Long Term Support

Unity 2022 LTS provides a stable foundation for projects that are in production or about to ship. Unity 2022.3 LTS release has the same feature set as the 2022.2 Tech Stream release.

We’re committed to supporting 2022 LTS releases with biweekly updates until mid-2024, after which updates will be monthly until mid-2025 (two years after the initial release date). These updates will only cover fixes aimed at improving the stability of the product to enable users to ship their projects.

Unity 2021.3 is now the legacy LTS. It will be updated monthly until it reaches the end of its support cycle in mid-2024.

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LTS Release 2018.2.8f1

Released:

LTS Release 2018.2.8f1

Released:

Fixes

  • (1071483 (1062852)) - Android: Fixed crash when returning null string from Java plugin.
  • (1065609) - Asset Import: Fixed renaming or changing the namespace containing a scripted importer breaking the auto-reimport mechanism.
  • (1073894) - Editor: Fixed an issue where launching Unity via Hub invalidates existing login for direct launchers.
  • (1075850) - Graphics: Fixed main thread stall deleting temporary render targets after calling ConvertTexture() from script.
  • (1076208) - Graphics: Fixed crash in intensive rendering scenes when using legacy graphics jobs.
  • (1061224) - Graphics: Fixed crash in MinMaxAABB::MinMaxAABB when Legacy Deferred Render Path is used.
  • (1033188) - Graphics: Fixed RGBA16 having swapped red/blue channels.
  • (1075574 (1070347)) - Graphics: Fixed issue where Camera FOV cannot be set to a value lower than 1.
  • (1041458) - OSX: Fixed an issue where MacOS player would not go into correct screen mode when Command+F is pressed.
  • (1074390 (1058082)) - Physics: Fixed issue where colliders without physics material don't return correct default material in Physics Settings.
  • (1074389 (1009394)) - Physics: Fixed wrong UV returned in Raycast result when raycasting to a mesh collider that has negative scale.
  • (1074384 (1005564)) - Physics: Fixed issue where transform to CharacterController in OnControllerColliderHit is ignored.
  • (1074376) - Physics: Fixed an issue where some Physics Settings are not reset upon request.
  • (1074374 (1024453)) - Physics: Fixed issue where mass properties are not correctly updated when changing collider scale.
  • (1074373 (1048878)) - Physics: Fixed a crash when user sets a very small size to Terrain data.
  • (1066072 (1059467)) - Physics: Fixed an issue where kinematic bodies may not follow transform change after setting its postion after setting their position or rotation via Transform component.
  • (1074312) - Scene Management: Fixed crash in LightmapSettingsManager.CheckSettingsConsistency when calling UnloadSceneAsync right after a LoadScene(SingleMode).
  • (1052766) - Scene/Game View: Fixed issue where specifying frustum view point would actually use it as base for the near plane.
  • (1073275) - Scripting Upgrade: Fixed hang when disconnecting while reading/writing on a SslStream.
  • (1060892) - Scripting Upgrade: Fixed crash when entering playmode on OSX.
  • (1062208) - Scripting Upgrade: Fixed Android Runtime test instability.
  • (1059122) - Scripting Upgrade: Fixed an issue where UnsafeUtility.GetFieldOffset could return 0 when the type is not initialized.
  • (1065895) - Scripting Upgrade: Fixed crash when DynamicMethod is constructed into non-dynamic image.
  • (1069236) - Scripting Upgrade: Fixed crash when using unmanaged constraint.
  • (966667) - UI: Fixed Chinesse bolded Arial font style looks wide in Editor.
  • (983200) - UI: Fixed spacing between characters is lost and text is stretched with bold font selected when built on certain platforms.

Revision: ae1180820377

LTS Release 2017.4.11f1

Released:

LTS Release 2017.4.11f1

Released:

Improvements

  • XR: Enabled Oculus Asymmetric FOV support.

Fixes

  • (955711) - 2D: Fix Compressed ETC Variant Sprite Atlases become corrupted when changing their scale with target platform set to Android.
  • (953849) - Android: Fixes issue where Android keyboard crashes app when selecting text in Input field on some Sony and Samsung devices.
  • (None) - Animation: Changed default StateMachine node width so that all nodes align vertically.
  • (1066253) - Editor: Fixed an issue where supply a null parameter to UpdateTransformMask would cause Unity to crash while importing/re-importing - an FBX asset.
  • (975732) - Editor: Fix assets are not created from drop down menu if any projectSettings are opened in inspector.
  • (1010840) - Editor: GPU Profiling depends on the real state of graphics jobs and not project settings; '-force-gfx-jobs off' will allow profiling - and profiling in Editor is now possible.
  • (1065223) - IL2CPP: Fixed deadlock on exit when calling back to managed code on a thread that doesn't exit before player shutdown.
  • (1071863 (1027837)) - Input: Fixed mouse event callbacks for multiple camera viewports.
  • (1076353 (1054444)) - Physics: Fixed a crash triggered by changing cook option on a deactivated mesh collider.
  • (1076350 (1025263)) - Physics: Fix a performance regression when using Continuous collision detection on kinematic bodies.
  • (1072966 (825035)) (1043613) - Prefab: Reverting changes on applied prefab - crashes Unity.
  • (1006498 (996666)) - Profiler: Fixed self profiling errors in deep profiling mode.
  • (1073342) - PS4: Billboarding tree rendering now works correctly when using PSVR.
  • (1051378) - UI: Fixed issue where animation would take precedence over layout component positioning.
  • (None) - Version Control: Editor Fix potential crash when calling Provider.GetLatest Jake Turner.
  • (1072548) - Vita: Fixed failure when creating Vita patch packages containing files of 2GB or larger.
  • (1029569) - XR: Fix failure to render Splash Screen when using Oculus.
  • (1067986 (1025433) - XR: Fix Play mode crash when continually running Windows MR in editor.

Revision: 8c6b8ef6d111

LTS Release 2018.2.7f1

Released:

LTS Release 2018.2.7f1

Released:

Fixes

  • (None) Asset Database: Improved performance of AssetDatabase when doing dependency analysis by ensuring that the analysis is run lazily when processing the refresh queue, instead of every time the queue is modified.
  • (1066381) - Deployment Management : Fixed a crash when using sprites with no texture with the splash screen.
  • (None) - Android : Player binary files contain .note.unity section with version and stripping information. This is useful for certain automation tools.
  • (1061635) - Editor : Fixed a bug where control for LayerMask SerializedProperty would change value for all selected objects without user interaction.
  • (None) - Editor : Fixed a potential crash when calling Provider.GetLatest
  • (1048493) - Editor : Fixed slow search in project view and scene/hierarchy views by starting the search only when the user pauses from typing instead of searching after every character typed.
  • (1069263, 1066381) - Graphics : Fixed a crash when using sprites with no texture with the splash screen.
  • (1061004) - Graphics : Fix for crunch compressed texture support in texture mip map streaming.
  • (1065223) - IL2CPP : Fixed deadlock on exit when calling back to managed code on a thread that doesn't exit before player shutdown.
  • (1068426, 1061635) - Inspector functionality : Fixed a bug where control for LayerMask SerializedProperty would change value for all selected objects without user interaction.
  • (1069065) - Timeline : Fixed Drag and Drop of Playable Assets from Project folder onto Timeline tracks.
  • (1041817) - XR : Scenes will no longer be y flipped when running on the HoloLens.

Revision: 4ebd28dd9664

LTS Release 2018.2.6f1

Released:

LTS Release 2018.2.6f1

Released:

Fixes

  • (1070250 (1064071)) - 2D: Fixed an issue where building sprite atlas via batchmode with -no-graphics on the command line would result in point sampled sprites.
  • (1064876 (1063235)) - Asset Import: Fixed FBX model import crash when importing files that contains stereo cameras.
  • (1072565 (1045074)) - Editor: Fixed drag/dropping material preset onto a material not correctly refreshing the material inspector and the material icon.
  • (1072564)- Editor: Fixed PresetManagerEditor not correctly refreshing the list of available presets whenever the list of the manager is changing.
  • (1066405) - IL2CPP: Prevented a memory leak in delegate unsubscription with the new script runtime.
  • (1068657) - IL2CPP: Prevented a crash in il2cpp::os::Image::Initialize when Unity is embedded in another app on iOS.
  • (1045881 (1027704)) (1030311) - iOS: Fixed crash when using Depth Only camera and when using LWSRP.
  • (1042973) - UI: Fixed FieldMouseDragger on labels in ShaderGraph.
  • (1047330) - XR: Windows MR now reports it's inputs properly and no longer spams the console.
  • (None) - XR: XR.InputTracking now only reports XRNodeStates for connected controllers on mobile.

Revision: c591d9a97a0b

LTS Release 2017.4.10f1

Released:

LTS Release 2017.4.10f1

Released:

Improvements

  • Editor: Reduced enter play mode and recompile time by optimizing EditorCompilationInterface.GetTargetAssembly and EditorCompilationInterface.GetTargetAssembliesWithScripts. Has a high impact on projects with lots of scripts and lots of .asmdef files
  • XR: Updated Oculus to version 1.27.1.

Fixes

  • (1035312) - 2D: Fixed sprite not being loaded from Sprite Atlas issue when referenced anywhere in the scene.
  • (1058281) - Android: Fixed crash on 'crnlib::crn_comp::append_chunks' when Packing Sprite atlas.
  • (1046581) - Android: Fixed problem with graphical corruption when screen resolution is changed.
  • (1048647) - Android: Fixed instant apps not being correctly signed.
  • (1041327) - Animation: Fixed crash on race condition when deleting Animation component and MeshRenderer under high stress.
  • (1061418) - Asset Bundles: Fixed an issue where building bundles could cause a hang in the Editor.
  • (943254) - Collab: Fixed a bug where Collab Toolbar would sometimes get stuck after downloading changes that caused conflicts.
  • (1021955) - Editor: Fixed Editor hanging when encountering exceptions or errors in BatchMode.
  • (1048493) - Editor: Search in project and hierarchy/scene now only starts after the user has finished typing.
  • (1030584) - Editor: Fixed crash while packing a huge sprite with sprite atlas when the graphics API is set to D3D11 or D3D12).
  • (997622) - Editor - Other: Fixed detached Editor windows going behind the Editor when clicked outside issue.
  • (1033074) - Global Illumination: Fixed area lights not being correctly sampled from probes in Progressive Lightmapper.
  • (1063738) - Graphics: Fixed a crash on shutdown when using compute shaders.
  • (970038) - Graphics: Improved CPU performance running GLES3 on some Android devices particularly for scenes with large number of draw calls.
  • (1063289) - iOS: Fixed splash screenshowing incorrectly after initially showing correctly on iPhone.
  • (1038876) - Mobile: Fixed GLSL uniform arrays on android 4.* VideoCore and Vivante GPU.
  • (1064232) - Particles: Fixed unnecessary sync of Light Transforms when using the Particle System Lights module.
  • (1005502) - Scripting: Fixed crash when MonoImporter.SetExecutionOrder is called from RuntimeInitializeOnLoadMethod.
  • (None) - Scripting: Fixed random memory corruption and crash usually surfaced during liveness.
  • (987068) - Shuriken: Fixed Timeline Control Track not applying start delay to particles.
  • (1046113) - VR: Updated copy of warning and log message when using Canvas screen space overlay render mode when VR is enabled.
  • (1051206) - Vuforia: Fixed exception being thrown when building iOS project with Vuforia's plugin.
  • (None) - XR: Fixed nullptr returns for XRDevice.GetNativeSDKPointer() when using Oculus.

Revision: f2cce2a5991f

LTS Release 2018.2.5f1

Released:

LTS Release 2018.2.5f1

Released:

Fixes

  • (1052530) - Android: Fixed an issue on Android with the Auto and Never blit types causing a blank scene to be displayed.
  • (1054584) - Build Pipeline: Fixed stripping objects from disabled modules resulting in crashes in generated builds.
  • (1052180) - Build Pipeline: Fixed AssetBundleManifestPath not working when building scenes asset bundles.
  • (1056461) - Editor: Fixed case of "Callback registration failed kMaxCallback" error.
  • (1071436) (1071189) - Editor: Fixed CSharpNamespaceParser backport classname parsing.
  • (None) - Editor: Fixed gui view refresh after resizing views on linux.
  • (None) - Editor: Fixed keyboard inputs on popups and dropdowns within the Editor on Linux.
  • (1030337) - Global Illumination: Fixed Assertion '(srcInfo.GetChannelMask() & copyChannels).
  • (None) - Graphics: Fixed rare deadlock when using Graphics Jobs and uploading textures which require processing i.e. crunch decompression, scaling, padding.
  • (1066405) - IL2CPP: Prevented a memory leak in delegate unsubscription with the new script runtime.
  • (1068657) - IL2CPP: Prevented a crash in il2cpp::os::Image::Initialize when Unity is embedded in another app on iOS.
  • (1047005) - Input: Fixed cursor resuming locked state after ALT+TAB (Command + Alt).
  • (None) - Kernel: Added in-range detection for pens on Windows.
  • (None) - Kernel: Made ProjectWindowUtil.CreateAssetWithContent public again (was accidentally reverted to internal).
  • (None) - Kernel: Removed automatic device reset on focus loss and add support for explicit device reset IOCTL.
  • (None) - Kernel: Fixed HIDs sometimes getting picked up twice on OSX.
  • (None) - Kernel: Fixed various incorrect orientations of scroll and delta Y values.
  • (None) - Kernel: Fixed mouse coordinates in OSX and Windows player.
  • (None) - Kernel: Fixed mouse coordinates not respecting HighDPI in Windows editor.
  • (None) - Kernel: Improved ArchiveStorageHeader::ReadString() performance.
  • (1030576) - Linux: Fixed a race condition in thread creation in Linux.
  • (1049050) - OSX: Fixed not being able to reliably set screen resolution from script on first Update.
  • (1033341) - Particles: Fixed particle jobs running when baking meshes.
  • (1054584) - Particles: Fixed legacy particles module being disabled by default.
  • (1041509) - Physics: Fixed experimental multithreaded 2D physics not solving joints the same as non-threaded 2D physics.
  • (1062155) - Physics: Fixed an issue where trigger events may not be fired if collider/triggers change local scale only.
  • (1064472(1054444)) - Physics: Fixed a crash triggered by changing cook option on a deactivated mesh collider.
  • (1051325) - Timeline: Fixed keyframing in Timeline when OS is set to non-US cultures.
  • (1061507) - XR: OpenVR trackpad axes are reported as 0 on the frame they are pressed.
  • (1066060 (1036422)) - XR: Fixed unneeded.dll created for Audio Spatializer when built for Standalone.
  • (1042946) - XR: Fixed UnityEngine.XR.InputTracking.GetNodeNames returning null when a valid uniqueId is given.

Revision: 3071d1717b71

LTS Release 2018.2.4f1

Released:

LTS Release 2018.2.4f1

Released:

Fixes

  • (1059665) - Android : Fixed stack overflow when decompressing ASTC textures at runtime.
  • (1050715) - Android : ETC texture compressor now preserves color channels when alpha is 0.
  • (1051561) - Android : Disabled 3D RenderTextures when using Vulkan on Adreno 4xx devices.
  • (1048803) - Android : Fixed GPU memory corruption when using Vulkan on Mali devices.
  • (1059717, 1062402) - Animation : Fixed root motion cache so that stale data (NaN) does not propagate in the animation hierarchy.
  • (1062576, 1060971) - Editor : Fixed invalid namespace in documentation for UIElements.
  • (None) - Editor : Fixed launch on linux desktops running wayland.
  • (989834) - Editor : Added short options for unattended mode detection in linux download assistant.
  • (1001151) - Editor : Fixed a crash when removing a toplevel menu item on linux.
  • (1050874) - Editor : Fixed crash when calling GUILayout.Window multiple times in an editor window's OnGUI.
  • (1048553) - Editor : Fixed a crash when imgui events get removed in the same frame that they're used.
  • (1048491) - Editor : Fix for package scripts not showing up in script execution order inspector.
  • (970038) - Graphics : Improved CPU performance running GLES3 on some Android devices particularly for scenes with large number of draw calls.
  • (1052529) - IL2CPP : Improved managed stack traces on Android in some cases.
  • (1063886) - IL2CPP : Now return the proper address list from DNS.GetHostEntry on posix platforms.
  • (1058590) - IL2CPP : Implemented the Socket.IOControl method for the new scripting runtime.
  • (1051253) - iOS : The default Adaptive icon now will only be included if no legacy or round icons are set and if the default icon field is empty.
  • (1038876) - Mobile - Android : Fixed GLSL uniform arrays on android 4.* VideoCore and Vivante GPU.
  • (1054313) - OSX : Fixed a case of Mac Standalone player crashing on launch when the width / height is set to 0 in Preferences.
  • (None) - Package Manager : Missing ProjectVersion.txt file would write error in console during migration
  • (1036736) - Package Manager : "Failed to change file flags" spam in Unity console.
  • (943649) - Particles : Properly handle NaN coming from PhysX due to internal bug.
  • (1028462) - Particles : Cleanup temp memory even when simulation doesn't need advancing.
  • (1032743) - Particles : Fixed a crash when sprite atlas is not included in build.
  • (1003997) - Particles : Fixed an issue that could cause re-selecting a Particle System in the Editor to be very slow in some situations.
  • (1064472,105444) - Physics : Fixed a crash triggered by changing cook option on a deactivated mesh collider.
  • (1049604,1049157) - Profiler : Increased maximum allowed memory usage for profiler in the Editor to 256MB
  • (1025248) - Scripting : Fixed MonoScript default constructor not working correctly.
  • (1056395) - Scripting : Fixed a single quote and trailing whitespaces issues while parsing namespaces in C#.
  • (1062514) - : Scripting : Fixed a random crash during GC thread suspend on OSX.
  • (1062676) - : Scripting : Fixed a crash on exit when domains are created.
  • (1044157) - Scripting Upgrade : Fixed an issue where converting from UTC to local time may have been off by one hour for some timezones.
  • (1066020, 1059730) - UI : Reduced the wobbling in the editor caused by resizing windows.
  • (1025639) - UI : Fixed EndLayout group or Stack empty error after progress dialog is displayed.
  • (1060435) - UnityLinker : Prevent an error in the linker when an unused method is stubbed and that is the only method on the type.
  • (1056212, 1056215) - VersionControl : Editor Made UnityEditor.VersionContro.Asset.isInCurrentProject return true if the asset file exists and is within the current project root.
  • (973778) - Video : Fixed an issue where a specific video was not played when built via command line.
  • (1067985, 1025433) - XR : Fixed Play mode crash when continually running Windows MR in editor.

Revision: cb262d9ddeaf

LTS Release 2018.2.3f1

Released:

LTS Release 2018.2.3f1

Released:

Fixes

  • (1040282) - 2D - Fixed issue where the SpriteAtlas Inspector did not correctly update after calling SpriteAtlasExtensions.SetPlatformSetting.
  • (1037553) - 2D - Fixed issue where changes to the "Max Texture Size" and "Compression" settings in the Sprite Atlas weren't saved properly.
  • (1040280) - 2D - Fixed issue where SpriteAtlas packed Sprites did not render after SetPlatformSettings and PackAtlases.
  • (1046157) - 2D - Fixed issue where Sprite Renderer was rendering from the wrong Sprite Atlas with a duplicate name because of a late binding issue.
  • (1048645, 1041651) - Android - Fixed issue where instant app installs failed with the internal build system, because there was no APK Signature Scheme v2.
  • (1053353, 1041385) - Android - Unity no longer destroys Gradle Daemons after every build; it now destroys them on Editor exit.
  • (1053346, 1016755) - Android - Fixed an issue where Android Gradle builds failed when a custom template used double asterixes.
  • (1062024, 941276) - Android - Fixed an issue where multithreaded rendering became enabled when upgrading from 2017.1.
  • (1060076, 956425) - Android - Added a friendly user message when using JDK other than 8.
  • (1004980) - Asset Bundles - Fixed an issue where it was impossible to build Variants using the BuildPipeline API that takes an AssetBundleBuild array.
  • (1004980) - Build Pipeline - Fixed issue where variant bundles built via a build map show an error and have pink texture.
  • (1058139) - Editor - Added a 1px interior stroke to the color slider thumb, to improve visibility against the light background.
  • (1051179) - Editor - Fixed bug where opening the native color picker on macOS would immediately change a color field's value to the most recent color selected.
  • (1047812) - Editor - Fixed issue where Unity did not calculate GUI text width correctly when GUIStyle used Word Wrap.
  • (1063416, 1040256) - Editor - Fixed misplaced tooltip when moving UIElements position.
  • (1012892) - Editor - Appled fix to generate C# project and solution for all script editors when using Assets > Open C# Project menu.
  • (1037523) - Editor - Fixed issue with .sln project names not being unique.
  • (1047812) - Editor - Fixed issue where GUI text width was not calculated correctly when GUIStyle used Word Wrap.
  • (1032167) - Graphics - Fixed race condition when using Reflection probes extensively.
  • (1057610) - Graphics - Fixed bug where a color with a max RGB component of 1 was decomposed as if it were an HDR color with exposure.
  • (1047517) - Graphics - Fixed RenderTexture Assets using the default color format even when selecting a different format.
  • (1053308) - IL2CPP - Fixed managed debugger exception handling issue which threw an exception if the type for a catch handler was not specified.
  • (1056170) - IL2CPP - Applied fix to correctly treat the timeout value passed to Socket.Poll as microseconds, instead of milliseconds.
  • (1058474) - IL2CPP - Fixed [RuntimeInitializeOnLoadMethod] not working during certain player builds when managed code stripping occurs.
  • (1058475) - IL2CPP - Fixed [Preserve] not working during certain player builds when managed code stripping occurs.
  • (1044003) - Kernel - Fixed crash on shutdown when calling JobHandle.Complete() or Scheduling jobs during OnDisable during engine shutdown.
  • (1056554) - Kernel - Added missing information to Scripted Importers serialization. This fixes script change detection so that Unity can reimport Assets correctly.
  • (1056554) - Kernel - Fixed Unity crashing when trying to preview an Asset with scripted importers.
  • (1060093, 1056406) - Kernel - Fixed crash and modified behaviour when passing null to Transform.Find.
  • (1062524, 1049679) - Linux - Fixed keyboard input buffering at low framerates on Linux.
  • (None) - Mono - Removed the 32-bit slice from Mono, so that macOS App Store submissions are not rejected.
  • (1056126) - OSX - Fixed regression of Gamepads and Joysticks not working in Mac OSX Standalone player.
  • (769969) - OSX - Fixed issuewhere the Player configuration window would not open when you clicked its tray icon in OSX Dock panel.
  • (None) - Package Manager - Fixed an issue where upm.log (and UnityLog.txt on Mac) would get spammed when running offline search requests.
  • (None) - Package Manager - Fixed an issue where existing npm configuration files would interfere with the Package Manager. - (
  • (None) - Package Manager - Fixed an issue where HTTP requests from Unity to the local upm server would abort after 2 minutes.
  • (1061427) - Package Manager - Fixed issue where packages downloaded for one registry became available on all registries.
  • (1062050) - Particles - Added a warning message that appears when you assign a non-read/write Mesh to a Renderer that won't be shown.
  • (1062051, 1051205) - Particles - Fixed crash and added a warning message that appears when you assign a non-read/write Mesh to the Shape module.
  • (1043662) - Physics - Fixed crash when deactivating/re-activating a transform in RunTimeInitializeOnLoadMethod, if there is a Rigidbody attached.
  • (1030966) - Physics - Fixed a bug when WheelCollider.GetGroundHit causes crash at Scripting::ScriptingWrapperFor if WheelCollider is null.
  • (1061733, 1025263) - Physics - Fixed a performance regression when using continuous collision detection on kinematic Rigidbody components,
  • (1041208) - Physics - Fixed an issue where RaycastCommand would yield a wrong result if input ray direction was not normialized.
  • (1060013, 1050751) - Physics - Fixed an issue where a Collider's underlying PhysX Transfrom did not update correctly when reparenting.
  • (1064077) - Scriptable Build Pipeline - Fixed an issue where Unity was stripping precompiled assembly serialized data in the Scriptable Build Pipeline.
  • (1032183) - Scripting - Fixed issue where packages would sometimes not compile when starting the Editor with "Assembly has reference to non-existent assembly" .asmdef errors.
  • (None) - Services - Fixed an issue which inadvertently enabled Analytics when creating a new project.
  • (1044712) - Shaders - Fixed issue where Custom Surface Shader did not handle Shadow correctly when used from DrawMeshInstancedIndirect.
  • (1062117) - Timeline - Fixed Animation Track refresh when Avatar Masks are updated on override tracks.
  • (1046113) - VR - Updated copy of warning and log message when using Canvas screen space overlay render mode with VR enabled.
  • (1059945) - XR - Fixed issue where XR plug-ins delivered via the Package Manager (notably ARCore and ARKit) produced warnings in the console window regarding multiple GUIDs.
  • (None) - XR - Shifted Gear VR Touchpad Axes to 16 and 17 in for consistency with other platforms.
  • (None) - XR - Updated Resonance audio plugins to version 1.2.1. Fixed a meta file issue in OSX standalone builds.

Revision: 1431a7d2ced7

LTS Release 2017.4.9f1

Released:

LTS Release 2017.4.9f1

Released:

Improvements

  • XR: Android apps utilizing ARCore can now use multi-threaded rendering.

Fixes

  • (1060074, 956425) - Android - Show a friendly user message when using JDK other than 8
  • (1049226) - Asset Import - Fixed default texture format incorrectly changed to low quality.
  • (1008836) - Graphics - Fixed 32 bit index meshes not working with Mesh Compression properly.
  • (986332) - Graphics (Metal) - Fixed a crash or freeze instead of error message using old asset bundle.
  • (1033216) - Graphics - Rendering command buffers: Fixed using temporary render targets as UAV targets.
  • (1035793) - IL2CPP - Fixed an exception when child of Text Mesh Pro object is detached.
  • (1062524) - Linux Player - Fixed keyboard input buffering at low framerates on Linux.
  • (1062061) - Particles - Fixed a crash and add warning when assigning a non-read/write mesh to the shape module.
  • (962027) - Physics - Cloth, reset coefficients if mesh has changed type. Keep coefficients for similar mesh types.
  • (971056) - Physics - Fixed an issue where activating interpolation on Rigidbody may cause jittery.
  • (969743) - Physics - Fixed an issue where transforms are not correctly synced when using Rigibody.AddRelativeForce.
  • (976095) - Physics - Fixed a cash when deativating a Gameobject with WheelColliderComponents.
  • (978753) - Physics - Fixed an issuer where kinematic body's collision transform are not updated if instantiated as a child.
  • (985046) - Physics - Fixed an issue where WheelCollider's damping rate has no effects in some cases.
  • (980186) - Physics - Fixed a crash when two kinematic bodies using non-convex mesh collide.
  • (1002396) - Physics - Fixed an issue where CharacterController.ClosestPoint may return incorrect value.
  • (984525) - Physics - Fixed an issue where transforms are not correctly synced when using Rigibody.AddForceAtPos.
  • (987906) - Physics - Fixed an issue where ClothComponent may be permanently disabled when deativate/reactivate GameObjet in play mode.
  • (973464) - Physics - Fixed an error that pops up when changing the SkinnedMeshRenderer's mesh with ClothComponent on the same GameObject.
  • (996194) - Physics - Fixed an issue where animated rigidbodyies don't affect other rigidbodies connected with joints.
  • (1004443) - Physics - Fixed an issue where transforms are not correctly synced when using Rigibody.AddExplosionForce.
  • (969368) - Physics - Fixed a memory leak when resizing collider.
  • ( N/A) - Profiler - Fixed an issue with the Profiler not blocking the network connection when sending frames that don't fit in the connection's buffer.
  • (1046268,1036657) - Scene Management - Fixed editor crashes on removing or adding RectTransform component to GameObject with attached Halo or Lens Flare component.
  • (1057078,1036699) - Scripting - Fixed a crash when dragging a script with a UI or RectTransform component requirement to a GameObject.
  • (1030942, 1002426) - Video - Fixed Audio from UnityEngine.Video.VideoPlayer is distorted when Audio Output Mode is Direct.
  • (986665) - Windows - Fix for an issue that prevented the mouse cursor from properly changing it's icon when resizing a standalone player window.
  • (994408) - Windows - Fix for an issue that allowed two instances of a standalone player to launch, even with Force Single Instance was enabled.
  • (1030307) - Xbox One - Unity projects now build for Xbox One with .net 4.6 compatible scripts and the Roslyn compiler.

Revision: 6d84dfc57ccf

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