Create without compromise
Used for over 12 years in some of Hollywood’s highest-grossing films, Wig empowers artists with advanced hair generation and grooming capabilities.
From applying attributes to individual hair strands in real-time to generating simulation curves, Wig streamlines the creative process for better quality, faster.
Speed up the creation of hero grooms from weeks to days with the power of procedural workflows, greater runtime performance, and higher-quality outputs – without compromising on quality.
Generate procedural simulation curves based on hair clumps for full artistic control across grooming and simulation. Adjust growth patterns and apply attributes to individual hair strands in real-time.
Generate and manage hundreds and thousands of single hair strands for any hair or fur type that also responds to environmental physics. Grooming tools include scissors, brushes, and blowdryers, as well as tools for bending, clumping, and frizzing.
Produce fast, lifelike simulations of character and cloth movement for stylized or realistic characters and creatures.
Based on the technology behind the Enemies demo, this package includes facial animation and skin attachment systems, as well as shaders and rendering for skin, eyes, hair, and teeth.
Author, import, simulate, and render strand-based hair in Unity with an integrated solution.
Spend more time in the creative flow with a complete toolchain for 3D creation, simulation, and rendering – for any size of project. Discover the latest artistry tools for environments, character, virtual production, and compositing.