Manual installs
Component installers
Release
Known Issues in 2017.4.37f1
Android: 64 bit Build with Physics.Processing runs at a very low FPS (1186295)
Asset Bundles: Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation (827299)
iOS: Apps with UIApplicationExitsOnSuspend in info.plist failing to pass Apple Store validation (1160614)
uGUI: RectTransofrm resets it's coordinates to zero when selecting "Apply" on prefab even if no changes were made (964111)
2017.4.37f1 Release Notes
Fixes
Android: Fixed bug where Input.GetKey returns false when S-Pen is being used on Samsung devices. (1185531)
Editor: Added flag kTypeIsEditorOnly trait to allow items to be pulled into build data depending on the situation. (1190029)
IL2CPP: Fixed Marshal.SizeOf not computing correct values for structs containing structs. (1201175)
iOS: Fixed crash when forcing Upside Down orientation on devices that don't support it. (1192949)
UI: Fixed nested canvases when using multiple display. (1199299)
UI: Fixed sorting when rendering Camera and World space canvases on multiple displays. Screen space UI would cause Z testing to be disabled for any displays that were rendered after that display (1199369)
WebGL: Fixed file access issues when using DownloadHandlerFile on WebGL. (1189549)
Windows: Fixed primary display leaving fullscreen when 2nd display activated. (1207918)
XR: Fixed stereo rendering on Gear VR and Oculus Go. (1209695)
Third Party Notices
For more information please see our Open Source Software Licences FAQ on the Unity Support Portal

