Unity 5.4.3 Patch 3

Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.


  • (825170) - Android: Fixed a pause-resume incorrect behaviour in certain circumstances.
  • (845646) - Android: Input.backButtonLeavesApp = true now exits gracefully.
  • (824462) - Android: The platform setting for Android plugins now defaults to "Android" instead of "Any Platform".
  • (668043, 837519) - Asset Pipeline: Fixed an issue where asset and timestamp maps could get out of sync.
  • (853619) - Build Pipeline: VR Splash Screen texture will no longer be included when building a project for a non-VR platform.
  • (791434) - Core: Fixed hangs in the job system when running on certain platforms with a low number of cores e.g. older Windows Phones, UWP dual core machines.
  • (842708) - Editor: Fixed case of WebViews appearing blank in Editor main window on MacOS 10.12.1 (Sierra).
  • (846989) - Graphics: Fixed a crash during shutdown when using the DX9 graphics API.
  • (840897) - Graphics: Fixed a problem with objects not rendering after resolution changes or entering/exiting fullscreen when using DX9 graphics API.
  • (836815) - Graphics: Fixed case of Lighting preview windows not rendering correctly on Macs with retina displays.
  • (830217) - Graphics: Fixed crashes when using Compute Buffers from scripts which get garbage collected. Added a user warning to show if a Compute Buffer has not been released manually by the user.
  • (820587) - Lighting: Fixed a problem with reflection probes updating during runtime even when "Refresh Mode" was set to "Via Scripting".
  • (834235) - Lighting: Fixed crash when building lighting on specific projects and scenes.
  • (840641) - Lighting: Fixed lighting variation from lightprobes caused by the rendering order of objects and the "Light Probes" property on the objects.
  • (842783) - Physics: Ensure that 2D effector targets are limited to dynamic bodies only and do not allow the consideration of kinematic body types (performance improvement only).
  • (836589 - Profiler: Fixed issue where taking detailed memory snapshot did not work in some circumstances.
  • (825418) - Shaders: Automatically upgrade any shaders using unity_SpecCube1, to fix unity_SpecCube1 related shader compile errors after a project upgrade.
  • (825408) - Shaders: Fixed crash when compiling very complex surface shaders. Optimised the memory usage during surface shader compilation.
  • (844355) - Shaders: Fixed a shader compiler crash for shaders which had extra "}" tokens in them.
  • (840181) - Substance: Fixed case of emission shader parameter not being properly set on import when emission global illumination is set to realtime.
  • (829162) - Substance: Fixed issue where ProceduralTexture inspector preview would sometimes show invalid size and format.
  • (818122) - UI: Fixed crash when deleting objects.
  • (840177) - Substance: Fixed case of SubstanceArchive inspector unselecting ProceduralMaterials after being renamed.
  • (842999) - Substance: Fixed crash when loading a substance with corrupted data.
  • (821319, 837935) - UI: Fixed cases where UI elements didn't render immediately and sometimes not at all after reparenting elements.
  • (819300) - UI: Fixed jittery movement when scrolling ScrollRect.
  • (850018) - UnityWebRequest: Fixed issue where escaped characters in URL would get unescaped.
  • (826626) - UnityWebRequest: Fixed case of incorrect Content-Type request header for multipart form data in POST requests.
  • (851921) - UnityWebRequest: Fixed case of POST requests not working with empty data.
  • (657131) - VCS: Fixed null reference exception after resolving an asset (e.g. prefab) whilst the asset is selected and displaying in the inspector.
  • (845179) - VR: Fixed crash when checking for Stereo VR Device during build.
  • (824508) - VR: Fixed a memory leak when using a canvas and VRFocus is lost.

Revision: 3592d3a1f914


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