Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.1.15f1
2D: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android (UUM-113215)
Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
DirectX11: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project (UUM-104855)
DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project (UUM-105801)
DirectX12: Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project (UUM-105811)
DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations (UUM-107390)
DirectX12: Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations (UUM-107470)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations (UUM-104826)
DirectX12: Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations (UUM-107766)
DirectX12: [AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project (UUM-104715)
DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)
Metal: [iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged (UUM-111494)
Mono: Crash on mono_domain_jit_foreach when performing various Unity operations (UUM-112001)
Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project (UUM-107673)
SRP Foundation: Gizmos are not rendering in Game view (UUM-104383)
SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
6000.1.15f1 Release Notes
Improvements
2D: Improved performance of instantiation of GameObjects from Tiles. (UUM-110584)
Android: Improved Android symbols documentation, explain better what happens when both executable library has debug sections and a custom symbol file is present. (UUM-112242)
Audio: Improved timing accuracy of AudioRandomContainer.
Editor: Improved performance of RectTransform.GetWorldCorners by removing an unneeded call to the Transform property. (UUM-112591)
Changes
2D: Added a warning to the Tilemap Inspector when the Tilemap is not attached to an enabled Grid. (UUM-110584)
2D: Disabled the instantiation of GameObjects from Tiles when the Tilemap is not attached to an enabled Grid to prevent performance issues from these GameObjects. (UUM-110584)
2D: Reduced recursive limit from 11 to 6 for instantiation of GameObjects from Tiles.
Fixes
2D: Added null check for missing secondary sprite textures. (UUM-111901)
2D: Fixed issue where the material property block of a SpriteRenderer is reset when the SpriteRenderer is updated through an Animation clip. (UUM-111921)
Animation: Added an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops). (UUM-111056)
Asset Bundles: Ensure that the activeBuildTarget is correctly set before build callbacks are initialized. (UUM-109242)
Asset Pipeline: Fixed AssetDatabase.ForceReserializeAssets will not try re-serializing assets that were recently deleted. (UUM-109985)
Asset Pipeline: Silent crash no longer happens when attempting to extract YAML data from binary meta files (meta files should never be in binary format). (UUM-100218)
Audio: Fixed native memory of first loaded AudioClip being reported incorrectly in profiler. (UUM-103201)
Audio: Fixed PlayDelayed/PlayScheduled not working correctly with AudioRandomContainer. (UUM-108008)
Editor: Fixed a crash in the Model Importer when a FBX file has corrupted Blendshape data. (UUM-109143)
Editor: Fixed Awaitables that use main thread affinity logic for continuations so they are not hanging when paused in play mode. (UUM-110950)
Editor: Fixed crash in GameObject::IsActiveIgnoreImplicitPrefab(). (UUM-92622)
Editor: Fixed previous splash screen background/logo from being cleared. (UUM-111658)
Graphics: Fixed crash after disconnecting an external display on Android. (UUM-110456)
Graphics: Fixed crashes when reading Texture2D (sub)assets with a data payload larger than expected. (UUM-101784)
Graphics: Fixed flickering of gpu instanced particle system in linux when using OpenGL. (UUM-100915)
Graphics: Fixed flickering of gpu instanced particle system when using OpenGL. (UUM-98222)
Graphics: URP: Fixed an issue where specific configurations would cause _ProjectionParams.x to become incorrectly negated for some cameras. (UUM-109860)
Input System: Added missing support for normalised or raw scroll wheel values for macOS (OSX). (UUM-90425)
Linux: Fixed Linux runtime window unexpectedly resizes to monitor dimensions when calling "Screen.SetResolution" function with hardcoded resolution matching current display's width or height. (UUM-107466)
macOS: Create an universal .dSYM in build folder when building Intel+Silicon build. (UUM-112044)
Particles: Fixed crash in trail geometry job. (UUM-103773)
Profiler: Fixed serialization system memory attribution to MonoScript and global caches. (UUM-110303)
Scripting: Fixed ObjectPool clear timing in no domain reload environment. (UUM-111093)
uGUI: Disabled culling of empty Rects in the Editor to avoid false positives in the Scene View. (UUM-100206)
UI Toolkit: Fixed all UnityEvent listeners that are inherited class members are unassigned. (UUM-111210)
UI Toolkit: Fixed an issue where a null value of type object would not be convertible to any other type. (UUM-112074)
UI Toolkit: Fixed the IndexOutOfRangeException when redoing elements that came after the styled visual element in the UI Builder. (UUM-109157)
UI Toolkit: Fixed UIBuilder Selector and Hierarchy view items being selectable using Touch and Pen devices. (UUM-105026)
UI Toolkit: Prevent the ScrollView from scrolling when the scrollbar is visible and the content does not overflow. (UUM-111723)
UI Toolkit: The UI Builder now allows for wider selection of elements in the canvas. (UUM-74631)
Video: Fixed freezing video playback on Galaxy S25 and similar Android devices. (UUM-111599)
VisionOS: Fixed crash when using WebCamTexture in visionOS builds.
Web: Fixed a bug caused by the use of a deprecated windows utility. (UUM-104979)
WebGL: Fixed an issue where resizing the WebGL canvas would cause flickering. (UUM-30810)
Package changes in 6000.1.15f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.1.15f1
2D: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android (UUM-113215)
Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
DirectX11: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project (UUM-104855)
DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project (UUM-105801)
DirectX12: Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project (UUM-105811)
DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations (UUM-107390)
DirectX12: Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations (UUM-107470)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations (UUM-104826)
DirectX12: Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations (UUM-107766)
DirectX12: [AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project (UUM-104715)
DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)
Metal: [iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged (UUM-111494)
Mono: Crash on mono_domain_jit_foreach when performing various Unity operations (UUM-112001)
Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project (UUM-107673)
SRP Foundation: Gizmos are not rendering in Game view (UUM-104383)
SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
6000.1.15f1 Release Notes
Improvements
2D: Improved performance of instantiation of GameObjects from Tiles. (UUM-110584)
Android: Improved Android symbols documentation, explain better what happens when both executable library has debug sections and a custom symbol file is present. (UUM-112242)
Audio: Improved timing accuracy of AudioRandomContainer.
Editor: Improved performance of RectTransform.GetWorldCorners by removing an unneeded call to the Transform property. (UUM-112591)
Changes
2D: Added a warning to the Tilemap Inspector when the Tilemap is not attached to an enabled Grid. (UUM-110584)
2D: Disabled the instantiation of GameObjects from Tiles when the Tilemap is not attached to an enabled Grid to prevent performance issues from these GameObjects. (UUM-110584)
2D: Reduced recursive limit from 11 to 6 for instantiation of GameObjects from Tiles.
Fixes
2D: Added null check for missing secondary sprite textures. (UUM-111901)
2D: Fixed issue where the material property block of a SpriteRenderer is reset when the SpriteRenderer is updated through an Animation clip. (UUM-111921)
Animation: Added an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops). (UUM-111056)
Asset Bundles: Ensure that the activeBuildTarget is correctly set before build callbacks are initialized. (UUM-109242)
Asset Pipeline: Fixed AssetDatabase.ForceReserializeAssets will not try re-serializing assets that were recently deleted. (UUM-109985)
Asset Pipeline: Silent crash no longer happens when attempting to extract YAML data from binary meta files (meta files should never be in binary format). (UUM-100218)
Audio: Fixed native memory of first loaded AudioClip being reported incorrectly in profiler. (UUM-103201)
Audio: Fixed PlayDelayed/PlayScheduled not working correctly with AudioRandomContainer. (UUM-108008)
Editor: Fixed a crash in the Model Importer when a FBX file has corrupted Blendshape data. (UUM-109143)
Editor: Fixed Awaitables that use main thread affinity logic for continuations so they are not hanging when paused in play mode. (UUM-110950)
Editor: Fixed crash in GameObject::IsActiveIgnoreImplicitPrefab(). (UUM-92622)
Editor: Fixed previous splash screen background/logo from being cleared. (UUM-111658)
Graphics: Fixed crash after disconnecting an external display on Android. (UUM-110456)
Graphics: Fixed crashes when reading Texture2D (sub)assets with a data payload larger than expected. (UUM-101784)
Graphics: Fixed flickering of gpu instanced particle system in linux when using OpenGL. (UUM-100915)
Graphics: Fixed flickering of gpu instanced particle system when using OpenGL. (UUM-98222)
Graphics: URP: Fixed an issue where specific configurations would cause _ProjectionParams.x to become incorrectly negated for some cameras. (UUM-109860)
Input System: Added missing support for normalised or raw scroll wheel values for macOS (OSX). (UUM-90425)
Linux: Fixed Linux runtime window unexpectedly resizes to monitor dimensions when calling "Screen.SetResolution" function with hardcoded resolution matching current display's width or height. (UUM-107466)
macOS: Create an universal .dSYM in build folder when building Intel+Silicon build. (UUM-112044)
Particles: Fixed crash in trail geometry job. (UUM-103773)
Profiler: Fixed serialization system memory attribution to MonoScript and global caches. (UUM-110303)
Scripting: Fixed ObjectPool clear timing in no domain reload environment. (UUM-111093)
uGUI: Disabled culling of empty Rects in the Editor to avoid false positives in the Scene View. (UUM-100206)
UI Toolkit: Fixed all UnityEvent listeners that are inherited class members are unassigned. (UUM-111210)
UI Toolkit: Fixed an issue where a null value of type object would not be convertible to any other type. (UUM-112074)
UI Toolkit: Fixed the IndexOutOfRangeException when redoing elements that came after the styled visual element in the UI Builder. (UUM-109157)
UI Toolkit: Fixed UIBuilder Selector and Hierarchy view items being selectable using Touch and Pen devices. (UUM-105026)
UI Toolkit: Prevent the ScrollView from scrolling when the scrollbar is visible and the content does not overflow. (UUM-111723)
UI Toolkit: The UI Builder now allows for wider selection of elements in the canvas. (UUM-74631)
Video: Fixed freezing video playback on Galaxy S25 and similar Android devices. (UUM-111599)
VisionOS: Fixed crash when using WebCamTexture in visionOS builds.
Web: Fixed a bug caused by the use of a deprecated windows utility. (UUM-104979)
WebGL: Fixed an issue where resizing the WebGL canvas would cause flickering. (UUM-30810)
Package changes in 6000.1.15f1
Packages updated

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