활용 사례
Unity Gaming Services는 게임을 위해 만들어진 솔루션으로, 세계에서 손꼽히는 규모의 경험들을 실현합니다.
Uken Games
Jeopardy! World Tour, Kings of Pool, Bingo Pop 등 수백만 플레이어에게 즐거움을 선사한 게임을 만든 Uken Games는 Unity Ads를 사용하여 비즈니스의 성공을 이루었습니다.
Among Us
멀티플레이어 인프라에서 플레이어 분석 자료 관리까지, InnerSloth가 UGS를 사용하여 세계에서 가장 인기 있는 모바일 게임을 제작하고 관리한 방법을 알아보세요.
Among Us
From multiplayer infrastructure to player insights, learn how Innersloth used Unity Gaming Services (UGS) to build and manage the most popular mobile game in the world.
Frequently asked questions
With a couple of exceptions, you can use UGS with any game engine and any other technology stack to run your game. UGS is not limited to Unity Editor projects. Many of our current customers are using other game engines. Explore the documentation to learn how.
Yes, Unity Gaming Services are designed to be flexible, so you can use them in conjunction with services from other providers or in-house services.
Unity Gaming Services are free to integrate and start using, and have a scaling cost structure that means you only pay as your game grows. For more information on the pricing of specific services, please see the pricing page.
Yes, Unity Gaming Services already support games with millions of players. This platform is already used by studios like Respawn, Riot Games, Hi-Rez, Team17, and Innersloth.
UGS solutions can be used “out of the box” by developers who have less experience building live games. Larger studios, or teams that have more experience with backend development, can still customize implementations to meet their specific project needs.
Integrating UGS into a Unity project usually involves just a few steps:
- Create a project in the Unity Dashboard
- Link your dashboard project to a Unity Editor project
- Install the UGS packages in the Unity Package Manager
- Initialize UGS in your game code
Learn about each step in the documentation.