Unity 2017.2.3

Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
New to Unity? Get started


  • iOS: Metal: Enabled setDepthClipMode on all supported devices.
  • Linux - Improve filesystem performance to handle large cache sizes.
  • XR: Updated Google VR NDK to 1.130 for Android/1.120 for iOS.
  • XR - Updated Oculus to version 1.22.


  • 2D: Fixed an issue that was causing the Physics Shape of a Sprite2D to not being properly set unless the 'Edit Physics Shape' tab was opened first. (986368)(985912)
  • Android: Workaround gyroscope lag issues that happen on some android devices. (912848)
  • Android: Fixed Time.deltaTime sometimes returning a negative value on certain devices/Android versions. (1013174 (970945)
  • Android: Fixed unity pausing during Android Handheld.PlayFullScreenMovie start. (978599)
  • Android: Fixed possible crash with Performance Reporting enabled. (965024)
  • Android: Fixed Skybox distortion on specific Android devices with Vivante GC1000/GC2000 GPU. (967647)(903140)
  • Asset Import: Fixed crash when importing fbx .meta files that contain references to inexisting scripts. (999832)(960267)
  • AssetBundles: Fixed packing AudioMixerController, AudioMixerGroup and AudioMixerSnapshot into bundles with disabled type trees. (976768)
  • Audio: Fixed a bug where the matrices passed to spatializer and ambisonic plugins could be set to the identity matrix briefly when a sound starts playing. (991034)
  • Build Pipeline: Fixed old UnityChannel Xaiomi files not being deleted when new package manager package is installed. (None)
  • Editor: Fixed local assets being overwritten during collab update. (1014028)(952569)
  • Editor: Fixed editor crashing in "RenderSelectionOutline" when using ImageEffectAllowedInSceneView and set camera's targetTexture to null. (966404)
  • Editor: Fixed an issue where changing override format on a texture could cause Unity to crash. (961745)
  • Editor: Fixed vsync not always off in scene view on macOS. (1009687)
  • Editor: Fixed skinned mesh not being removed on undo. (925835)
  • Editor: Fixed input field staying highlighted after Enter key was pressed. (998785)
  • Editor: Fixed errors related to temp TLS allocations. (926833 (921915)
  • Editor: Fixed various UnityEditor.VersionControl.Provider APIs when used with newly created VersionControl.Assets. (905161)
  • Editor: Fixed early flipping of login page in Mac by increasing the timeout. (980070)
  • Editor: Fixed an issue where multiple precompiled test assemblies with the same name would cause an error. (997902)(995476)
  • Editor: Fixed a Windows-specific crash in YAMLMerge when trying to merge files. (1001449)
  • Editor: Fixed the issue where dragging the slider was producing multiple undo steps. (998785)
  • Editor: Fixed various performance issues in YAMLMerge. (1001460)
  • FMOD: Fixed a performance regression in FMOD. (None)
  • GI: Fixed realtime probes going black when unloading a scene that was a part of a multi-scene bake. (996127)
  • GI: Fixed brighter baked or real-time lightmaps compared to 2017.1 when using emissive materials. (986160)
  • GI: Fixed duplicate GI light probe data in the player build with scenes that were part of a multi-scene bake. (971907)
  • GI: Fixed an issue where LoadDataTimeSliced works on the wrong scene mapping in the Editor. (1000692)
  • GI: Fixed realtime probes not working when loading scenes (that were baked together) additively. (957736)
  • GI: Fixed the "m_ProbeSetHashes.empty()" error occuring in certain projects when clearing the GI cache or when quitting the standalone. (949117)
  • GI: Fixed harmless "Lighting data asset [...] is inconsistent" errors when moving those assets between projects. (990626)
  • GI: Fixed errors on loading Enlighten probesets in the Editor after clearing the GI cache. (980811)
  • GI: Fixed an issue where baking multiple scenes together resulted in a LightingData.asset file vastly bigger than the sum of the sizes of the assets being baked in scenes. (913869)
  • Graphics: Fixed a potential crash when using marquee selection in the Editor, to select dynamic geometry such as particles, lines and trails. (1021655)
  • Graphics: Fixed Android/OpenGLES Cubemap native texture not being registered correctly causing cubemap CopyTexture to native texture to fail. This also fixed Oculus Cubemap overlays not rendering. (1014884)
  • Graphics: Fixed OpenGL ES crash due to problem with cached VertexAttribArray. (989484)
  • Graphics: Fixed black screen on devices that do not support RGBA16F rendering to texture. (989654)
  • Home: Fixed multiple issues with styling to enable windows scaling. (None)
  • Home: Fixed the launcher manage license page not handling losing of the network properly. (None)
  • IL2CPP: Added Windows runtime storage extensions. (992138)
  • IL2CPP: Improved the startup performance of Unity players built with IL2CPP. (989476)
  • IL2CPP: Reduced Android build size. (None)
  • IL2CPP: Handle method parameter attributes for methods on generic types. (999803)
  • IL2CPP: Corrected a possible build failure with IL2CPP when an attribute constructor has two arguments of type object. (993422)
  • Inspector Functionality: Fixed objects using HideAndDontSave being visible in preview windows, after being disabled and enabled. (963576)
  • iOS: Fixed crashes on some iOS devices due to unbound textures when using Metal API. (1002408)
  • iOS: Fixed standard shader specular highlights on mobiles. (None)
  • iOS: Added support for iPhone X second stage splash screen. (972995)
  • iOS: Fixed ReadPixels() crash on Metal when reading out of bounds of current active render texture. (990594)(981074)
  • iOS: Fixed Display.SetResolution not working during the first frame. (1003879)(995079)
  • iOS: Fixed crash when creating texture from PNG image when cardboard VR is enabled. (1016615 (1013198)
  • iOS: Fixed an audio crash when moving an app to the background, and back to the foreground. (967197)
  • iOS: Metal: Fixed MSAA behavior when using RenderPass. (N/A)
  • iPhone X: Fixed navigating to home pressing buttons located at the bottom of the screen. (973437)
  • Linux: Fixed Linux touch input for mouse events. (947049)
  • Mobile: Fixed crash in SplatMaterials::FindMaterialProperties when opening a scene with a certain Terrain and Material combination. (919769)
  • Mono: Fixed random error when using UDPClient. (990979)
  • Multiplayer: Fixed server active disconnect client for web sockets. (N/A)
  • Multiplayer: Fixed editor crashing on AddWebsocketHost on second instance using the same port. (1008385)
  • OSX: Fixed crash in UnitcodeInputView during editor shutdown. (946958)
  • Package Manager: Fixed project stored on OneDrive causing Package Manager error and preventing a project from being opened. (841172)
  • Package Manager: Fixed building as the local system user failing on Windows. (960093)
  • Particles: Fixed alpha output not being clamped to ensure compatibility with HDR. (967476)
  • Particles: Fixed crash when emitting particles from script. (988854)
  • Particles: Fixed error when sorting by youngest/oldest. (988874)
  • Particles: Fix edperformance regressions when emitting from script with a Size module enabled. (983677)
  • Particles: Fixed Prefab modifications allowed to be added multiple times. (989631)
  • Particles: Fixed Rate over Distance emission in Edit Mode. (1009717 (967752)
  • Physics: Ensured that a Kinematic Rigidbody2D created in script stays in a relative position to any parent Rigidbody2D when reparented. (983374)
  • Physics: Fixed disabling and enabling a collider on an inactive gameobject producing transform error messages. (985757)(968882)
  • Physics: Ensured that recursive 2D physics callbacks do not causes a crash when reparenting/disabling with existing contacts. (1006679)
  • Scripting: Fixed incorrect value when using Math.Round with MidpointRounding.AwayFromZero. (993302)
  • Scripting: Fixed exception when binding delegate with Enum value to method with int parameter. (977917)
  • Scripting: Fixed crash when using named pipes. (929984)
  • Services: Fixed exception when building in Cloud Build with Performance Reporting enabled. (996951)
  • Shaders: Fixed an issue with the Shader Compiler which would result in GLSL based platforms not being able to compiler certain shaders. (919351)
  • Shaders: Fixed shader compiler crash when compiling specific D3D9 shaders. (968997)
  • Substance: Fixed a memory leak when using cloned ProceduralMaterials. (1005779)
  • Timeline: Fixed issues where copied Timeline tracks and clips could retain a link to the source asset, or end up being saved as part of the source asset. (979587) (991434)
  • UI: Fixed instances where Font.textureRebuilt would not be called even though the internal texture was regenerated. (988310)(939853)
  • UI: Fixed OnEndDrag not being called when dragging while the application loses focus. (995453)(937370)
  • UI: Fixed crash in profiler window when a linked Render Texture Camera is disabled. (984325)(966106)
  • Unity Connect: Fixed codeless IAP button missing its attached script when rebuilding the library. (None)
  • Universal Windows Platform: Fixed compiler warnings about inconsistent DLL linkage when using Windows 10 Fall Creators Update SDK. (None)
  • Universal Windows Platform: Fixed player getting stuck on a white screen when a fatal error (such as unable to load files or system doesn't meet minimum requirements) occurs during startup. (1010354)
  • Universal Windows Platform: Fixed a crash in .NET native compiler ("RHB0011: Internal error: 'pchTypeNameEnd[0] == L'>"at'f:\dd\ndp\rh\src\tools\rhbind\makepdb.cpp:998") in certain scenarios involving plugins. (991154)
  • Universal Windows Platform: Fixed build failing on IL2CPP scripting backend if class library from Mono directory was copied into the project (like System.Data.dll). (997876)
  • Universal Windows Platform: Fixed Application.isMobilePlatform results to be consistent with SystemInfo.deviceType. Also update API docs for these APIs. (991466)
  • Universal Windows Platform: Fixed .NET native compiler crash when using List or List in a serializable class. (979741)
  • Universal Windows Platform: Fixed reference rewriter not fixing references for System.Net.Sockets.Socket when DLL where it's being referenced was compiled against .NET 3.5. (947209)
  • VR: Fixing crash involving VR Mock Device when using TrackedPoseDriver. (966990)
  • WebGL: Fixed not handling playBuffer exception when there is no audio output on Safari. (994913)(960863)
  • Windows: Fixed resolution dialog not showing monitor list and crashing on pressing 'Play' button on some weird monitor setups. (996015)
  • Windows: Fixed mouse events for non-primary display on Windows standalone player. (None)
  • Windows: Fixed assert when stopping and then immediately destroying DictationRecognizer. (986045)
  • Windows: Player executable is once again large address aware. (990939)
  • Windows: Fixed crash on startup in case screen width/height player preferences in registry got corrupted. (979198)
  • Windows: Fixed opening project in Editor causing Unity to terminate it without opening the new one. (1016692 (978204)
  • Xbox One: Updated Mono to support dynamic function calls on Xbox One. (938545)
  • XR: Fixed an issue with lights failing to completely illuminate scene geometry during stereo rendering. (965494)
  • XR: Update VR SDK not supported in Editor warning. (None)
  • XR: Fixed incorrect thread affinity setting on Gear VR. (None)
  • XR: Fixed stabilization plane not getting set correctly via the SetFocusPointForFrame() API, resulting in poor hologram stabilization and color separation on HoloLens. (995065)

Revision: 372229934efd


Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

Usamos cookies para garantir a melhor experiência no nosso site. Visite nossa página da política de cookies para obter mais informações.

Eu entendi