Version control for every workflow
Benefits for artists
Create with comfort
Separate workflows, same repo. Work in-Editor (Unity or Unreal) or in Gluon, Plastic’s GUI for artists. Access and edit relevant files and submit your changes easily.
Lock files for peace of mind
No more lost work. Prevent others from working on the same file you’re working on by locking images, animations, simulation data, 3D files, and other file types common in gamedev.
Manage large binary files
Work with any file type. Plastic handles everything from character models to cutscenes with checkin and update speeds 5–8x faster than any other solution, and it’s built to scale.
Work with individual files
Focus on what matters. Create quickly by accessing only the files you need. Plastic’s flexibility means you never need to download the entire code repository.
Unity’s DevOps solutions give you a wide range of functionality while keeping things simple. See something missing from the list? Check out our DevOps roadmap.
Work with only what you need
Artists need to be able to work without worrying about lost progress. Unity version control lets you manage your project files confidently and independently, without relying on programmers.
To ensure you’re working on the most up-to-date files, the system can automatically scan your workspace for changes. Out-of-date files are clearly labeled, so you can be sure you’re always working on the latest version.
Manage files within Unity
If you don’t want to leave the Editor, you can also manage your project files directly in Unity. Both programmers and artists have this capability, ensuring that you’re always working on the most recent version of your codebase or project files.
Image file-specific review
Easily compare two versions of the same graphics file with the built-in image diff tool. It works with a variety of file formats and can show images side-by-side, provide an “onion skin” preview, calculate differences, do a “swipe” and diff the image properties in text format, and more.