Creating images with a rotating surface
Technical artists from Unity Labs created this highly detailed field guide for professional artists, covering the entire process for producing digital assets with photogrammetry.
Rotating surface workflow
This guide shows you how to use a rotating surface to produce photorealistic assets from a composition.


Using a layered shader
This step-by-step guide shows you how to author layered materials using photogrammetry assets while taking the constraints of game development into consideration.
Create stunning foliage with SpeedTree
Capture textures, convert photogrammetry trunks to procedural models, and extend scans with the SpeedTree Mesh Converter.

More resources
Discover how Unity is powering incredible scan-based workflows and visuals, and learn how to apply these in your projects.