Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.0.19f1
3D Physics: Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused (UUM-79618)
Android: Error in onPixelCopyFinished after updrading to Unity 6 (UUM-79451)
DirectX12: Crash on BufferD3D12::BeginWrite when enabling water exclusion in the Underwater sample scene (UUM-77863)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
Editor Platform: [Linux] Crash on 'PPtr
::operator RuntimeAnimatorController*() const' when saving a new animation file (UUM-79812) Graphics Optimization Systems: Shader errors in DXC when building an empty URP project for Windows platform on a MacOS machine (UUM-78665)
Hybrid Renderer: [Linux] Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when adding "PerObjectData.ReflectionProbes" (UUM-79332)
Lighting: Block compression leads to lightbaking artifacts in HDRP (UUM-74735)
PhysX Integration: OnTriggerStay is called indefinitely after first time it is triggered when there is no GameObject inside the trigger (UUM-78460)
SRP Core: [URP 3D Sample] Light rendering artifacts visible in Universal 3D Sample Template. It seems to be that Shader Graphs/Screen_Graph is causing the issue. Disabling objects with this material will no longer reproduce light artifacts.
[UUM-78796] <https://issuetracker.unity3d.com/issues/light-rendering-artifacts-visible-in-universal-3d-sample-template>SRP Templates: Buffer count exceeding default GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS Shader Warnings are thrown after switching platform to Linux/Linux Server when using Universal 3D Template (UUM-76186)
SRP Workflow: Missing dependencies in Universal RP package when installing Unity Editor offline (UUM-79004)
Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016)
6000.0.19f1 Release Notes
Fixes
2D: Added depth write/test controls to sprite targets in shadergraph. (UUM-78999)
2D: Fixed an issue where Grid Transform Tools can be selected for Tiles that had Lock Transform set. (UUM-79201)
2D: Fixed case where ShaderGraph sprite is replaced by a blue box when using ShaderGraph Material. (UUM-77050)
Android: Fixed an issue with building Addressables content when an empty folder is added to the addressable group. (UUM-77003)
Editor: Fixed a crash in shader variant prefiltering when renderpipeline asset had a broken reference. (UUM-76152)
Editor: Fixed an issue in the Project browser where the top toolbar would not display correctly when the Escape key was pressed on macOS. (UUM-61582)
Editor: Fixed an issue where the loading fallback shader threw an error when first starting the editor in GRD-enabled projects. (UUM-74172)
Editor: Fixed crash when a Material Variant was missing its ancestor. (UUM-77741)
Editor: Removed material variant creation when any material selected. (UUM-78852)
GI: Made baking independent of color space and added test coverage. (GFXFEAT-829)
Graphics: Fixed a crash when trying to clear depth targets under special circumstances. (UUM-78063)
Graphics: Fixed an issue where the Editor crashed when context.DrawShadows(...) had an invalid light index. (UUM-78922)
HDRP: Fixed an issue so light intensity now correctly increases when 'Lux at Distance' increases and vice versa. (UUM-78394)
HDRP: Fixed an issue to push the correct cascade shadow matrix for each cascade. (UUM-72086)
HDRP: Fixed depth of field blocky artifacts when using a high blur radius. (UUM-74986)
HDRP: Fixed some depth of field jittering with objects in the near field and TAA enabled. (UUM-77173)
HDRP: PBR depth of field now has a bokeh shape that corresponds better to the aperture settings of the camera. (UUM-77172)
Physics: Fixed an issue where filtering data would not be properly propagated to a WheelCollider from its Rigidbody. (UUM-78024)
SRP Core: Added stencil flag to read-only depth logic in NRP compiler to avoid unintentional usage of depth read and stencil write states on some APIs. (UUM-79183)
SRP Core: Fixed potential data corruption due to incorrect native render pass store action in NRP compiler. (UUM-79181)
Undo System: Delayed undo diff calculations on Canvases within PrefabStage. (UUM-76366)
URP: Fixed some shader warnings in builds. (UUM-78471)
VFX Graph: Fixed corrupted graph when a custom type was missing. (UUM-69716)
VFX Graph: Fixed node search expand/collapse button, which could be blurry, depending on screen DPI setting. (UUM-75291)
WebGL: [WebGPU] Fixed webcam texture resolution scaling.
Package changes in 6000.0.19f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.0.19f1
3D Physics: Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused (UUM-79618)
Android: Error in onPixelCopyFinished after updrading to Unity 6 (UUM-79451)
DirectX12: Crash on BufferD3D12::BeginWrite when enabling water exclusion in the Underwater sample scene (UUM-77863)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
Editor Platform: [Linux] Crash on 'PPtr
::operator RuntimeAnimatorController*() const' when saving a new animation file (UUM-79812) Graphics Optimization Systems: Shader errors in DXC when building an empty URP project for Windows platform on a MacOS machine (UUM-78665)
Hybrid Renderer: [Linux] Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when adding "PerObjectData.ReflectionProbes" (UUM-79332)
Lighting: Block compression leads to lightbaking artifacts in HDRP (UUM-74735)
PhysX Integration: OnTriggerStay is called indefinitely after first time it is triggered when there is no GameObject inside the trigger (UUM-78460)
SRP Core: [URP 3D Sample] Light rendering artifacts visible in Universal 3D Sample Template. It seems to be that Shader Graphs/Screen_Graph is causing the issue. Disabling objects with this material will no longer reproduce light artifacts.
[UUM-78796] <https://issuetracker.unity3d.com/issues/light-rendering-artifacts-visible-in-universal-3d-sample-template>SRP Templates: Buffer count exceeding default GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS Shader Warnings are thrown after switching platform to Linux/Linux Server when using Universal 3D Template (UUM-76186)
SRP Workflow: Missing dependencies in Universal RP package when installing Unity Editor offline (UUM-79004)
Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016)
6000.0.19f1 Release Notes
Fixes
2D: Added depth write/test controls to sprite targets in shadergraph. (UUM-78999)
2D: Fixed an issue where Grid Transform Tools can be selected for Tiles that had Lock Transform set. (UUM-79201)
2D: Fixed case where ShaderGraph sprite is replaced by a blue box when using ShaderGraph Material. (UUM-77050)
Android: Fixed an issue with building Addressables content when an empty folder is added to the addressable group. (UUM-77003)
Editor: Fixed a crash in shader variant prefiltering when renderpipeline asset had a broken reference. (UUM-76152)
Editor: Fixed an issue in the Project browser where the top toolbar would not display correctly when the Escape key was pressed on macOS. (UUM-61582)
Editor: Fixed an issue where the loading fallback shader threw an error when first starting the editor in GRD-enabled projects. (UUM-74172)
Editor: Fixed crash when a Material Variant was missing its ancestor. (UUM-77741)
Editor: Removed material variant creation when any material selected. (UUM-78852)
GI: Made baking independent of color space and added test coverage. (GFXFEAT-829)
Graphics: Fixed a crash when trying to clear depth targets under special circumstances. (UUM-78063)
Graphics: Fixed an issue where the Editor crashed when context.DrawShadows(...) had an invalid light index. (UUM-78922)
HDRP: Fixed an issue so light intensity now correctly increases when 'Lux at Distance' increases and vice versa. (UUM-78394)
HDRP: Fixed an issue to push the correct cascade shadow matrix for each cascade. (UUM-72086)
HDRP: Fixed depth of field blocky artifacts when using a high blur radius. (UUM-74986)
HDRP: Fixed some depth of field jittering with objects in the near field and TAA enabled. (UUM-77173)
HDRP: PBR depth of field now has a bokeh shape that corresponds better to the aperture settings of the camera. (UUM-77172)
Physics: Fixed an issue where filtering data would not be properly propagated to a WheelCollider from its Rigidbody. (UUM-78024)
SRP Core: Added stencil flag to read-only depth logic in NRP compiler to avoid unintentional usage of depth read and stencil write states on some APIs. (UUM-79183)
SRP Core: Fixed potential data corruption due to incorrect native render pass store action in NRP compiler. (UUM-79181)
Undo System: Delayed undo diff calculations on Canvases within PrefabStage. (UUM-76366)
URP: Fixed some shader warnings in builds. (UUM-78471)
VFX Graph: Fixed corrupted graph when a custom type was missing. (UUM-69716)
VFX Graph: Fixed node search expand/collapse button, which could be blurry, depending on screen DPI setting. (UUM-75291)
WebGL: [WebGPU] Fixed webcam texture resolution scaling.
Package changes in 6000.0.19f1
Packages updated

Find the Unity version that’s compatible with your existing projects, or that provides you with specific features unavailable in newer versions.
