Manual installs
Operating systems
-Component installers
Windows
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 2022.3.55f1
Audio Authoring: Audio Source clip is not audible when exceeding a high number of active Audio Sources (UUM-91256)
DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API (UUM-86354)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
DirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected (UUM-86917)
Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
Packman: [windows only] Switching Project when importing complete project does not import all assets and project opens incomplete (UUM-88051)
uGUI: TMP Input Field is moving Text and Caret UI positions for each new line when 'Auto Size' and 'Multi Line Newline' are used (UUM-89963)
Vulkan: Crash on vkNegotiateLoaderLayerInterfaceVersion when rendering a specific particle system with an Emission Rate over Time of 35 or more using Vulkan (UUM-91203)
Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 (UUM-68080)
2022.3.55f1 Release Notes
Features
Version Control: Added an menu entry to 'Open in Unity Cloud' showing the repository in the Unity Dashboard.
Version Control: Added copy path & history context menu actions in all menus where they apply.
Version Control: Added diff and merge settings in Project Settings -> Version Control -> Unity Version Control Settings.
Version Control: Added file conflict & dir conflict context menu actions to the merge view.
Version Control: Added merge options dialog to the merge view.
Version Control: Added the ability to merge a branch or a changeset, using a new context menu actions.
API Changes
- Build Pipeline: Added: BuildReport.GetLastestReport and BuildReport.SummarizeErrors made public and documented.
Changes
Version Control: Automatically add UnityDirMonSyncFile rule for existing ignore.conf to avoid triggering unnecessary finding changes operation.
Version Control: Improved the "search" edit box so it can resize when there is not enough space in the toolbar.
Version Control: Optimized incoming changes to only reload the Package Manager when needed (Gluon/partial workspace only for now).
Version Control: Optimized switching operations to only triggers the Package Manager to reinstall packages when needed.
Version Control: Removed from the public documentation all internal APIs that were previously visible by mistake.
Version Control: Removed support for migrating old Collaborate workspaces to Unity Version Control.
Version Control: Replaced the "D" DevOps icon by the branching icon used in the Hub.
Version Control: Replaced the logo of Unity in the Sign in to Unity VCS window.
Version Control: Updated the minimum supported version to Unity 2021.3.0f1.
XR: Updated xr.sdk.openxr package version to 1.13.2.
Fixes
2D: FIx Unnecessary scripting call in Sprite Renderer - SpriteRenderer.InvokeSpriteChanged. (UUM-83203)
2D: Fixed a sorting issue when a lower sorted mesh in a chunk are unable to fit in lower sorted Tile due to vertex or index limit, but are able to fit in a future higher sorted Tile. (UUM-86981)
2D: Fixed clear flags when post processing is used. (UUM-83351)
2D: Fixed performance regression with Tilemap.SetTile. (UUM-85203)
Android: Added support for 16kb page sizes.
Android: Fixed Android 15 keyboard Edit Field overlapping into cutoff area. (UUM-77367)
Android: Fixed issue where user installed certificates directly to an Android device wouldn't show up in the trusted_ca list. (UUM-73839)
Android: Updated BundleTool to version 1.17.2. (UUM-90609)
Asset Import: Fixed crash when reading from corrupted binary artifact. (UUM-83891)
Asset Pipeline: Handle corrupted library crash to allow the users to open their project. (UUM-14959)
Documentation: Updated ScriptableObject and ScriptableSingleton documentation. (UUM-84568)
DX12: Fixed a crash that can happen when opening a project when ray tracing effects are enabled in HDRP. (UUM-87329)
Editor: Error messages in dialogs are no longer cut off when using high DPI monitors on MS Windows. (UUM-87585)
Editor: Fixed a perf issue with the Linux editor when using high ulimit file descriptor counts. (UUM-85386)
Editor: Fixed an error that caused terrain layer map corruption and console errors when painting with a global mipmap limit set. (UUM-55985)
Editor: Fixed an issue where horizontal scrolling would not work when using a trackpad gesture. (UUM-84867)
Editor: Fixed an issue where shortcuts would not work on macOS after completing a rename operation. (UUM-56765)
Editor: Fixed Context Menu not updating in the Shortcuts manager when resolving a Binding Conflict. (UUM-84760)
Editor: Fixed issues with world space canvases rendered in offscreen cameras when in play mode and with a user defined application target frame rate. These could display flickering with transparent canvas UI components or ghosting for moving components. (UUM-86486)
Editor: Fixed some settings Asset icons that were missing in the selection window. (UUM-83464)
Editor: Fixed the issue where licensing modals was printing an error message in Editor console:
"Layout update is struggling to process current layout". (UUM-86833)Editor: Fixed the popup field handling the pointer-up event when the label was clicked. (UUM-87579)
Editor: Fixed UI Toolkit Debugger to have minimum width split panes. (UUM-87428)
Editor: Updated 7-Zip to 24.09.
Graphics: Fixed gpu frametime scope for dx11. (UUM-70012)
Graphics: Made BlitTexture(RenderTargetIdentifier) be affected by PostProcessing. (UUM-85970)
HDRP: Added clamp to HairAngleWorld to prevent nan from FastASin. (UUM-72279)
HDRP: Fixed an issue where cascade shadows and distance shadowmask were not blended properly. (UUM-78038)
IL2CPP: Fixed case where IL2CPP can allocate more memory than needed. (UUM-83219)
iOS: Fixed plugin framework folders showing up red in exported iOS Xcode project. (UUM-84687)
Linux: Fixed Input.mouseScrollDelta which could be inconsistent depending on the framerate. (UUM-88049)
Mono: Fixed some corner case issues with math operations. (UUM-85488)
Package Manager: Switch project when importing a full project asset package is fixed for mac users. (UUM-87430)
Particles: Artefacts while displaying gizmo. (UUM-55691)
Physics 2D: When disabling a Collider2D, ensure that contacts are not destroyed before they are reported if "Callbacks On Disable" is active. (UUM-89955)
Profiler: Fixed Unity report invalid value for TSLA (Temp) allocators in memory snapshot.
Scripting: Fixed early player loop overrides being reset to default when initialization is fully done. (UUM-57619)
Scripting: Fixed EditorApplication.isFocused returning false in playmode. (UUM-83091)
Scripting: Fixed RuntimeInitializeOnLoad invoking the wrong method overload. (UUM-53659)
Scripting: Fixed RuntimeIntializaOnLoad invoking attribute marked accessor methods in Editor.
Scripting: Fixed Update being called after the script is disabled in Start. (UUM-72366)
Serialization: Crash on ReadAndActivateObjectThreaded when reimporting a missing PSB file prefab. (UUM-59093)
Serialization: Handle hash collisions in the TypeTreeCache. (UUM-85722)
Shadergraph: Fixed Shader warnings in URP ShaderGraph when using the Normal From Texture node. (UUM-90053)
Shadergraph: Fixed/improved identifier collision detection on properties. (UUM-73838)
Shaders: Fixed implicit randomwrite shader requirement for compute shaders. (UUM-85545)
SpeedTree: Fixed an issue where undo was not possible when the branch was rotated. (UUM-82599)
uGUI: Added the missing platform switches for Windows standalone platform. (UUM-78726)
UI Toolkit: Fixed two memory retention issues in the UI Toolkit renderer (entry processor and render device release) and added an API to reset the renderer. (UUM-87216)
Universal RP: Added SS Shadow coord transform to TransformWorldToShadowCoord. (UUM-73947)
URP: Fixed sorting the Reflection Probe by resolution. (UUM-83862)
Version Control: Added a warning message to inform users about mismatching cloud project.
Version Control: Fixed a crash in the create workspace window when unable to resolve a @unity organization.
Version Control: Fixed files getting checked out even though they are in hidden_changes.conf.
Version Control: Fixed incoming changes view that was not kept as selected after resolving some conflicts.
Version Control: Fixed link to invite members in Unity Cloud.
Version Control: Fixed manual login to Cloud that didn't work with an Enterprise installation.
Version Control: Fixed new child branch not created from HEAD after update.
Version Control: Fixed resolve conflicts not informing about lack of UVCS installation.
Version Control: Fixed the Invite users to cloud organization when using an Enterprise installation.
Version Control: Fixed the learn more (here) link that showed the hex color value in Unity 6.
Version Control: Fixed workspace name that was not refreshed after repository manual creation or selection.
Version Control: Removed from the Create Workspace window the Local server that was present with no installation of UVCS.
Version Control: Replaced hardcoded urls pointing to plasticscm.com.
Video: Video contains artifacts when played in the Video Preview section in the Inspector Window. (UUM-83600)
VisionOS: Fixed plugin framework folders showing up red in exported VisionOS Xcode project. (UUM-84687)
WebGL: Fixed black screen render for some Android devices when Splash screen is disabled and Linear color is used. (UUM-77046)
Package changes in 2022.3.55f1
Packages updated
Packages added
Changeset
+Third Party Notices
Release notes
+Known Issues in 2022.3.55f1
Audio Authoring: Audio Source clip is not audible when exceeding a high number of active Audio Sources (UUM-91256)
DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API (UUM-86354)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
DirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected (UUM-86917)
Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
Packman: [windows only] Switching Project when importing complete project does not import all assets and project opens incomplete (UUM-88051)
uGUI: TMP Input Field is moving Text and Caret UI positions for each new line when 'Auto Size' and 'Multi Line Newline' are used (UUM-89963)
Vulkan: Crash on vkNegotiateLoaderLayerInterfaceVersion when rendering a specific particle system with an Emission Rate over Time of 35 or more using Vulkan (UUM-91203)
Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 (UUM-68080)
2022.3.55f1 Release Notes
Features
Version Control: Added an menu entry to 'Open in Unity Cloud' showing the repository in the Unity Dashboard.
Version Control: Added copy path & history context menu actions in all menus where they apply.
Version Control: Added diff and merge settings in Project Settings -> Version Control -> Unity Version Control Settings.
Version Control: Added file conflict & dir conflict context menu actions to the merge view.
Version Control: Added merge options dialog to the merge view.
Version Control: Added the ability to merge a branch or a changeset, using a new context menu actions.
API Changes
- Build Pipeline: Added: BuildReport.GetLastestReport and BuildReport.SummarizeErrors made public and documented.
Changes
Version Control: Automatically add UnityDirMonSyncFile rule for existing ignore.conf to avoid triggering unnecessary finding changes operation.
Version Control: Improved the "search" edit box so it can resize when there is not enough space in the toolbar.
Version Control: Optimized incoming changes to only reload the Package Manager when needed (Gluon/partial workspace only for now).
Version Control: Optimized switching operations to only triggers the Package Manager to reinstall packages when needed.
Version Control: Removed from the public documentation all internal APIs that were previously visible by mistake.
Version Control: Removed support for migrating old Collaborate workspaces to Unity Version Control.
Version Control: Replaced the "D" DevOps icon by the branching icon used in the Hub.
Version Control: Replaced the logo of Unity in the Sign in to Unity VCS window.
Version Control: Updated the minimum supported version to Unity 2021.3.0f1.
XR: Updated xr.sdk.openxr package version to 1.13.2.
Fixes
2D: FIx Unnecessary scripting call in Sprite Renderer - SpriteRenderer.InvokeSpriteChanged. (UUM-83203)
2D: Fixed a sorting issue when a lower sorted mesh in a chunk are unable to fit in lower sorted Tile due to vertex or index limit, but are able to fit in a future higher sorted Tile. (UUM-86981)
2D: Fixed clear flags when post processing is used. (UUM-83351)
2D: Fixed performance regression with Tilemap.SetTile. (UUM-85203)
Android: Added support for 16kb page sizes.
Android: Fixed Android 15 keyboard Edit Field overlapping into cutoff area. (UUM-77367)
Android: Fixed issue where user installed certificates directly to an Android device wouldn't show up in the trusted_ca list. (UUM-73839)
Android: Updated BundleTool to version 1.17.2. (UUM-90609)
Asset Import: Fixed crash when reading from corrupted binary artifact. (UUM-83891)
Asset Pipeline: Handle corrupted library crash to allow the users to open their project. (UUM-14959)
Documentation: Updated ScriptableObject and ScriptableSingleton documentation. (UUM-84568)
DX12: Fixed a crash that can happen when opening a project when ray tracing effects are enabled in HDRP. (UUM-87329)
Editor: Error messages in dialogs are no longer cut off when using high DPI monitors on MS Windows. (UUM-87585)
Editor: Fixed a perf issue with the Linux editor when using high ulimit file descriptor counts. (UUM-85386)
Editor: Fixed an error that caused terrain layer map corruption and console errors when painting with a global mipmap limit set. (UUM-55985)
Editor: Fixed an issue where horizontal scrolling would not work when using a trackpad gesture. (UUM-84867)
Editor: Fixed an issue where shortcuts would not work on macOS after completing a rename operation. (UUM-56765)
Editor: Fixed Context Menu not updating in the Shortcuts manager when resolving a Binding Conflict. (UUM-84760)
Editor: Fixed issues with world space canvases rendered in offscreen cameras when in play mode and with a user defined application target frame rate. These could display flickering with transparent canvas UI components or ghosting for moving components. (UUM-86486)
Editor: Fixed some settings Asset icons that were missing in the selection window. (UUM-83464)
Editor: Fixed the issue where licensing modals was printing an error message in Editor console:
"Layout update is struggling to process current layout". (UUM-86833)Editor: Fixed the popup field handling the pointer-up event when the label was clicked. (UUM-87579)
Editor: Fixed UI Toolkit Debugger to have minimum width split panes. (UUM-87428)
Editor: Updated 7-Zip to 24.09.
Graphics: Fixed gpu frametime scope for dx11. (UUM-70012)
Graphics: Made BlitTexture(RenderTargetIdentifier) be affected by PostProcessing. (UUM-85970)
HDRP: Added clamp to HairAngleWorld to prevent nan from FastASin. (UUM-72279)
HDRP: Fixed an issue where cascade shadows and distance shadowmask were not blended properly. (UUM-78038)
IL2CPP: Fixed case where IL2CPP can allocate more memory than needed. (UUM-83219)
iOS: Fixed plugin framework folders showing up red in exported iOS Xcode project. (UUM-84687)
Linux: Fixed Input.mouseScrollDelta which could be inconsistent depending on the framerate. (UUM-88049)
Mono: Fixed some corner case issues with math operations. (UUM-85488)
Package Manager: Switch project when importing a full project asset package is fixed for mac users. (UUM-87430)
Particles: Artefacts while displaying gizmo. (UUM-55691)
Physics 2D: When disabling a Collider2D, ensure that contacts are not destroyed before they are reported if "Callbacks On Disable" is active. (UUM-89955)
Profiler: Fixed Unity report invalid value for TSLA (Temp) allocators in memory snapshot.
Scripting: Fixed early player loop overrides being reset to default when initialization is fully done. (UUM-57619)
Scripting: Fixed EditorApplication.isFocused returning false in playmode. (UUM-83091)
Scripting: Fixed RuntimeInitializeOnLoad invoking the wrong method overload. (UUM-53659)
Scripting: Fixed RuntimeIntializaOnLoad invoking attribute marked accessor methods in Editor.
Scripting: Fixed Update being called after the script is disabled in Start. (UUM-72366)
Serialization: Crash on ReadAndActivateObjectThreaded when reimporting a missing PSB file prefab. (UUM-59093)
Serialization: Handle hash collisions in the TypeTreeCache. (UUM-85722)
Shadergraph: Fixed Shader warnings in URP ShaderGraph when using the Normal From Texture node. (UUM-90053)
Shadergraph: Fixed/improved identifier collision detection on properties. (UUM-73838)
Shaders: Fixed implicit randomwrite shader requirement for compute shaders. (UUM-85545)
SpeedTree: Fixed an issue where undo was not possible when the branch was rotated. (UUM-82599)
uGUI: Added the missing platform switches for Windows standalone platform. (UUM-78726)
UI Toolkit: Fixed two memory retention issues in the UI Toolkit renderer (entry processor and render device release) and added an API to reset the renderer. (UUM-87216)
Universal RP: Added SS Shadow coord transform to TransformWorldToShadowCoord. (UUM-73947)
URP: Fixed sorting the Reflection Probe by resolution. (UUM-83862)
Version Control: Added a warning message to inform users about mismatching cloud project.
Version Control: Fixed a crash in the create workspace window when unable to resolve a @unity organization.
Version Control: Fixed files getting checked out even though they are in hidden_changes.conf.
Version Control: Fixed incoming changes view that was not kept as selected after resolving some conflicts.
Version Control: Fixed link to invite members in Unity Cloud.
Version Control: Fixed manual login to Cloud that didn't work with an Enterprise installation.
Version Control: Fixed new child branch not created from HEAD after update.
Version Control: Fixed resolve conflicts not informing about lack of UVCS installation.
Version Control: Fixed the Invite users to cloud organization when using an Enterprise installation.
Version Control: Fixed the learn more (here) link that showed the hex color value in Unity 6.
Version Control: Fixed workspace name that was not refreshed after repository manual creation or selection.
Version Control: Removed from the Create Workspace window the Local server that was present with no installation of UVCS.
Version Control: Replaced hardcoded urls pointing to plasticscm.com.
Video: Video contains artifacts when played in the Video Preview section in the Inspector Window. (UUM-83600)
VisionOS: Fixed plugin framework folders showing up red in exported VisionOS Xcode project. (UUM-84687)
WebGL: Fixed black screen render for some Android devices when Splash screen is disabled and Linear color is used. (UUM-77046)
Package changes in 2022.3.55f1
Packages updated
Packages added

Find the Unity version that’s compatible with your existing projects, or that provides you with specific features unavailable in newer versions.
