Unity Technologies and Allegorithmic Announce Technical and Strategic Partnership
Allegorithmic's Substance to Be Integrated in the Unity Platform, Giving Developers Faster Path-to-Market and Reduced Download Sizes
SAN FRANCISCO, CA - September 21, 2010 - Unity Technologies, provider of the Unity development platform for highly interactive 3D content on the web, iPhone, iPad, PC, Mac, Android, Wii™, Xbox 360 and PlayStation®3, today announced the start of a technical collaboration and business partnership with Allegorithmic. Unity Technologies and Allegorithmic will work together on making the world's closest integration of Allegorithmic's Substance Engine into the Unity Engine and Editor. This will be available to all Unity 3 users later this year, free of charge.
"I love Allegorithmic's tools and the flexibility they provide. The ability to both have tiny texture distribution sizes and high-level parameters for dynamic tweaking is the perfect killer combo," said Nicholas Francis, Unity Technologies' Chief Creative Officer. "Seasoned developers will love the ability to stream huge levels with textures only taking up a few Kb, while newcomers can use the high-level tweaking tools and pre-made substances to get off the ground fast."
"Unity Technologies is clearly the number one game engine when it comes to online and mobile distribution, and in that way they are a perfect fit for us," said Dr. Sebastien Deguy, CEO of Allegorithmic. "Getting into Unity's massive penetration means our technology is now well on the way to becoming a new game industry standard. We are looking very much forward to seeing exactly how fantastic a tie between our products can be. Now both our development teams are committed to making it not only happen, but be truly great."
All features of Substance will be fully leveraged from within Unity Editor's authoring environment, with tight integration into the existing texturing and world-building workflow. Additionally, a range of Unity-exclusive substances will be available as well as special deals on production-ready pre-made libraries and workflow painkillers.
Founded in 2003 and based in Clermont-Ferrand, France, Allegorithmic is a leader in the 3D effects industry with clients including Intel, Autodesk, NVIDIA, NCsoft, Funcom and The9. The company specializes in creating advanced authoring software and middleware that is designed to simplify the process of creating and distributing high-quality textures for next-generation content developers. The company's flagship product range is Substance. For more information on Allegorithmic and its products, please visit www.allegorithmic.com.
About Unity Technologies
Unity Technologies is revolutionizing the game industry, was named one of the top five game companies of 2009 by Gamasutra after just four years on the market and received Develop Magazine's coveted Grand Prix and Technical Innovation Awards in 2010. Today Unity Technologies has more than 200,000 registered users worldwide -- including Bigpoint, Cartoon Network, Coca-Cola, Disney, Electronic Arts, LEGO, Microsoft, NASA, Ubisoft, Warner Bros., large and small studios, independent professionals, students and hobbyists -- using the Unity platform to develop high-quality interactive 3D content for the web, mobile and console. Unity Technologies is one of the fastest growing software companies and is aggressively innovating to expand usability, power and platform reach so that it can deliver on its vision of democratizing interactive 3D technology. Unity Technologies is headquartered in San Francisco and has development offices worldwide. For more information, visit http://unity3d.com/.
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