Unity 2017.2.4

Released:
Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
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Improvements

  • Android: Added API 26 and 27 to scripting and Editor.
  • Mobile: Improved ping performance on Android devices supporting ICMP sockets, see the documentation for more information.
  • UI: Improved canvas inspector to show a warning when set to screen space overlay if the project is using VR.

Fixes

  • Android: Fixed to only include selected abi's from an .aar plugin. (1027547(1018697)
  • Android: Fixed crash when running on Android 8 in instant app mode. (None)
  • Android: Disabled warnings in ProGuard by default; fixes build errors with 3rd party plugins. (986779)
  • Android: Fixed black screen on Adreno GPU when using postprocessing stack and GLES2 graphics API. (1013708(984292)
  • Asset Bundles: Fixed an issue where building bundles could cause a hang in the Editor. (1061418)
  • Asset Import: Fixed push pull dilation not being applied when importing lightmaps. (1014724)
  • Build: Fixed build is no longer strict. (None)
  • DCC: Updated Default Texture Format to low quality. (1039331)
  • DirectX: Fixed running player on fullscreen exclusive mode shows black screen. (805844)
  • GI: Fixed rare crash when seam stitching is enabled on object packed to the boundary of a lightmap. (1000350)
  • Graphics: Fixed crash in Mesh.ClearBlendShapes. (1049575(972060)
  • Graphics: Fixed backface culling corner cases. (1014151(1010809)
  • Graphics: Fixed rare deadlock in CreateGpuProgram when graphics jobs are enabled. (1018879(934897)
  • IL2CPP: Allow managed stack traces to work on the iOS App Store when an application is submitted with bitcode. (850163)
  • Launcher: Fixed editor crashing while loading a project if you quit Unity Hub. (1006887)
  • Mobile: Fixed screen flicker when launching Handheld.PlayFullScreenMovie. (978602)
  • Physics: Fixed cloth losing it's constraints when active on cloth component attached to a skinned mesh renderer. (962027)
  • Scene Management: Fixed modifying asset import settings from script changing 'timeCreated' in the meta-file, breaking asset representation. (856344)
  • UI: Fixed nested GameObjects without a Layout Element will effect a Layout Groups arranagement after being disabled and enabled. (1026779)
  • Video: Fixed audio from UnityEngine.Video.VideoPlayer is distorted when Audio Output Mode is Direct. (1002426)
  • VR: Updated copy of warning and log message when using Canvas screen space overlay render mode when VR is enabled. (1046113)
  • Web: Fixed crash when aborting AssetBundle download using UnityWebRequest. (976010)
  • Xbox One: Fixed rendering errors. (1058870)
  • Xbox One: Player fails to load files larger than ~2GB. (1032417)
  • Xbox One: DownloadHandlerFile constructor always fails. (1040849)

Revision: f1557d1f61fd

Changeset:
f1557d1f61fd

Third Party Notices

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