Unity 2019.2.20

Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
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Known Issues in 2019.2.20f1

  • Asset Importers: FBX Importer crash (1211854)

  • Inspector Framework: Cannot zoom out curve graph when the graph is in focus (1203332)

2019.2.20f1 Release Notes

System Requirements Changes

Nothing changed.


  • Asset Import: Fixed an issue where setting EditorCurveBinding.type to a custom component binds to "MonoBehavior" instead of the derived class. (1201584)

  • Asset Pipeline: Fixed an assert thrown during RecompressAssetBundleAsync. (1195067)

  • Editor: Fixed the issue with NullReferenceExceptions that was thrown when invoking EditorGUIUtility.ShowObjectPicker. (1206893)

  • IMGUI: Fixed IMGUI input in windows standalone players when the old input system was disabled. (1183394)

  • iOS: Fixed UnityWebRequest.SendWebRequest to finish if the same URL is requested before the first is completed. (1195969)

  • Profiler: Fixed an raised argument exception issue if a null or empty name string was provided when beginning a profiler sample. (1205482)

System Requirements

For development

OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)

CPU: SSE2 instruction set support.

GPU: Graphics card with DX10 (shader model 4.0) capabilities.

The rest mostly depends on the complexity of your projects.

Additional platform development requirements:
  • iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.

  • Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.

  • Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK

For running Unity games

Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:

  • Desktop:

    • OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 12.04+, SteamOS+
    • Graphics card with DX10 (shader model 4.0) capabilities.
    • CPU: SSE2 instruction set support.
  • iOS player requires iOS 9.0 or higher.

  • Android: OS 4.1 or later; ARMv7 CPU with NEON support or Atom CPU; OpenGL ES 2.0 or later.

  • WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.

  • Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities


Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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