Unity 2022.2.8

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Known Issues in 2022.2.8f1

  • Inspector Framework: Editor freezes when selecting multiple assets with different Scripted Importers (UUM-27216)

  • Metal: [iOS]Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro (UUM-5944)

  • RP Foundation: [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode (UUM-25831)

  • UI Toolkit Controls: Element UI disappears and NullReferenceException is thrown when dragging off the last or first element from the list in the Inspector (UUM-25833)

  • Universal RP: [URP] The Scene View flickers when hovering over it with the cursor (UUM-24656)

  • Visual Effects: SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in Builds (UUM-25814)

  • Web Platform: "wasm-ld.exe" is not terminated when canceling a WebGL Build during the "Linking build.js (wasm)" phase (UUM-20797)

  • WebRequest: Crash on delete_object_internal_step1 when disposing web requests (UUM-27869)

2022.2.8f1 Release Notes

Improvements

  • Editor: Improved performance of Transform.Find() API especially when working with large numbers of children.

API Changes

  • Graphics: Added: GetVisiblePositions to TrailRenderer. (UUM-21893)

Fixes

  • Asset Pipeline: Fixed indeterministic output for any asset containing script types (UUM-22077)

  • Editor: Fixed an issue with the Shortcuts Manager to catch Shift and Options keypress (UUM-4083)

  • Editor: Fixed component added twice when dragging script asset on inspector window from project window (UUM-26276)

  • Editor: Fixed Overlays not preserving enabled state through domain reloads. (UUM-20070)

  • Editor: Fixed parallel import with Blender on all Editor platforms. Multiple .blend files imported at the same time will produce their own content result instead of a random mesh from one of the files. (UUM-10036)

  • Graphics: Enabled Mesh.RecalculateTangents() to ensure that the tangent attribute has the correct format (Float32) and dimension (4) when called. (UUM-19137)

  • Graphics: Fixed vulkan validation layers that come from incorrect barrier management when native plugin is used (UUM-18951)

  • Package Manager: Fixed an issue causing Packages to be deleted after changing the My Assets cache location to non-default when the asset is updated in Package Manager. (UUM-25376)

  • Profiler: Fixed Editor crash when profiler is running on machine with low memory (UUM-14156)

  • UI Toolkit: Fixed an issue where an ExposedReference control would not serialize its value. (UUM-25153)

  • UI Toolkit: Fixed the InspectorElement so it now applies its disabled state for embedded IMGUI inspectors. (UUM-25149)

  • Universal RP: Fixed a missing keyword in ParticlesSimpleLit for Lightmap shadow mixing. (UUM-26403)

  • Universal RP: Fixed Reflection Probe baking throwing errors with Render Scale set not to 1 (UUM-24891)

  • VFX Graph: Fixed wrong particle count if read before first readback. (UUM-18480)

Package changes in 2022.2.8f1

Packages updated

  • com.unity.learn.iet-framework.authoring: 1.2.1 → 1.2.2
Changeset:
996aee41dc57

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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