Manual installs
Component installers
Release
Release notes
+Fixes
- (none) - Android: Fixed a Vulkan error when trying to use anisotropic filtering on Mali GPUs.
- (918785) - Android: Fixed an issue where spot and point lights were too bright on low-end devices.
- (922553) - Android: Fixed a development build crash on Android 4.2.2 with VideoCore GPU.
- (893779) - Animation: AnimatorState's WriteDefaults is working properly on very specific setups.
- (918033) - Animation: Fixed a crash in Animator Editor window when closing Unity.
- (921121) - Animation: Fixed an issue where the Animation events would not trigger if animation had less than two frames.
- (916893) - GI: Fixed an issue where Auto mode overwrites Lightmap indices with wrong values when additively loading scenes.
- (none) - GI: Progressive Lightmapper: Fixed an issue where auto-mode did not detect when changing material values for alpha cutoff.
- (none) - GI: Progressive Lightmapper: Fixed an issue where alpha cutoff was not properly converting values.
- (none) - Graphics: Fixed OpenGL debug labels when using OpenGL ES.
- (903807) - Graphics: Fixed an occasional glitch when rendering lines/trails.
- (911935) - iOS: Fixed auto-rotation on ReplayKit.
- (912594) - iOS: Rewrote the internal clock system and replaced it with a system that takes into account the time when the device is asleep. Also, the startup time is now calculated more accurately.
- (912675) - Linux: Use default player icon when none is provided.
- (912675) - Linux : Associate provided icon with player window.
- (none) - Multiplayer: Fixed an issue whereby reliable messages exchanging had been staled after couple of hours.
- (900928) - Particles: Detect when a new mesh is selected in the Shape Module, and update the Scene View preview accordingly.
- (914333) - Particles: Fixed an issue where bounding boxes were too small on some systems, causing culling problems.
- (899881) - Particles: Ensure trails are properly initialized when particles are being manipulated via script.
- (912719) - Scripting: Fixed scripting exception being logged as Info instead of Error.
- (920085) - Scripting: Fixed a crash when invoking LINQ expressions in Editor.
- (927884) - Services: Fixed an issue where Performance Reporting symbol upload tool could crash.
- (904449) - WebGL: Fixed Corrupted Sprites on MS Edge.
- (857023) - XR: Added missing Editor icons for world anchor, spatial mapping, touch input, and audio spatialization components.
Revision: 35c1064e76f5
Changeset
+Changeset: 35c1064e76f5
Third Party Notices
Release notes
+Fixes
- (none) - Android: Fixed a Vulkan error when trying to use anisotropic filtering on Mali GPUs.
- (918785) - Android: Fixed an issue where spot and point lights were too bright on low-end devices.
- (922553) - Android: Fixed a development build crash on Android 4.2.2 with VideoCore GPU.
- (893779) - Animation: AnimatorState's WriteDefaults is working properly on very specific setups.
- (918033) - Animation: Fixed a crash in Animator Editor window when closing Unity.
- (921121) - Animation: Fixed an issue where the Animation events would not trigger if animation had less than two frames.
- (916893) - GI: Fixed an issue where Auto mode overwrites Lightmap indices with wrong values when additively loading scenes.
- (none) - GI: Progressive Lightmapper: Fixed an issue where auto-mode did not detect when changing material values for alpha cutoff.
- (none) - GI: Progressive Lightmapper: Fixed an issue where alpha cutoff was not properly converting values.
- (none) - Graphics: Fixed OpenGL debug labels when using OpenGL ES.
- (903807) - Graphics: Fixed an occasional glitch when rendering lines/trails.
- (911935) - iOS: Fixed auto-rotation on ReplayKit.
- (912594) - iOS: Rewrote the internal clock system and replaced it with a system that takes into account the time when the device is asleep. Also, the startup time is now calculated more accurately.
- (912675) - Linux: Use default player icon when none is provided.
- (912675) - Linux : Associate provided icon with player window.
- (none) - Multiplayer: Fixed an issue whereby reliable messages exchanging had been staled after couple of hours.
- (900928) - Particles: Detect when a new mesh is selected in the Shape Module, and update the Scene View preview accordingly.
- (914333) - Particles: Fixed an issue where bounding boxes were too small on some systems, causing culling problems.
- (899881) - Particles: Ensure trails are properly initialized when particles are being manipulated via script.
- (912719) - Scripting: Fixed scripting exception being logged as Info instead of Error.
- (920085) - Scripting: Fixed a crash when invoking LINQ expressions in Editor.
- (927884) - Services: Fixed an issue where Performance Reporting symbol upload tool could crash.
- (904449) - WebGL: Fixed Corrupted Sprites on MS Edge.
- (857023) - XR: Added missing Editor icons for world anchor, spatial mapping, touch input, and audio spatialization components.
Revision: 35c1064e76f5

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