Release Notes Background

Unity 6000.2.3f1

Released on Sep 4, 2025

Manual installs

Component installers

Release

Known Issues in 6000.2.3f1

  • 2D: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android (UUM-113215)

  • AI Navigation Core: NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders (UUM-102676)

  • Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware (UUM-116588)

  • Audio Authoring: Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script (UUM-114268)

  • Camera: Crash on RenderManager::CheckRenderPipelineChanges when importing "2D Beginner: Adventure Game Complete Project" into a new 2D URP project (UUM-114721)

  • DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations (UUM-107390)

  • GLES: [Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used (UUM-114480)

  • Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)

  • Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)

  • Kernel: Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project (UUM-108694)

  • Metal: [iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged (UUM-111494)

  • Scene Management: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android devices (UUM-113596)

  • Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project (UUM-107673)

  • SRP Foundation: Gizmos are not rendering in Game view (UUM-104383)

  • UI Builder: UI Builder does not detect changes to SerializeReference fields when modifying custom UXML Control attributes (UUM-112944)

  • Video: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project (UUM-104855)

  • Visual Effects: Memory leak warnings are thrown when creating a Particle System GameObject (UUM-113839)

  • Vulkan: Artifacts appear in the Player when using Screen Space shadows with orthographic camera (UUM-116048)

6000.2.3f1 Release Notes

Features

  • QNX: Add ability to specify the SCREEN_PROPERTY_PIPELINE property per window

Improvements

  • Bug Reporter: Add copy and open functionality for attachment paths

Changes

  • XR: The Oculus XR Plugin package has been updated to 4.5.2.

Fixes

  • 2D: Fixed case where crash on BlockMask::FillSpriteData when building the Android Player. (UUM-112926)

  • 2D: Fixed case where SpriteShapeRenderer overrides stencil settings when a custom shader is used to set stencil values. (UUM-113762)

  • Animation: Disabled the Delete option from the Layer context menu if there is only one Layer in the Animator. (UUM-114213)

  • Bug Reporter: Enforce minimum window size. (SUS-5726)

  • Bug Reporter: Fixed an issue where the Bug Reporter wouldn't have the project attached when the Editor crashes on Linux. (SUS-5761)

  • Bug Reporter: Fixed failed license mappinged. (SUS-6296)

  • Bug Reporter: Update default search links to consolidate forums and answers into discussions (SUS-6489)

  • Documentation: Updated the documentation for AudioSource.time to reflect that it always returns 0 if queried while the audio source is not playing. (UUM-108753)

  • DX12: Fixed for TileMapRenderer missing some tiles when using the SRP batcher. (UUM-113733)

  • Editor: Editor: fixed unwrap crashing, when using bad "min object scale" (UUM-112809)

  • Editor: Fixed clicking in scene view on objects disabled for selection when GPU Resident Drawer is set to "Instanced Drawing" is now ignored correctly without the editor getting stuck in a "Application.Message.LeftButtonUp" dialog. (UUM-96065)

  • Editor: Fixed EditorToolbarDropdown wrongly showing a text element in specific scenario. (UUM-107916)

  • Editor: Fixed EditorToolbarDropdownToggle hides label when in vertical layout but shows in horizontal. (UUM-105065)

  • Editor: Fixed measure and word-wrapping instabilities with Text. (UUM-79773)

  • Editor: Fixed underline generation crashing the editor when using Dynamic OS font where the glyph is not available. (UUM-88009)

  • Editor: Removed Unity Logo requirement from documentation. (UUM-112839)

  • Editor: Update selection properly for touch screen keyboard when using SelectRange (UUM-81534)

  • GI: Raised the limit of probes that APV can handle and also introduced a descriptive error message for the console in case this new limit is exceeded (UUM-103389)

  • Graphics: Fixed perpetually increasing procedural indirect draw calls in HDRP's Volumetric Fog pass when connecting a player build to the Frame Debugger. (UUM-107818)

  • iOS: Fixed Canvas not being rendered when app goes to background. (UUM-114602)

  • Package: Version Control: Fixed obsolete references to TreeViewState. (VCS-1007414)

  • Physics: Fixed a crash with regards to joint gizmo drawing where having a disabled ArticulationBody as a Joint component's connected body would provide invalid data. (UUM-114481)

  • SRP Core: Fixed editor crash when importing an asset store package that sets active render pipeline to an invalid asset. (UUM-114721)

  • TextMeshPro: Fixed iOS selection issue. (UUM-112457)

  • uGUI: Fixed an issue where the canvas scaler could invalidate the canvas more times than necessary. (UUM-114214)

  • UI Elements: Modifying text white-space correctly gets reflected in UI Builder. (UUM-114727)

  • UI Toolkit: Fixed an issue by noting start drag and drop if the target element gets hidden after the pointer down event. (UUM-113109)

  • UI Toolkit: Fixed the stylesheet button in the UI Debugger appearing to do something when no source is available for the stylesheet. (UUM-87670)

  • UI Toolkit: Fixed UI Debugger not always updating selected panel's hierarchy when EditorWindow is moved in or out of a dock area. (UUM-113179)

  • Universal RP: Add conditional shader renaming for Autodesk Interactive shaders to MaterialUpgrader. (UUM-113600)

  • URP: Fixed an issue in UberPostProcessPass where invalid texture handles could be reused across execution passes, leading to a Render Graph execution error. (UUM-109708)

  • Video: Fixed a VideoPlayer freezes for a short duration after 1 second when streaming on WebGL from StreamingAssets. (UUM-111608)

Package changes in 6000.2.3f1

Packages updated

Changeset: c7638eb16d91

Third Party Notices

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