Release Notes Background

Unity 2022.3.53f1

Released on Nov 19, 2024

Manual installs

Component installers

Release

Known Issues in 2022.3.53f1

  • Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)

  • DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API (UUM-86354)

  • DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)

  • DirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected (UUM-86917)

  • Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)

  • Text: Editor hangs when rendering TMP Text Component with Left and Right Margins set in the Extra Settings (UUM-84379)

  • Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 (UUM-68080)

2022.3.53f1 Release Notes

Changes

  • Audio: Updated FSBTool AAC error message, raising minimum file size warning from 1025 to 2049. (UUM-72024)

  • XR: Updated xr.sdk.openxr package version to 1.13.1.

Fixes

  • AI: Links were not generated in places where the NavMesh forms a ramp. (UUM-78145)

  • Android: [BACKPORT] ".getLocale()" has been deprecated, ".getLanguageTag()" is updated replacement.

  • Asset Pipeline: Asset Pipeline: Fixed crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated. (UUM-76934)

  • Build Pipeline: Build Pipeline: Added validation when building from a script to prevent use of incompatible options, such as ScriptDebugging in a non-development build. (UUM-78407)

  • Editor: Disabled SRP batcher on the AssetImportWorker. (UUM-77344)

  • Editor: Editor: Editor: [Internal] Removed Shutdown_DestroysTextures test.

  • Editor: Export window maintains initial selection after selecting different items in the Project Browser. (UUM-82656)

  • Editor: Fixed corrupted Font crashing the editor when opened in FontAssetCreator. (UUM-78705)

  • Editor: Fixed justify-content doesn't align content properly when min-width is used with borders or padding on the parent. (UUM-79828)

  • Editor: Fixed ScalableBufferManager.ResizeBuffers not working with MSAA RTs. (UUM-24634)

  • Editor: Mouse jumping is disabled on Linux when using Wayland. (UUM-82831)

  • Editor: Move the registration of the SceneViewMotion and RectSelection shortcut contexts to the OnEnable method of the Scene view. (UUM-86183)

  • Editor: Tooltip windows now have a title on Linux. (UUM-83763)

  • Editor: [SpeedTree] Trees do not react to wind on playmode start when scene reloading is disabled. (UUM-75875)

  • Entities: Fixed an issue where an exception would be thrown when exiting play mode after closing and opening a sub scene. (UUM-86554)

  • Graphics: Android Vulkan: Add transient usage flag while creating image even if lazily allocated memory is not available on the device. (UUM-71363)

  • HDRP: Fixed an issue where UI images using render textures would not render properly with HDR enabled. (UUM-70119)

  • IL2CPP: Changed Il2CppEagerStaticClassConstructionAttribute to have defined behavior, preventing out of order initialization on nested static constructors. (UUM-84202)

  • IL2CPP: Fixed "DllNotFoundException: Unable to load DLL 'kernel32.dll'" error on Universal Windows Platform when using HttpClient. (UUM-79112)

  • IL2CPP: Removed potential 1000ms delay during shutdown.

  • iOS: Fixed the character limit of the keyboard shown with TouchScreenKeyboard.Open. (UUM-77509)

  • Kernel: Fixed a hang that would occur when accessing transforms immediately after scheduling a transform job with dependencies. (UUM-86782)

  • Mono: Changed to prevent crash for MONO_TYPE_FNPTR cases in mono_field_get_value_object_checked. (UUM-79025)

  • Mono: Fixed exception being thrown due to a race condition within Encoding.GetEncoding. (UUM-82959)

  • Mono: Fixed for a potential read beyond the end of a buffer on MacOS when iterating directories. (UUM-83824)

  • Mono: Fixed rare NullReferenceException during a constrained call on a value type. (UUM-79115)

  • Mono: Prevent a possible out-of-bounds memory write when inlining code with code coverage enabled. (UUM-83778)

  • Package Manager: Fixed the issue where incorrect registry info is shown for packages that do not belong to any registry. (UUM-84168)

  • Particles: Limit the tile count in the Texture Sheet Animation module to 511 to avoid a potential crash scenario. (UUM-75642)

  • Shaders: Fixed a rare crash when saving the tracked shader variants into a variant collection. (UUM-86510)

  • Shaders: Fixed shader compiler crashing when encountering a kernel directive without a provided name. (UUM-85898)

  • TextMeshPro: Fixed issue where tint would affect every emoji until a new sprite tag would be used. (UUM-76467)

  • Universal RP: Fixed an issue where Camera view is not rendered on PowerVR Rogue GE8320 GPU'S if Shadows are enabled in URP Asset and Camera stack contains Overlay Camera's. (UUM-82949)

  • Web: Improved error message in abort handler. (UUM-83890)

  • WebGL: Fixed video playing issue in WebGL when another video is still loading in Firefox. (UUM-79406)

  • Windows: Fixed issue where changing the default icon is not refreshed by Windows Explorer when re-building a project into the same build folder used previously. (UUM-71022)

Package changes in 2022.3.53f1

Packages updated

Changeset: df4e529d20d3

Third Party Notices

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