Unity 2018.4.0

Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
New to Unity? Get started

2018.4.0f1 Release Notes


  • Android: Added support for supplementary Unicode characters for UnitySendMessage. (1059652)
  • Android: Fixed Android Screen.safeArea coordinate system to be in screen space. (1148415)
  • Android: Fixed gradle build failure with Android SDK Build-Tools 29-rc1. (1142929)
  • Animation: Fixed float values not being animated when PPtr references were also in animated bindings. (1143168)
  • Animation: Fixed integer values not being animated when PPtr references were also in animated bindings. (1079856)
  • Asset Import: Fixed .meta files with a "UTF-8" BOM causing the YAML parser to freeze Unity. (1145011)
  • Asset Import: Fixed issue with blendshape normals being recalculated when the blendshape normal import option is set to 'None'. (1140797)
  • Audio: Fixed clip preview autoplay in the object selector. (1126745)
  • Editor: Fixed bug that disabled the availability of having rsp files inside Packages correctly. (1138462)
  • Editor: Fixed crash when creating Presets of AudioManager settings and then modifying AudioManager. (1141203)
  • Editor: Fixed incorrect URL being shown in UV overlap warning message. (1124652)
  • Editor: Fixed the preview pane in the object selector.
  • Facebook: Fixed Facebook GameRoom sometimes faiing when target is Standalone. (1144847)
  • GI: Fixed race condition in Enlighten data loading during additive scene loading that leads to a crash in the standalone player. (1141632)
  • Graphics: Fixed Texture2DMSArray SRV on DX11. (1130212)
  • IL2CPP: Added support for the MethodImplOptions.NoOptimization C# attribute. (1124061)
  • IL2CPP: Fixed a build failure that would occur when targeting UWP w/ il2cpp while using a Managed Stripping Level of High. (1137227)
  • IL2CPP: Fixed an intermittent crash when a managed exception occurs on a back ground thread while the process is shutting down.
  • IL2CPP: Fixed some assemblies missing symbol files after building with the Medium or High Managed Stripping Level. (1142732)
  • IL2CPP: Fixed the overwriting of a copy of a generic by ref argument that uses specifically crafted IL bytecode. (1140509)
  • iOS: Fixed issue where app hangs when synchronously loading asset bundles. (1115979)
  • iOS: Fixed player crash at decode_alpha_selectors_etc when decoding a crunched ETC texture. (1139387)
  • iOS: Fixed plugins not being imported correctly on iOS when "Automatically Add Capabilities" is disabled. (1142626)
  • Mobile: Fixed TargetFPS and vSyncCount has no effect on the actual FPS on Razer phones. (1078663)
  • PS4: Fixed indirect draws occasionally causing a soft hang. (1148617)
  • Testing: Fixed TearDown and UnityTearDown getting called on base class first. (1143077)
  • UI Elements: Fixed script field not editable when script is missing. (1144332)
  • Windows: Fixed maximized Standalone window going to fullscreen. (1137204)
  • XR: Fixed a CPU core configuration issue on Oculus Quest that resulted in too many job threads spinning up. (1150332)
  • XR: Improved performance for WIndows MR by using newer presentation APIs from Microsoft. (1148816)

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

Ce site utilise des cookies dans le but de vous offrir la meilleure expérience possible. Consultez notre politique de cookies pour en savoir plus.