Unity 2019.2.14

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Known Issues in 2019.2.14f1

  • Animation: Crash on mono_field_get_type when Add Property in the Animation window has to display a script with Vector2Int type variable (1198661)

  • Graphics - General: Native Graphics Jobs Memory Leak (1199895)

  • Graphics - General: Shader is rendered incorrectly when loaded from an Asset Bundle made in Unity 2017.4 in a newer version (1195750)

  • Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package (1183394)

  • Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon (1177292)

  • Physics: Crash on PhysicsScene::ProcessTriggerEnterExits when splitting meshes that also exit a Trigger with OnTriggerExit (1155827)

  • Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached (1162918)

  • Shuriken: Semaphore.WaitForSignal causes a slow editor when entering Play mode (1178300)

  • Windows: Player freezes when Alt + Tabing if Player is running in the background and is in Exclusive Fullscreen mode (1196536)

  • iOS: [OpenGLES2] Getting "Internal error, unrecognized message" when building (1185078)

  • uGUI: Upgrading the project results in missing System.Serializable UnityEvent function (1196591)

2019.2.14f1 Release Notes

System Requirements Changes

Nothing changed.


  • 2D: Creating a project with the 2D template includes the 2D Sprite and 2D Tilemap Editor packages again. (1183894, 1198225)

  • AI: Performance of NavMeshBuilder.UpdateNavMeshData spikes up to 10 times. (1183826, 1197992)

  • Android: Fixed an issue where Input.GetKey returns false when S-Pen was being used on Samsung device. (1185531, 1194710)

  • Android: Fixed an issue with Android cutout in non fullscreen mode and split view. (1183674, 1193209)

  • Animation: Added flag kTypeIsEditorOnly trait to allow items to be pulled into build data depending on the situation. (1190029, 1193003)

  • Audio: DSPGraph: Fixed a shutdown crash when trying to execute audio output hook dispose jobs.

  • Audio: DSPGraph: Fixed and issue with mixing when multiple audio output jobs are attached to the default output.

  • Audio: DSPGraph: Fixed and issue with native connection disposal in audio output jobs again.

  • Audio: DSPGraph: Reduced the number of routput hook callbacks after job reflection data has been destroyed. (1189666, 1191824)

  • Editor: Added MinDrawer to ensure MinAttribute is respected by Inspector script code. (1183703, 1196573)

  • Editor: Fixed a crash when calling TextureImporter.ReadTextureSettings with a null argument. (1187147, 1192449)

  • Editor: Fixed an Editor freeze if Profiler is unable to connect to Player. (1008321, 1195814)

  • Editor: Fixed an issue where"Default is Native Resolution" checkbox is ignored if custom resolution was previously set. (1183011, 1191847)

  • Graphics: Fixed a crash in dynamic batching when mesh still has indices but misses vertex data. (1158179, 1196560)

  • Graphics: Fixed a rare crash when upgrading a project with shaders that fail to parse. (1184997, 1188584)

  • iOS: Use NSProcessInfo.physicalMemory to retrieve total memory size. (1155192, 1171686)

  • Linux: Fixed and issue where Source code ails build on Linux OS (1146695, 1187417)

  • Mobile: Added DecimalPad type for TouchScreenKeyboardType for Android and iOS platforms. (1170071, 1188931)

  • Mobile: Fixed an issue where the aspect ratio was not respected properly on devices running Android 7.0 and below as well as 8.0 and above. (1154440, 1196270)

  • Physics: Fixed a crash that happened during simulation right after destroying a hierarchy of GOs that had nested Rigidbody components attached. (1122684, 1167209)

  • Physics: Fixed an issue with the detection of degenerate 2D Physics Collider polygons with near-collinear vertices. (1190643, 1194654)

  • Physics: Physics2D.BoxCast now correctly detects the contacts with start/end vertex of an EdgeCollider2D when exactly contacting a box vertex. (1190905, 1194605)

  • Prefabs: Fixed an issue where a duplicated child nested prefab was not created in the same position. (1157320, 1191799)

  • Prefabs: Fixed and issue where Re-serialization made changes to Nested Prefabs. (1162736, 1193806)

  • Profiler: Fixed an issue with vertical scrollbar not working for Timeline view from Profiler window. (1196588, 1198066)

  • SceneView/GameView: [MacOS] Fixed an issue where the user could not switch to Windowed mode via a script when Allow FullScreen option was disabled, (1080571, 1191844)

  • Scripting: Editor: Fixed an issue with "stackTraceLogType" command line argument. (1181994, 1193461)

  • Scripting: Fixed a crash on shutdown in debugger thread. (1180399, 1195124)

  • Scripting: Fixed a crash on shutdown in mono_profiler_raise_thread_stopped. (1189077, 1196201)

  • Scripting: Fixed a crash when calling System.Diagnostics.Process APIs after domain reload. (1194176, 1195519)

  • Scripting: Fixed an issue where FileSystemWatcher was not working on Windows when targeting .NET Standard 2.0 API Compatibility Level. (1066732, 1194583)

  • Scripting: Fixed an issue where plugins having dot in their name apart from before the extension name, or if they do not have extension at all, are not loaded properly. (1174403, 1174674)

  • Scripting: Fixed an issue where Process.Start() would throw an exception when Windows path contains '.'. (1160455, 1196203)

  • Scripting: Fixed and issue where Player project generation did not include defines and references. (1199376, 1199377)

  • Scripting: Improved startup time if the user has a previous player build, thus no beed to recompile all again. (1188509, 1193167)

  • Shaders: Fixed an issue where having preloaded shaders caused shaders compiling to fail for some platforms. (1185032, 1188789)

  • UI Elements: Fixed and issue where OnInspectorGUI did not called with customEditor of type DefaultAsset. (1175246, 1195514)

  • Universal Windows Platform: Fixed an unresponsive UI when Resolution is higher than native display. (1191482, 1196190)

  • Universal Windows Platform: Fixed and issue where native plugins were not loading if module filename contains '.' character. (1190295, 1198159)

  • Version Control: Fixed an issue where ignored or unmapped files in Perforce workspaces would cause logspam to appear when selected. (1148796, 1194991)

Backwards Compatibility Breaking Changes

  • XR: Updated to Oculus 1.38 plugin and added support for valid tracking poses even when devices aren't fully tracked. (1197386, 1197390)

System Requirements

For development

OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)

CPU: SSE2 instruction set support.

GPU: Graphics card with DX10 (shader model 4.0) capabilities.

The rest mostly depends on the complexity of your projects.

Additional platform development requirements:
  • iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.

  • Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.

  • Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK

For running Unity games

Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:

  • Desktop:

    • OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 12.04+, SteamOS+
    • Graphics card with DX10 (shader model 4.0) capabilities.
    • CPU: SSE2 instruction set support.
  • iOS player requires iOS 9.0 or higher.

  • Android: OS 4.1 or later; ARMv7 CPU with NEON support or Atom CPU; OpenGL ES 2.0 or later.

  • WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.

  • Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities


Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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