Unity 2021.2.0 Beta 3

Released:
Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.

Known Issues in 2021.2.0b3

  • 2D: 2D Animations crash when entering Play Mode (1338523)

  • AI: Crash with ComputeTileMeshJob when generating Navmesh (1329346)

  • Asset Importers: [MacOS] Second Unity instance in Activity Monitor is "not responding” after importing (1331736)

  • Audio: Crash on AudioMixer_CUSTOM_FindSnapshot when passing null as an argument to FindSnapshot() (1341752)

  • Audio: Error is thrown when Audio Clip is selected in the Project Browser (1345239)

  • Editor: Fixed an issue where input events are not always captured by the game view when target frame rate is set. (1331894)
    First seen in 2021.2.0a2.
    Fixed in 2021.2.0b4.

  • GI: Fixed an issue where lightmap references would be lost when entering playmode after the scene is saved. (1339841)
    First seen in 2021.2.0.
    Fixed in 2021.2.0b4.

  • Global Illumination: Crash while sculpting Terrain and Baking Lightmaps (1266511)

  • Graphics - Analysis Tools: (Frame Debugger) Clear events constantly appear and disappear (1341163)

  • HD RP: HDRP Template fills the Console with "Shader error...couldn't open include file" messages after building the project (1342989)

  • IL2CPP: [Mono Upgrade] Il2CPP player fails to start on Windows 7 (1340258)

  • IMGUI: Editor's Toolbar is sometimes replaced by a white bar when opening any Scene (1341951)

  • Input: Touch Input doesn't work in Play Mode when running an Editor on a Touchscreen device (1341159)

  • Linux: Editor crashes at 'GfxFramebufferGLES::SetBackBufferColorDepthSurface' or freezes when creating a new shortcut profile (1334874)

  • MacOS: Non-development macOS Standalone builds with IL2CPP scripting backend have invalid signature, causing them not to run (1348307)

  • Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected (1327408)

  • Mobile: [Android] Build fails when there are 680 or more files in the Streaming Assets folder (1272592)

  • Mobile Graphics: [iOS] Player crashing when connecting external Display via USB-C port (1321153)

  • Packman: User can't easily configure location of both UPM and Asset Store package local cache (1317232)

  • Quality of Life: Crash in SerializedProperty::IsValid when reordering a SerializedProperty list (1320319)

  • Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block (1324978)

  • Scene Management: Recent Scenes break after upgrading project (1338322)

  • Scene/Game View: Editor performance in the Scene View regressed drastically when multi selecting GameObjects (1329140)

  • Scripting: DomainReloadTests performance tests have regressed due to removal of built-in support for Visual Studio as a code editor (1336648)

  • Scripting: Increased Script Assembly reload time (1323490)

  • UI Toolkit: [Shadergraph] "Transform" node no longer appears in searcher when typed (1344825)

  • Video: Video player fails to start playing and null handle errors are thrown when running Unity Editor/Build with specific hardware (1237818)

  • Vulkan: Linux Editor using Vulkan crashes at " GfxDeviceVK::EnsureValidBackbuffer" when showing tooltips for ProBuilder buttons (1335846)

  • WebGL: [iOS] Video is not playing (1288692)

  • WebGL: WebGL fails building on Windows 7 (1340260)

  • Windows: Editor crashes when exiting and keeping a tutorial project (1338299)

New 2021.2.0b3 Entries since 2021.2.0b2

API Changes

  • Graphics: Added: Added class for drawing shadow cascades UnityEditor.Rendering.ShadowCascadeGUI.DrawShadowCascades.

  • Graphics: Added: Added common include file for meta pass functionality. (1211436)

  • Graphics: Added: Added IndentLevelScope (for VolumeComponentEditor child class only) to handle indentation of the field and the checkbox.

  • Graphics: Added: Added OverridablePropertyScope (for VolumeComponentEditor child class only) to handle the Additional Property, the override checkbox and disable display and decorator attributes in one scope.

  • Graphics: Added: Allowing Rendering Layer Names to not collide in UI. Includes a new API RenderPipelineAsset.prefixedRenderingLayerMaskNames to fetch a unique list of rendering layer mask names for UI needs.

  • Graphics: Removed: Removed GraphicsFormatUtility.GetDepthStencilFormat(int) after being public for two alpha releases.

  • HDRP: Added: Added a minimum motion vector length to the motion vector debug view.

  • HDRP: Added: Added a shortcut to HDRP Wizard documentation.

  • HDRP: Added: Added support for reflection probes as a fallback for ray traced reflections. (1338644)

  • HDRP: Added: Added support for Unlit shadow mattes in Path Tracing. (1335487)

  • HDRP: Added: Added support of motion vector buffer in custom postprocess.

  • HDRP: Added: Added tooltips for content inside the Rendering Debugger window.

  • URP: Added: Added Render Settings Converter to the Render Pipeline Converter, this tool creates and assigns URP Assets based off rendering settings of a Builtin project.

  • URP: Added: Two new URP specific scene templates, Basic which has a camera and directional light, then Standard which has the addition of a global volume with basic post effects setup.

Changes

  • HDRP: Changed the Channel Mixer Volume Component UI.Showing all the channels.

  • HDRP: Depth of field at half or quarter resolution is now computed consistently with the full resolution option. (1335687)

  • HDRP: Hair uses GGX LTC for area light specular.

  • HDRP: Moved supportRuntimeDebugDisplay option from HDRPAsset to HDRPGlobalSettings.

  • HDRP: Replaced the context menu by a search window when adding custom pass.

  • HDRP: TAA jitter is disabled while using Frame Debugger now.

  • HDRP: When a ray hits the sky in the ray marching part of mixed ray tracing, it is considered a miss.

  • Package: Added the Code Coverage package to the Engineering feature set.

  • URP: Stripping shader variants per renderer features instead of combined renderer features.

Fixes

  • Asset Import: Unity no longer uploads texture data to the GPU during texture importing, fixing a video memory leak that happens in some long import cases. (1324536)

  • Asset Pipeline: Fixed searching in the object selector would for some searches only show icons even if previews could be shown. (1309396)

  • Audio: Fixed OnAudioFilterRead does not working as expected with respect to the component enable checkbox. (1338710)
    First seen in 2021.2.0.

  • Burst: Fixed Burst's handling of stack-recovery, in the editor, on Apple Silicon hardware. (1345235)

  • Editor: Fixed undo on the Advanced Object Selector using the Search Picker not reverting the object field to its original value. (1336998)

  • Graphics: Fixed alignment in Volume Components.

  • Graphics: Fixed Light Layers with duplicate names being hidden in Light or Renderer component. (1335982)

  • Graphics: Fixed memory leak when changing SRP pipeline settings, and having the player in pause mode.

  • Graphics: Fixed regression where RenderTextureDescriptor.depthBufferBits or RenderTexture.depth could return GraphicsFormat.None when setting the properties to 24 or 32 bit. (1340405)

  • Graphics: Skip wind calculations for Speed Tree 8 when wind vector is zero. (1335487)

  • HDRP: Fixed aliasing artifacts that are related to numerical imprecisions of the light rays in the volumetric clouds. (1340731)

  • HDRP: Fixed an issue where disabled reflection probes were still sent into the the ray tracing light cluster.

  • HDRP: Fixed an issue where enabling GPU Instancing on a ShaderGraph Material would cause compile failures. (1338695)

  • HDRP: Fixed an issue with asymmetric projection matrices and fog / pathtracing. (1330290)

  • HDRP: Fixed an issue with resolution dependence for physically based depth of field.

  • HDRP: Fixed bad feedback loop occuring when auto exposure adaptation time was too small.

  • HDRP: Fixed cases in which object and camera motion vectors would cancel out, but didn't.

  • HDRP: Fixed custom pass volume not executed in scene view because of the volume culling mask.

  • HDRP: Fixed exposure issues with volumetric clouds on planar reflection.

  • HDRP: Fixed HDRP material upgrade failing when there is a texture inside the builtin resources assigned in the material. (1339865)

  • HDRP: Fixed issue with sky settings being ignored when using the recorder and path tracing. (1340507)

  • HDRP: Fixed nullref when enabling fullscreen passthrough in HDRP Camera.

  • HDRP: Fixed object outline flickering with TAA.

  • HDRP: Fixed Pixel Displacement that could be set on tessellation shader while it's not supported.

  • HDRP: Fixed remapping of depth pyramid debug view.

  • HDRP: Fixed sceneview debug mode rendering. (1211436)

  • HDRP: Fixed some resolution aliasing for physically based depth of field. (1340551)

  • HDRP: Fixed tessellation displacement with planar mapping.

  • HDRP: Fixed the shader graph files that was still dirty after the first save. (1342039)

  • HDRP: Fixed the transparent cutoff not working properly in semi-transparent and color shadows. (1340234)

  • HDRP: The HDRP Wizard is only opened when a SRP in use is of type HDRenderPipeline.

  • macOS: Fixed Dedicated Server installation not being detected properly. (1345084)
    First seen in 2021.2.0b1.

  • Profiler: Fixed System.Thread threads tracking and visualization in Timeline view of Profiler Window. (1339407)

  • Shadergraph: Fixed a ShaderGraph issue where a material inspector could contain an extra set of render queue, GPU instancing, and double-sided GI controls.

  • Shadergraph: Fixed GPU instancing support in Shadergraph. (1319655)

  • Shadergraph: Fixed indent level in shader graph target foldout. (1339025)

  • Shadergraph: Fixed ShaderGraph BuiltIn target not having collapsible foldouts in the material inspector. (1339256)

  • Shaders: Fixed a regression in draw call performance after switching to dynamic keyword limits. (1333713)
    First seen in 2021.2.0a16.

  • URP: Fixed ShaderGraph materials to select render queue in the same way as handwritten shader materials by default, but allows for a user override for custom behavior. (1335795)

Changeset:
bb7e34618385

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