Release Notes Background

Unity 6000.0.19f1

Released on Sep 12, 2024

Manual installs

Component installers

Release

Known Issues in 6000.0.19f1

  • 3D Physics: Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused (UUM-79618)

  • Android: Error in onPixelCopyFinished after updrading to Unity 6 (UUM-79451)

  • DirectX12: Crash on BufferD3D12::BeginWrite when enabling water exclusion in the Underwater sample scene (UUM-77863)

  • DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)

  • Editor Platform: [Linux] Crash on 'PPtr::operator RuntimeAnimatorController*() const' when saving a new animation file (UUM-79812)

  • Graphics Optimization Systems: Shader errors in DXC when building an empty URP project for Windows platform on a MacOS machine (UUM-78665)

  • Hybrid Renderer: [Linux] Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when adding "PerObjectData.ReflectionProbes" (UUM-79332)

  • Lighting: Block compression leads to lightbaking artifacts in HDRP (UUM-74735)

  • PhysX Integration: OnTriggerStay is called indefinitely after first time it is triggered when there is no GameObject inside the trigger (UUM-78460)

  • SRP Core: [URP 3D Sample] Light rendering artifacts visible in Universal 3D Sample Template. It seems to be that Shader Graphs/Screen_Graph is causing the issue. Disabling objects with this material will no longer reproduce light artifacts.
    [UUM-78796] <https://issuetracker.unity3d.com/issues/light-rendering-artifacts-visible-in-universal-3d-sample-template&gt;

  • SRP Templates: Buffer count exceeding default GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS Shader Warnings are thrown after switching platform to Linux/Linux Server when using Universal 3D Template (UUM-76186)

  • SRP Workflow: Missing dependencies in Universal RP package when installing Unity Editor offline (UUM-79004)

  • Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016)

6000.0.19f1 Release Notes

Fixes

  • 2D: Added depth write/test controls to sprite targets in shadergraph. (UUM-78999)

  • 2D: Fixed an issue where Grid Transform Tools can be selected for Tiles that had Lock Transform set. (UUM-79201)

  • 2D: Fixed case where ShaderGraph sprite is replaced by a blue box when using ShaderGraph Material. (UUM-77050)

  • Android: Fixed an issue with building Addressables content when an empty folder is added to the addressable group. (UUM-77003)

  • Editor: Fixed a crash in shader variant prefiltering when renderpipeline asset had a broken reference. (UUM-76152)

  • Editor: Fixed an issue in the Project browser where the top toolbar would not display correctly when the Escape key was pressed on macOS. (UUM-61582)

  • Editor: Fixed an issue where the loading fallback shader threw an error when first starting the editor in GRD-enabled projects. (UUM-74172)

  • Editor: Fixed crash when a Material Variant was missing its ancestor. (UUM-77741)

  • Editor: Removed material variant creation when any material selected. (UUM-78852)

  • GI: Made baking independent of color space and added test coverage. (GFXFEAT-829)

  • Graphics: Fixed a crash when trying to clear depth targets under special circumstances. (UUM-78063)

  • Graphics: Fixed an issue where the Editor crashed when context.DrawShadows(...) had an invalid light index. (UUM-78922)

  • HDRP: Fixed an issue so light intensity now correctly increases when 'Lux at Distance' increases and vice versa. (UUM-78394)

  • HDRP: Fixed an issue to push the correct cascade shadow matrix for each cascade. (UUM-72086)

  • HDRP: Fixed depth of field blocky artifacts when using a high blur radius. (UUM-74986)

  • HDRP: Fixed some depth of field jittering with objects in the near field and TAA enabled. (UUM-77173)

  • HDRP: PBR depth of field now has a bokeh shape that corresponds better to the aperture settings of the camera. (UUM-77172)

  • Physics: Fixed an issue where filtering data would not be properly propagated to a WheelCollider from its Rigidbody. (UUM-78024)

  • SRP Core: Added stencil flag to read-only depth logic in NRP compiler to avoid unintentional usage of depth read and stencil write states on some APIs. (UUM-79183)

  • SRP Core: Fixed potential data corruption due to incorrect native render pass store action in NRP compiler. (UUM-79181)

  • Undo System: Delayed undo diff calculations on Canvases within PrefabStage. (UUM-76366)

  • URP: Fixed some shader warnings in builds. (UUM-78471)

  • VFX Graph: Fixed corrupted graph when a custom type was missing. (UUM-69716)

  • VFX Graph: Fixed node search expand/collapse button, which could be blurry, depending on screen DPI setting. (UUM-75291)

  • WebGL: [WebGPU] Fixed webcam texture resolution scaling.

Package changes in 6000.0.19f1

Packages updated

Changeset: 302b264628f9

Third Party Notices

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