Brian and Anna McRae first met at art school, where they fell in love and both embarked on their own paths in the video game industry, working at big hitters like Midway and Blizzard as environment artists. Their passion was to create stunning, immersive worlds.
With a combined 27 years of industry experience, Brian and Anna went out on their own to work on real-time cinematics. Then the 2008 recession hit. “We lost all of our clients in one month and had to lay off everyone and close up shop,” says Brian.
From the ashes of this failed venture came the idea and name for Fenix Fire, a development studio they opened in 2011. Their first title, Roboto, a side-scroller about a robot trying to reconnect with his lover after she rockets off to space, was a success when released for iPhone and Android, hitting the Top 10 on the iTunes Store and was given “Game of the Week” honors.
They continued to tackle work for clients like Red Bull and Chevron, but always had the idea of a near-future, space-survival game rolling in the back of their minds. But they were under increasing pressure to make a tough decision that would shape the future of the company. “It was over a pizza lunch in December 2015. We had been working on two games internally but knew we had to focus on just one to ensure it would become a reality,” remembers Brian.
It was at this lunch that they decided to move forward with Osiris: New Dawn and launch it on Steam in fall 2016. Their goal was to have the community shape the game alongside them.