Manual installs
Component installers
- Android Build Support
- iOS Build Support
- tvOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (Mono)
- Mac Dedicated Server Build Support
- Universal Windows Platform Build Support
- WebGL Build Support
- Windows Build Support (IL2CPP)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (IL2CPP)
- Mac Dedicated Server Build Support
- WebGL Build Support
- Windows Build Support (Mono)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (IL2CPP)
- Mac Dedicated Server Build Support
- WebGL Build Support
- Windows Build Support (Mono)
- Windows Dedicated Server Build Support
- Documentation
Release
Known Issues in 2022.1.11f1
AI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene (UUM-2496)
Linux: [Backport] [Linux] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial (UUM-971)
MacOS: [Mac] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component (UUM-7457)
Scene Management: Scene causes Editor crash when specific Lighting Data Asset is used (UUM-9319)
Scene/Game View: Game View is not displayed after setting language pack in Editor (1420291)
Shader System: Editor crashes when building if calling "ShaderKeyword" methods in "IPreprocessShaders" classes (UUM-2536)
uGUI: Broken mouse pointer input coordinates in GraphicRaycaster for certain window sizes in Build when run in windowed mode (UUM-7893)
Universal RP: Lights appear significantly brighter when using the Simple Lit shader (UUM-7851)
Universal RP: Materials scale incorrectly when changing the render scale in UniversalRenderPipelineAsset (UUM-9865)
Universal RP: [URP] "Attempting to get Camera relative temporary RenderTexture" is thrown when stacking Camera with different renderers (UUM-2383)
2022.1.11f1 Release Notes
Fixes
Android: Fixed crash with Vulkan when putting app into background during startup. (UUM-915)
Graphics: 2D Textures with multiple faces or images now correctly update their hash values when any face/image is changed and not just the first one. (UUM-2506)
Package changes in 2022.1.11f1
Third Party Notices
For more information please see our Open Source Software Licences FAQ on the Unity Support Portal

