Produce high-quality and reusable game-ready digital assets from photos and video with this comprehensive guide.
Unity De-Lighting tool in the photogrammetry workflow
The De-Lighting tool, an experimental feature, removes excess lighting information from textures, allowing artists and developers to prepare captured assets for any lighting condition.
Read the guide to:
Learn a practical approach
See how to combine Unity with off-the-shelf software, hardware and common camera gear.
Simplify project planning and execution, and reduce risk.
Using a layered shader for photogrammetry assets
We also have a step-by-step guide on how to author layered materials using photogrammetry assets, while taking the constraints of game development into consideration
New in Unity 2018: Scriptable Render Pipeline
The guide covers how to use photogrammetry with the Scriptable Render Pipeline, which is available as a preview in Unity 2018.1 beta
Photogrammetry Workflow Guide
A practical step-by-step guide that shows you how to capture objects and materials from the real world to enhance your Unity projects.
Layered Shader Guide for Photogrammetry
Complete information, including images of real-world objects, on how to use a layered shader to achieve the highest level of photogrammetry quality for your game.
In a photogrammetry workflow, you need to remove natural light from your texture maps (called “de-lighting”) so you can re-light the material properly in any scenario.