Unity 5.4.1 Patch 4
Released:
Install this version with Unity Hub
Additional downloads
Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.Windows (X86-64)
Windows (X86-64)
Unity Editor Windows (X86-64)
Component Installers
macOS (X86-64)
Release Notes
Improvements
- Asset Database: Added a new API for getting asset information without loading asset into memory.
- Graphics: Updated tooltip test for "Box Projection", "Box Offset" & "Box Size".
- Lighting: Renamed popup menu item from "Default scene parameter" to "Scene Default Parameters".
- Substance: Improved substance assets processing when switching platforms, upgrading a project and building.
- tvOS: Added "Require Extended Game Controller" option to player settings.
Fixes
- (819905) - Animation: The Animation preview will correctly display a preview animation when a model is dragged to the preview area.
- (832271) - Audio: Fixed memory leak when quickly loading and unloading lots of audio assets.
- (834100, 833996) - Canvas: Fixed a regression introduced in 5.4.0p4 where non-native fullscreen player appeared darker when Canvas was present, in Linear color space.
- (814282) - Graphics: Fixed the issue of projectors rendering twice if transparent objects are in the scene.
- (827364) - Graphics: Fixed a rare deadlock that can happen when graphics jobs are enabled.
- (815783) - IL2CPP: Allow now Monitor.TryEnter to correctly obtain a previously taken lock that has been released, which did not work in some cases.
- (826624) - IL2CPP: Correct the stack state handling during code conversion for some box opcodes.
- (834376) - IL2CPP: Removed an unnecessary assert when GC.Collect(1) is called. The call will still have no impact though.
- (none) - IOS: Fixed an iOS 10 warning for improper use of runloop.
- (830528) - IOS: Fixed the Remote notification detection code.
- (830273) - Metal: Fixed grab pass combined with image effects appears darker.
- (818563) - Metal: Fixed an issue whereby view was not scaling properly when using Screen.SetResolution in fullscreen mode.
- (822217) - Substance: Fixed an asset import crash.
- (820301) - Substance: Fixed a crash when switching build platform.
- (820162) - UAP: Fixed an incorrect language being returned when system language was Spanish(Argentina).
- (832104) - UAP: Fixed the issue of incorrect resolution being reported when the composition scale changed and the game window was minimized.
- (818294) - UI: Fixed the Canvas related crash when some elements are being deleted.
Revision: 139dac7766f0
Changeset:
139dac7766f0