SpeedTree 9.5.0


SpeedTree Modeler 9.5.0

To access prior versions of SpeedTree Modeler, version 9.0 and below, please visit store.speedtree.com


  • Frond sections: Added the ability to identify sections of a Frond mesh and have them bend differently based on procedural properties.
  • Projectors: Added a Projector scene object that uses ray casting to scatter details onto selected generators.
  • New generator: Added a Base generator for use with Projector scene objects.
  • Height maps: Added height map support to Leaf, Batched leaf, and Frond generators.
  • Cutout Editor: Added section painting for use with Frond sections.
  • Cutout Editor: Added improved painting tools, including brush size, falloff, and opacity margin.
  • Cutout Editor: Added improved tessellation functionality, including a new cut mode and an option for edge refinement. These features also improve how masks apply to meshes.
  • Open dialog: Added the ability to search by metadata and run more complex searches using search syntax.
  • Export dialog: Added the option to Group by Generator to the export dialog.


  • Launch dialog: Redesigned the launch dialog with shared VFX and games functionality.
  • Export dialog: Redesigned the export dialog with shared VFX and games export functionality.


  • Error messages: Fixed a bug where new assets could cause unfixable "Geometry Force not ready" errors until the file was reloaded.
  • Exporting: Fixed an issue with separate mesh handling that resulted in bad UVs in the exported mesh.
  • Exporting: Fixed the Flip opacity option in static mesh exports so it’s now working properly.
  • Generators: Fixed a crash that happened when converting Leaf mesh generators to Batched leaf generators.
  • Generators: Fixed Zone nodes so they no longer rotate 90 degrees when selected in node editing mode.
  • Help links: Fixed an issue with in-Modeler Help links so they now go to the correct documentation page.
  • Mesh editing: Fixed a crash that happened when using feature vertices.
  • Scene cameras: Fixed a bug that caused shadow map errors in letterboxed Scene camera projections.
  • Scene cameras: Fixed an issue with FBX camera imports so failed imports are now reported and handled correctly.
  • Scene cameras: Fixed material exports from rotated Scene cameras so they now have correct normal maps.
  • Wind: Fixed a bug that caused Frond geometry to separate from the parent branch when using the VFX wind mode.
  • Wind: Fixed exported files with Games wind so they correctly indicate which wind effects are enabled.

Quick jump

Unity에서는 최적의 웹사이트 경험을 제공하기 위해 쿠키를 사용합니다. 자세한 내용은 쿠키 정책 페이지를 참조하세요.