Manual installs
Operating systems
-Component installers
Windows
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 2022.3.46f1
Addressable Assets: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
Editor Platform: [Linux] Crash on 'PPtr
::operator RuntimeAnimatorController*() const' when saving a new animation file (UUM-79812) Hybrid Renderer: [Linux] Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when adding "PerObjectData.ReflectionProbes" (UUM-79332)
Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)
Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
2022.3.46f1 Release Notes
Fixes
2D: Fixed case where SpriteAtlas serialization is indeterministic. (UUM-78559)
2D: Fixed Crash on VertexUtility::CopyChannel when selecting or using a specific Sprite. (UUM-72866)
Android: Fixed gradle templates from 2021.3 not being upgraded properly. (UUM-76202)
Documentation: Updated "Saving property settings to a Preset" docs. (UUM-15935)
Editor: Fixed an issue where closing a Utility window with the Escape key would not prompt the user about saving or discarding unsaved changes. (UUM-71291)
Editor: Fixed an issue where custom Editors would lose their unsaved changes upon changing selection while the Inspector is locked. (UUM-59102)
Editor: Fixed CursorLock disengaging during PlayMode on Linux when ProgressDialog is displayed. (UUM-76647)
Editor: Fixed editor crash when using deferred rendering on cameras with a target render texture that fails to create, such as due to an unsupported texture format without compatible format fallbacks enabled. Now console errors are output instead. (UUM-71811)
Editor: Fixed scenarios where the "Auto Refresh" editor preference was not respected. (UUM-40547)
Editor: Fixed target framerate capping FPS in the editor game view when Vsync is on to align with the document specification. (UUM-61892)
Editor: Graphics: In Frame Debugger, allow "Levels" and "Channels" UI to be used for backbuffer textures. (UUM-78377)
Editor: Prevents offscreen camera rendering in the Editor player loop when the game view is not updated. (UUM-77044)
Editor: Removed material variant creation when any material selected. (UUM-78852)
Graphics: Fixed an issue where the editor crashed when context.DrawShadows(...) with an invalid light index. (UUM-78922)
Graphics: In Frame Debugger, fix back buffer texture being shown upside down on y-flip platforms. (UUM-78856)
Graphics: LOD Cross-fade was a per-material keyword in BiRP, but a pipeline-wide setting in URP. Therefore, the BiRP to URP upgrader should omit this keyword from the upgraded material. This wasn't the case before, but is now fixed. (UUM-78132)
HDRP: Fixed issue with EndCameraRendering being called before renderContext submission. (UUM-60357)
HDRP: HDRP: SSGI, Ray traced GI, Path traced GI and No-GI now match when using an IBL. (UUM-37732)
Linux: Fixed first touch is ignored when touching on 2D/3D elements in Linux Platform. (UUM-61866)
Profiler: Released com.unity.profiling.systemmetrics.mali@1.0.3 with Windows Arm64 Editor support.
Text: Fixed kerning issues with certain fonts. (UUM-42148)
UI Toolkit: Fixed ListView Element appears out of bounds when multiple Inspectors are used. (UUM-77502)
UI Toolkit: Fixed slider dragger being cancelled when used in a ListView. (UUM-74188)
UI Toolkit: Fixed unnecessary ListView item refresh when changing a serialized property. (UUM-76654)
Universal RP: Fixed shadow-map sampling artifacts present when using the Unlit DrawMode in the SceneView. (UUM-73236)
XR: This might have been caused by initial PR of late latching. Reviewing the previous code it seems it should just be setting the local transform. (UUM-46969)
Package changes in 2022.3.46f1
Packages updated
Packages added
Changeset
+Third Party Notices
Release notes
+Known Issues in 2022.3.46f1
Addressable Assets: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
Editor Platform: [Linux] Crash on 'PPtr
::operator RuntimeAnimatorController*() const' when saving a new animation file (UUM-79812) Hybrid Renderer: [Linux] Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when adding "PerObjectData.ReflectionProbes" (UUM-79332)
Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)
Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
2022.3.46f1 Release Notes
Fixes
2D: Fixed case where SpriteAtlas serialization is indeterministic. (UUM-78559)
2D: Fixed Crash on VertexUtility::CopyChannel when selecting or using a specific Sprite. (UUM-72866)
Android: Fixed gradle templates from 2021.3 not being upgraded properly. (UUM-76202)
Documentation: Updated "Saving property settings to a Preset" docs. (UUM-15935)
Editor: Fixed an issue where closing a Utility window with the Escape key would not prompt the user about saving or discarding unsaved changes. (UUM-71291)
Editor: Fixed an issue where custom Editors would lose their unsaved changes upon changing selection while the Inspector is locked. (UUM-59102)
Editor: Fixed CursorLock disengaging during PlayMode on Linux when ProgressDialog is displayed. (UUM-76647)
Editor: Fixed editor crash when using deferred rendering on cameras with a target render texture that fails to create, such as due to an unsupported texture format without compatible format fallbacks enabled. Now console errors are output instead. (UUM-71811)
Editor: Fixed scenarios where the "Auto Refresh" editor preference was not respected. (UUM-40547)
Editor: Fixed target framerate capping FPS in the editor game view when Vsync is on to align with the document specification. (UUM-61892)
Editor: Graphics: In Frame Debugger, allow "Levels" and "Channels" UI to be used for backbuffer textures. (UUM-78377)
Editor: Prevents offscreen camera rendering in the Editor player loop when the game view is not updated. (UUM-77044)
Editor: Removed material variant creation when any material selected. (UUM-78852)
Graphics: Fixed an issue where the editor crashed when context.DrawShadows(...) with an invalid light index. (UUM-78922)
Graphics: In Frame Debugger, fix back buffer texture being shown upside down on y-flip platforms. (UUM-78856)
Graphics: LOD Cross-fade was a per-material keyword in BiRP, but a pipeline-wide setting in URP. Therefore, the BiRP to URP upgrader should omit this keyword from the upgraded material. This wasn't the case before, but is now fixed. (UUM-78132)
HDRP: Fixed issue with EndCameraRendering being called before renderContext submission. (UUM-60357)
HDRP: HDRP: SSGI, Ray traced GI, Path traced GI and No-GI now match when using an IBL. (UUM-37732)
Linux: Fixed first touch is ignored when touching on 2D/3D elements in Linux Platform. (UUM-61866)
Profiler: Released com.unity.profiling.systemmetrics.mali@1.0.3 with Windows Arm64 Editor support.
Text: Fixed kerning issues with certain fonts. (UUM-42148)
UI Toolkit: Fixed ListView Element appears out of bounds when multiple Inspectors are used. (UUM-77502)
UI Toolkit: Fixed slider dragger being cancelled when used in a ListView. (UUM-74188)
UI Toolkit: Fixed unnecessary ListView item refresh when changing a serialized property. (UUM-76654)
Universal RP: Fixed shadow-map sampling artifacts present when using the Unlit DrawMode in the SceneView. (UUM-73236)
XR: This might have been caused by initial PR of late latching. Reviewing the previous code it seems it should just be setting the local transform. (UUM-46969)
Package changes in 2022.3.46f1
Packages updated
Packages added

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