Brian and Anna McRae first met at art school, where they fell in love and both embarked on their own paths in the video game industry, working at big hitters like Midway and Blizzard as environment artists. Their passion was to create stunning, immersive worlds.
With a combined 27 years of industry experience, Brian and Anna went out on their own to work on real-time cinematics. Then the 2008 recession hit. “We lost all of our clients in one month and had to lay off everyone and close up shop,” says Brian.
From the ashes of this failed venture came the idea and name for Fenix Fire, a development studio they opened in 2011. Their first title, Roboto, a side-scroller about a robot trying to reconnect with his lover after she rockets off to space, was a success when released for iPhone and Android, hitting the Top 10 on the iTunes Store and was given “Game of the Week” honors.