Unity 2022.2.0 Beta 14

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Known Issues in 2022.2.0b14

  • 2D: [com.unity.2d.animation] Fixed an issue where undo the addition of a Sprite Skin component would crash the editor. (DANB-201)
    Fixed in 2022.2.0b15.

  • AI: Colliders set as trigger are excluded from NavMesh generation (UUM-10109)
    Fixed in 2022.2.0b15.

  • Asset - Database: Folder name is truncated when dot is used in the name (UUM-7046)

  • Asset Import: Fixed issue where textures are not generated when Naming option in Import Settings of an FBX file is changed to "From Model's Material" (UUM-3640)
    First seen in 2022.2.0a16.
    Fixed in 2022.2.0b15.

  • Asset Importers: Editor hangs when importing certain .fbx files (UUM-15346)

  • Editor: Enabling shader keyword pre-filtering so that build process does not have to enumerate through full shader variant space. This fixes the issue of URP builds even with warm shader cache taking really long time. This fix does not reduce the time spent on actually compiling shaders. (UUM-3711)
    Fixed in 2022.2.0b15.

  • Editor: Fix crash using unexpected ShaderGraph in VFX output (UUM-13532)
    First seen in 2022.2.0b7.
    Fixed in 2022.2.0b15.

  • Editor: Fix cursor-lock causes all input not working in editor (UUM-17514)
    First seen in 2022.2.0b11.
    Fixed in 2022.2.0b15.

  • Editor: Fix Unity Event callback list calculating its height incorrectly (UUM-8350)
    First seen in 2022.2.0a18.
    Fixed in 2022.2.0b15.

  • Editor: Fixed crash of profiler opened in standalone process (UUM-16838)
    First seen in 2022.2.0b10.
    Fixed in 2022.2.0b15.

  • Editor: Fixed scene view tools engaging too eagerly when bound to mouse buttons. (UUM-16835)
    First seen in 2022.2.0b10.
    Fixed in 2022.2.0b15.

  • Graphics: Fixed BatchRendererGroup performance issues with many draw commands (UUM-16378)
    First seen in 2022.2.0b11.
    Fixed in 2022.2.0b15.

  • Metal: [iOS]Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro (UUM-5944)

  • Particles: Ensure GetTriggerParticles always returns the correct results. (UUM-14581)
    Fixed in 2022.2.0b15.

  • Scene Management: Editor unselects elements when entering and then exiting the Play Mode (UUM-16018)

  • Scene Management: Undoing prefab instancing leaves ghost objects in scene that throw ArgumentNullExceptions and crash editor when dragged to project view (UUM-16824)

  • Scene Management: [Undo] Additional GameObjects and a Console error after Undoing and Redoing a Paste As Child (UUM-9278)

  • Scripting: Fixed an issue where IL Post Processing would fail when some web proxy settings are defined on the user machine (UUM-17730)
    First seen in 2022.2.0b12.
    Fixed in 2022.2.0b15.

  • Serialization: Fix performance regression reading yaml objects containing large number of SerializeReference instances which were created prior to 2021.2. (UUM-15130)
    Fixed in 2022.2.0b15.

  • Serialization: Fix regression where if a mesh was used in VFX and included in an AssetBundle there could be indeterminism in its streaming info offset field. (UUM-12721)
    Fixed in 2022.2.0b15.

  • Shader System: "Assertion failed on expression: 'm_BuffersToBind[shaderType][bind].buffer == NULL'" is thrown when entering the play mode (UUM-17421)

  • ShaderGraph: [Shader Graph] Shader instance property gets added to CBUFFER, which causes GPU instancing with instanced properties to not work (UUM-10963)

  • Shadows/Lights: Lightmap baking fails when URP Template content is put into a subscene (UUM-15675)

  • Shortcut Management: Scene window stuck in orbit after context menu click from Hierarchy (UUM-6908)

  • UI Toolkit Controls: Editor gets stuck when scrolling through the Reoredable List (UUM-17067)

  • Universal RP: Shader compilation time is higher in 2021.3 than in 2020.3 (UUM-17405)

  • VFX Graph: Exceptions about SystemNames were raised when leaving play mode if a new system had been added without saving (UUM-529)
    First seen in 2022.2.0a13.
    Fixed in 2022.2.0b15.

  • VFX Graph: Use Mesh Buffer API to avoid allocations in the SDF Baker (UUM-2285)
    Fixed in 2022.2.0b15.

  • Video: Fixed a bug where video playback would cause severe CPU utilization. (UUM-13294)
    First seen in 2022.2.0b7.
    Fixed in 2022.2.0b15.

New 2022.2.0b14 Entries since 2022.2.0b13


  • 2D: Updated 2D URP Template for 2022.2 to match with latest URP version.

  • Editor: Console messages logged from Burst code now have clickable stacktraces. (UUM-10143)
    First seen in 2022.2.0a18.

  • Scripting: Always inline the Mathf Sign() script API function.


  • XR: Added warning if stereo projection matrices are accessed before they have been set.


  • 2D: Fixed Sprite Editor causing error when editing sprites in playmode. (UUM-12181)
    First seen in 2022.2.0b8.

  • Android: Fixed infinite loop when requesting for runtime permission that is automatically rejected by the OS. (UUM-15923)
    First seen in 2022.2.0b9.

  • Asset Pipeline: Fixed regression where Vulkan initialization hook was not being registered prior to the engine graphic's being initialized. (UUM-9675)
    First seen in 2023.1.0a4.

  • Audio: Fixed audio mixer groups not visible from the packages. (UUM-369)

  • Editor: Fixed a memory issue where an object could be accessed after it has been freed. (UUM-12903)
    First seen in 2022.2.0b5.

  • Editor: Fixed an issue with missing data for Ray Tracing and Compute events in Frame Debugger. (UUM-16663)
    First seen in 2022.2.0b12.

  • Editor: Fixed exception incorrectly reporting object already in pool when equal instances of classes implementing IEquatable<T> are released to ObjectPool. (UUM-8083)

  • Editor: Fixed gizmo rendering of a selected area in a Hexagonal Grid with a non-zero Z position. (UUM-11308)

  • Editor: Fixed scripted importer registration errors, when changing platform. (UUM-14062)

  • Editor: Fixed shader graph's preview window when using deferred rendering in URP. (UUM-11582)
    First seen in 2022.2.0b11.

  • Editor: Fixed the 'texture scheduled for reimport during Refresh Loop' error when importing SpeedTree assets with color textures. (UUM-9835)
    First seen in 2022.2.0a13.

  • GI: Added proper clamping of Lightmap Streaming Priority in Player Settings window. (UUM-10016)

  • GI: Fixed an issue where Enlighten RTGI schedules material updates indefinitely when animating the emission color of an emissive mesh renderer. (UUM-10037)

  • Graphics: Fixed a crash in BatchRendererGroup that would sometimes happen when assets are loaded or unloaded.

  • Graphics: Fixed clearing issues on Vulkan XR. (UUM-729)
    First seen in 2022.2.0a13.

  • Graphics: Fixed for depth submission crash when no MSAA is enabled (Quest 2). (UUM-13249)
    First seen in 2022.2.0b6.

  • Graphics: Fixed issue in which editor would get stuck when importing corrupted FBX models. (UUM-3981)

  • Graphics: Fixed ShadowMaps resolving AA when not necessary. (UUM-13371)
    First seen in 2022.2.0b6.

  • Graphics: Fixed sporadic editor crash caused by render surface copy when using Vulkan. (UUM-1895)
    First seen in 2022.2.0a13.

  • HDRP: Fixed a number of outdated reference to "HDRP Default Settings" in the UI. (UUM-11494)

  • HDRP: Fixed ambient probe for volumetric clouds.

  • HDRP: Fixed black dots when clouds rendered in local mode. (UUM-11651)

  • HDRP: Fixed decal material validation after saving. (UUM-12750)

  • HDRP: Fixed embedding the config package when it's not a direct dependency. (UUM-8012)

  • HDRP: Fixed graphics issues with sky and fog in game view when filtering objects in the hierarchy. (UUM-11952)

  • HDRP: Fixed Layer List is not duplicated when duplicating a LayeredLit Material. (UUM-11123)

  • HDRP: Fixed missing limitation in path tracing documentation regarding Local Volumetric Fog. (UUM-13354)
    First seen in 2023.1.0a8.

  • HDRP: Fixed performance when volumetric fog is disabled. (UUM-14318)
    First seen in 2023.1.0a9.

  • HDRP: Fixed scene depth node not working in the Decal ShaderGraph material type. (UUM-8237)
    First seen in 2023.1.0a3.

  • HDRP: Fixed the ray tracing reflection denoiser being partially broken. (UUM-10443)
    First seen in 2023.1.0a1.

  • HDRP: Fixed unlit pixels contributing to screen space effects. (UUM-7911)

  • HDRP: Fixed unnecessary loss of precision when all post processing are disabled. (UUM-13277)

  • HDRP: Improved the motion and receiver rejection tooltips for RTGI and RTAO. (UUM-13152)

  • HDRP: Removed unwanted RTAO effect on indirect specular lighting. (UUM-8772)

  • IL2CPP: Fixed possible memory corrupt/crash when calling into shared generic code. (UUM-14924)
    First seen in 2022.2.0b4.

  • IL2CPP: Fixed syntax error: ')' " when "Faster (smaller) builds" is selected on function pointer call with a return type but no parameters. (UUM-14778)

  • IL2CPP: Implemented the Assembly.Location property. (UUM-15152)
    First seen in 2022.2.0b8.

  • IL2CPP: Removed boxing for more cases of comparisons to null in value type generic instances. (UUM-10787)
    First seen in 2022.2.0b3.

  • Linux: Fixed "ExternalProcess::OnExitedMainThread" logged in the Console window when closing Profiler (Standalone Process) window. (UUM-5888)

  • macOS: Fixed new InputSystem mouse position not being updated after resolution change. (UUM-10519)

  • Mono: Fixed a crash when mixed callstack debugging was enabled on non-Windows platforms. (UUM-16791)

  • N/A (internal): Added filter to exclude test namespace from the API doc. (UUM-10855)
    First seen in 2022.2.0b3.

  • Package Manager: Fixed an issue where .unitypackage dependencies exported from an older editor were not updated when importing in a newer editor. (UUM-15081)

  • Scene/Game View: Fixed for tool context button showing incorrect context icons. (UUM-16237)
    First seen in 2022.2.0b4.

  • Scripting: Fixed upgrading project with missing MonoScripts coming from uncompatible Plugin. (UUM-15154)
    First seen in 2022.2.0b7.

  • Scripting: Removed the ability to disable Roslyn Analyzers, since a lot of functionality relies on Source Generators having run. (UUM-11374)
    First seen in 2022.2.0b3.

  • SRP Core: Fixed dropdowns for multiple editors. (UUM-4377)
    First seen in 2022.2.0a16.

  • SRP Core: Fixed global probe volumes not fitting to all objects. (UUM-11254)
    First seen in 2022.2.0b10.

  • SRP Core: Fixed shadow cascade editor so the snatches now appear and the gradient appearance is improved. (UUM-12585)

  • SRP Core: Fixed the behaviour preventing the bake to restart if probe volumes are changed while a bake has started. (UUM-11881)
    First seen in 2022.2.0b10.

  • UI: Fixed missing tooltip for "Screen Weight Distance" in Screen Space Refraction override. (UUM-12116)

  • UI Toolkit: Fixed UI Toolkit Debugger's context menu overrides the context menus of other windows. (UUM-8798)
    First seen in 2022.2.0b1.

  • Universal RP: Fixed soft shadow filtering quality when using large empty shadow atlas. Use allocated atlas size instead of requested size. (UUM-10520)

  • WebGL: Added fallback configuration for company name, product name and product version to ensure the web cache is always enabled. (UUM-3944)

  • WebGL: Fixed brotli compressed webgl builds on Mac/Linux editors. (UUM-1145)
    First seen in 2023.1.0a6.

  • Windows: Removed "Unity playback engine" text from the property sheets for Windows player executable. (UUM-15330)

New 2022.2.0b14 Package Changes since 2022.2.0b13

Packages updated

Pre-release packages added


Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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