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Our goal with DOTS (Data-Oriented Technology Stack) is to evolve Unity’s core and enable developers to create more ambitious games with massive detailed worlds, large-scale simulations, and first-class multiplayer support.
This includes delivering a fully supported Entity Component System (ECS) with well-integrated workflows that support a hybrid environment of GameObjects and entities. We are also evolving existing Unity features and systems to leverage the performance and scale that DOTS provides, without compromising familiar UX and workflows. Beyond this, we also believe a modular DOTS runtime will be critical to support the platforms and devices of tomorrow, at which point we plan to have a full suite of authoring, runtime, and services ready to meet creators’ needs.