Unity 2021.3.25

Released:
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Known Issues in 2021.3.25f1

  • DirectX12: [macOS] Editor freezes when saving prefab changes in Play Mode if “VSync” is enabled (UUM-30173)

  • MacOS: Crash on objc_msgSend when the Editor UI gets redrawn (UUM-34202)

  • MacOS: Crash on -[CocoaMainMenu validateMenuItem:] when pressing/searching in Help (UUM-33727)

  • MacOS: Editor silently crashes when entering Play Mode on macOS (UUM-34395)

  • MacOS: [M1] Crash on System.Object:__icall_wrapper_ves_icall_array_new_specific when launching a project (UUM-3207)

  • Metal: [iOS] Rendering freezes when the orientation is changed (UUM-9480)

  • Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)

  • Project Browser: Project Browser shows package resources when package visibility is disabled (UUM-32517)

  • Vulkan: [Quest 2] Build crashes on Quest 2 when Graphics Jobs are enabled (UUM-12524)

  • XR SRP: [URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x (UUM-33025)

2021.3.25f1 Release Notes

Features

  • Android: Chrome OS Build & Run Support - Add "Run Device" using IP address.

Improvements

  • Multiplayer: Added Netcode for GameObjects 1.4.0.

Changes

  • Editor: Removed automatic upgrade code for UniversalRendererData from alpha & beta builds of 2021.2 to current as it is no longer required and was incurring a domain reload performance cost.

Fixes

  • 2D: Fixed crash when a Tilemap with corrupted Tile Data calls CompressBounds. (UUM-32832)

  • Android: Fixed escaped double quotes when using SetAdditionalIl2CppArgs. (UUM-25447)

  • Android: Fixed the Troubleshooting button URL upon gradle error. (UUM-30719)

  • Android: Removed OPENGLES uses-feature element in AndroidManifest of the exported project when not selected in Player Settings. (UUM-32676)

  • Asset Pipeline: Prevent script re-compilation when 'Recompile after playmode' and 'Auto-refresh' are set. (UUM-20409)

  • Build Pipeline: Fixed android build failure issue where were are getting an error message ' build destination path collides with an existing path' when triggered using Ctrl+B (Windows) or Cmd+B (macOS) keyboard shortcut. (UUM-30911)

  • Documentation: Updated TextureImporter documentation regarding settings that are found under TextureImporterSettings. (UUM-23201)

  • DX12: Removed unnecessary image processing code on texture upload that's not needed reducing CPU overhead. (UUM-15519)

  • Editor: Fixed a crash that occurs when you set the custom-rolloff-curve to null on an audio source. (UUM-29578)

  • Editor: Fixed a crash when importing specific FBX files with blendshapes. (UUM-32291)

  • Editor: Fixed a crash when importing specific FBX files with blendshapes. (UUM-33322)

  • Editor: Fixed crash when dragging game view in and out of docked view on Linux with Mesa drivers. (UUM-16015)

  • Editor: Fixed Editor freezes when clicking Prefab > Select Asset for a scene exported manually with missing information. (UUM-30060)

  • Editor: Fixed inconsistent input field styling in Shortcut Manager's create and rename prompts. (UUM-28290)

  • Editor: Fixed issue with spurious errors in the console being output when the lighting cache is not intact. (UUM-21668)

  • Editor: Fixed regression when computing UVs for faces that have their material assigned via a group. (UUM-30948)

  • Editor: Fixed several problems with speech recognition in apps using Holographic Remoting. (XRF-411)

  • Editor: Objects now keep their non-serializable state when reloaded. (UUM-7785)

  • Editor: Prevent tags from being created with an empty name. (UUM-32286)

  • Graphics: Fixed an inspector issue where 2DArray and 3D textures would not report their size on disk correctly. (UUM-28111)

  • Graphics: Invalid pass index error messages now include shader name. (UUM-33598)

  • HDRP: Fixed a shader compilation issue on fog volumes when Turkish language is installed as locale.

  • HDRP: Fixed an issue where the quality settings tags were displayed cut-off. (UUM-31849)

  • HDRP: Fixed DLSS Ultra performance setting which was not calculating the correct resolution. The setting was not pushing the correct resolution due to a typo in the code. (UUM-29281)

  • HDRP: Fixed free CullingGroups still being used during culling. (UUM-29379)

  • HDRP: Fixed HDRP Decal Emisive Map is drawn incorrectly when Decal is at a certain distance from Camera and specific "Clipping Planes" property values are set under the "Camera" component. (UUM-28486)

  • HDRP: Fixed ShaderGraph materials using SSS. (UUM-27413)

  • HDRP: Fixed the default value of _ZTestDepthEqualForOpaque in unlit ShaderGraphs. (UUM-31690)

  • IL2CPP: Corrected clipped output from System.Diagnostics.Debug.WriteLine(). (UUM-26431)

  • IL2CPP: Fixed an intermittent crash in the thread pool implementation when the socket no longer exists during an HTTP request. (UUM-21671)

  • iOS: Added cutouts for iPhone14 family. (UUM-22474)

  • Linux: Disabled SDL Dynamic API for SDL dependent Platforms except for Embedded and QNX. (UUM-33932)

  • Linux: Fixed Linux IL2CPP builds not producing stack trace. (UUM-26705)

  • Linux: Fixed New Input System Debugger is logging 2 events when holding a key. (UUM-32567)

  • Networking: Fixed null exception in WWWForm when file name is empty string. (UUM-32984)

  • Package Manager: Fixed an issue where installing a package from a scoped registry will fail if a bundled package with the same name and version exists.

  • Particles: Fixed Particle System rendering corruption. (UUM-21106)

  • Particles: Use double precision timers in the Shape module to improve the accuracy of long simulations. (UUM-30775)

  • Physics: Fixed a rare PhysX crash when using the PGS solver type and either One-Directional or Two-Directional friction type. (UUM-27540)

  • Physics: Fixed Articulation Bodies ignoring SetMaxImpulse from Contact Modifications. (UUM-29037)

  • Physics: Fixed BoxCollider warning messages not being printed when Scene Reloading is enabled. (UUM-28396)

  • Physics: Fixed OnCollision messages not being sent when the collider has hasModifiableContacts property explicitly set to false. (UUM-28909)

  • Physics: Fixed up a simulation stall when a large section of heightmap triangles was fetched for tests. (UUM-21683)

  • Prefabs: Fixed for handling conflicting components during prefab merging. (UUM-20241)

  • Scene/Game View: Fixed default buttons styling in overlays. (UUM-25734)

  • Scripting: Defer saving user editable managers to after Player Settings window get disabled. (UUM-32162)

  • Serialization: Fixed EditorUtility.CopySerialized failing in some case where there are [SerializedReference] present. (UUM-33868)

  • Serialization: PropertyModifications created prior to 2021.2 creating SerializeReference instances are now generating deterministic ids. (UUM-13245)

  • Shadergraph: ShaderGraph styles were not applied correctly when the system locale was set in Turks. (UUM-33522)

  • Universal RP: Fixed an issue where scenes were not marked dirty after changing the volume update setting on cameras. (UUM-10812)

  • URP: Fixed, URP & core package leaking materials when entering/exiting Play Mode. (UUM-27587)

  • Version Control: Fixed 'Texture2D' does not contain a definition for 'ignoreMipmapLimit' error when installing Unity Version Control on previous Unity Editor Versions<br> Fixed sign in dialog style when waiting for user to complete sign in<br> Fixed NullReferenceException when opening a new project and the user doesn't have a Unity Version Control organization linked to a Unity ID.

  • VFX Graph: Corrected apply nointerpolation specifier when using new ShaderGraph integration. (UUM-555)

  • VFX Graph: First frame of spawned particles outputs wrong motion vectors. (UUM-20435)

  • VFX Graph: Unexpected Motion Vector in HDRP when effect is in World and uses Custom Velocity or Mesh Output. (UUM-20437)

  • VFX Graph: Unexpected motion vector when add precompute velocity was enabled in Shader Graph. (UUM-22368)

Package changes in 2021.3.25f1

Packages updated

Changeset:
68ef2c4f8861

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