What is photogrammetry?
It’s the process of authoring high-quality, reusable and game-ready digital assets using multiple photos of original real-world objects. And it saves you time modeling in 3D-sculpting software.
Read the guide to:
Learn a practical approach
See how to combine Unity with off-the-shelf software, hardware and common camera gear.
Simplify project planning and execution, and reduce risk.
Using a layered shader for photogrammetry assets
We also have a step-by-step guide on how to author layered materials using photogrammetry assets, while taking the constraints of game development into consideration
New in Unity 2018: Scriptable Render Pipeline
The guide covers how to use photogrammetry with the Scriptable Render Pipeline, which is available as a preview in Unity 2018.1 beta
Photogrammetry Workflow Guide
A practical step-by-step guide that shows you how to capture objects and materials from the real world to enhance your Unity projects.
Layered Shader Guide for Photogrammetry
Complete information, including images of real-world objects, on how to use a layered shader to achieve the highest level of photogrammetry quality for your game.
In a photogrammetry workflow, you need to remove natural light from your texture maps (called “de-lighting”) so you can re-light the material properly in any scenario.