Ziva VFX 2.2.0
Released:
Release Notes
Release Notes 2.2.0
To access prior versions of Ziva VFX, version 2.1 and below, please visit store.zivadynamics.com
Features
- A GPU solver that leverages Nvidia's CUDA computational power is now available. |br| An Nvidia graphics card that is equivalent or newer than Turing Architecture is required. The GPU solver has better performance when the asset is large and complex. For light assets, the GPU solver will be less performant. The GPU solver can be selected on the sec-zSolver node. |br| The Linux installation process has changed. Please refer to sec-linux-installation for more information. If the new instructions are not followed, error message listed in the topic sec-linux-plugin-load-error will show and cause the plugin fail to load.
- Attachment Stretch Visualization is now available. |br| Attachments can now be dynamically colored in the Maya viewport to show how much they are being stretched. This stretch is directly proportional to the force the attachment will apply, so the distribution of forces can be visualized with a user-defined color scheme. This allows for quick identification of areas in the simulation where attachments are under large stress. The stretch range can be controlled via the maxVisualStretch attribute on the sec-zSolver node.
Bug Fixes
- VFXACT-1731 Maya crash when setting zTissue material type to Anisotropic
- VFXACT-705 zCache save command with start frame greater than end frame causes Ziva VFX to hang
ziva-vfx-utils (v2.2.0) updates
- Robust mirror operation is added
- The Maya deformer builder (which supports Blendshape, DeltaMush, Wrap and SKinCluster) is revived.
For the complete list of the ziva-vfx-utils release notes, please visit ziva-vfx-utils Release Notes.