SpeedTree 9.5.0
Released:
Release Notes
SpeedTree Modeler 9.5.0
To access prior versions of SpeedTree Modeler, version 9.0 and below, please visit store.speedtree.com
Features
- Frond sections: Added the ability to identify sections of a Frond mesh and have them bend differently based on procedural properties.
- Projectors: Added a Projector scene object that uses ray casting to scatter details onto selected generators.
- New generator: Added a Base generator for use with Projector scene objects.
- Height maps: Added height map support to Leaf, Batched leaf, and Frond generators.
- Cutout Editor: Added section painting for use with Frond sections.
- Cutout Editor: Added improved painting tools, including brush size, falloff, and opacity margin.
- Cutout Editor: Added improved tessellation functionality, including a new cut mode and an option for edge refinement. These features also improve how masks apply to meshes.
- Open dialog: Added the ability to search by metadata and run more complex searches using search syntax.
- Export dialog: Added the option to Group by Generator to the export dialog.
Improvements
- Launch dialog: Redesigned the launch dialog with shared VFX and games functionality.
- Export dialog: Redesigned the export dialog with shared VFX and games export functionality.
Fixes
- Error messages: Fixed a bug where new assets could cause unfixable "Geometry Force not ready" errors until the file was reloaded.
- Exporting: Fixed an issue with separate mesh handling that resulted in bad UVs in the exported mesh.
- Exporting: Fixed the Flip opacity option in static mesh exports so it’s now working properly.
- Generators: Fixed a crash that happened when converting Leaf mesh generators to Batched leaf generators.
- Generators: Fixed Zone nodes so they no longer rotate 90 degrees when selected in node editing mode.
- Help links: Fixed an issue with in-Modeler Help links so they now go to the correct documentation page.
- Mesh editing: Fixed a crash that happened when using feature vertices.
- Scene cameras: Fixed a bug that caused shadow map errors in letterboxed Scene camera projections.
- Scene cameras: Fixed an issue with FBX camera imports so failed imports are now reported and handled correctly.
- Scene cameras: Fixed material exports from rotated Scene cameras so they now have correct normal maps.
- Wind: Fixed a bug that caused Frond geometry to separate from the parent branch when using the VFX wind mode.
- Wind: Fixed exported files with Games wind so they correctly indicate which wind effects are enabled.