Unity 5.6.1 Patch 3

Released:
Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.

Improvements

  • Animation: Optimized evaluation of complex blend trees, and blend trees with empty child nodes.

Fixes

  • (915805) - Android: Changed threshold to recognize big cores of ARM big.LITTLE architecture better.
  • (915659) - Build Pipeline: Fixed a crash when building a project containing materials with missing shaders.
  • (883901) - Graphics: Fixed an issue in mesh compression that under the 'right' circumstances would have caused the maximum value in the range to be rounded to the minimum value.
  • (none) - Graphics: Fixed a crash in DrawMeshNow. It will now throw a null reference exception instead of crashing.
  • (898923) - Graphics: Fixed a crash when mesh was removed from meshrenderer on an object with cloth component.
  • (none) - Graphics: Fixed R8 & RG16 texture support for D3D11.
  • (898285) - Graphics: Fixed Texture2D.PackTextures not copying the source texture data correctly in an uncompressed atlas with non-zero padding.
  • (914197) - IL2CPP: Allow now the Guid attribute to be used on generic types.
  • (916365) - Metal: Fixed the issue of not rendering of standard shader with webgl emulator.
  • (910302) - Mono: Corrected a crash in the C# compiler when two or more overloaded operators were used in the same statement.
  • (914470) - Mono: Prevent a crash in a crash in mono_class_from_mono_type when using "new Enum[]{}" array in the script.
  • (914171) - Mono: Prevent an intermittent crash in Unity when the managed debugger is attached.
  • (none) - Multiplayer: Fix for the issue where reliable messages can be dropped in high dropping rate environment.
  • (916515) - Performance Reporting: Fixed an issue where native symbols for iOS builds were not uploaded when building on OSX Sierra.
  • (912024) - Physics: Fixed a crash where contacts for Collider2D were not deleted correctly.
  • (916478) - Physics: Fixed an issue with Raycast not always detecting an EdgeCollider2D when attached to a Rigidbody2D in certain poses.
  • (896253) - VR: Fix for Android not being able to change AA (Anti-Aliasing) settings at runtime.
  • (899030) - VR:Ffix for VR on PC doesn't render if rendertexture format RGB565 is created, crash possible.
  • (916281) - Windows Store: Fixed IL2CPP not being able to build C++ code with VS 2017 Update 2.

Revision: ede8e3f4adbd

Changeset:
ede8e3f4adbd

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