue where the Asset Store tools were no longer working. (1299815)
WebGL: Fixed an audio clip autoplay regression in WebGL builds. (1276713)
OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)
CPU: SSE2 instruction set support.
GPU: Graphics card with DX10 (shader model 4.0) capabilities.
The rest mostly depends on the complexity of your projects.
Additional platform development requirements:
iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.0 or higher.
Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
For running Unity games
Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:
- OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
- Graphics card with DX10 (shader model 4.0) capabilities.
- CPU: SSE2 instruction set support.
iOS player requires iOS 10.0 or higher.
Android: OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.
Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Exported Android Gradle projects require Android Studio 3.4 and later to build