Release Notes Background

Unity 6000.1.16f1

Released on Aug 13, 2025

Manual installs

Component installers

Release

Known Issues in 6000.1.16f1

  • Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)

  • DirectX11: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project (UUM-104855)

  • DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project (UUM-105801)

  • DirectX12: Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project (UUM-105811)

  • DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations (UUM-107390)

  • DirectX12: Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations (UUM-107470)

  • DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)

  • DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations (UUM-104826)

  • DirectX12: Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations (UUM-107766)

  • DirectX12: [AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project (UUM-104715)

  • DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)

  • GPU Resident Drawer: Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project (UUM-108694)

  • Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)

  • Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)

  • Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)

  • Metal: [iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged (UUM-111494)

  • Mono: Crash on mono_domain_jit_foreach when performing various Unity operations (UUM-112001)

  • Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project (UUM-107673)

  • SRP Foundation: Gizmos are not rendering in Game view (UUM-104383)

  • SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)

6000.1.16f1 Release Notes

Features

  • Android: Added app category support - Allows users to retain Android 15 orientation and rotation behavior on Android 16.

Fixes

  • DX12: Fixed a crash when FSR2 from AMDUnityPlugin is toggled on/off. (UUM-100044)

  • Editor: Fixed a bug where terrain with GPU instancing enabled would not render in the Scene view when using one of the debug visualization modes. (UUM-109468)

  • Editor: Fixed BRG raw buffer binding when no metadata. (UUM-110313)

  • Editor: Fixed InspectorTitlebar always showing enabled state when no enabled SerializedProperty was provided. (UUM-112560)

  • Editor: Fixed Water Decals Foam UV. (UUM-111267)

  • Editor: Unity_RendererBounds_Min/max available in URP with BRG, EG or GRD. (UUM-103990)

  • Graphics: Fixed an issue in URP that could cause a GPU hang when lights were clipping far plane. (UUM-112640)

  • Graphics: Fixed GameView not always resetting when VolumeProfile is Reset. (UUM-111415)

  • Graphics: Fixed missing Light theme for Volume inspector icon. (UUM-111418)

  • Graphics: The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window. (UUM-111510)

  • N/A (internal): Fixed instability in Windows Editor Uninstall test script. (UUM-111904)

  • Search: Fixed crash in Search when a domain reload occurs while an index merge operation is in progress. (UUM-112498)

  • uGUI: Fixed Images being ignored by raycast when they were outside of a Masks bounds but had maskable set to false. (UUM-113314)

  • UI Toolkit: Fixed the performance issues when adding a lot of items through AddItem and TryRemoveItem with rebuildTree set to false. (UUM-112202)

  • UI Toolkit: Fixed the UI Builder "Fit Viewport" button so it also includes the selected element. (UUM-112721)

  • Web: Fixed an issue where window events were being registered and handled before the engine fully initialized with WebGPU. (UUM-100658)

Package changes in 6000.1.16f1

Packages updated

Changeset: 67bef3276ff1

Third Party Notices

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