Manual installs
Component installers
- Android Build Support
- iOS Build Support
- tvOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (Mono)
- Mac Dedicated Server Build Support
- Universal Windows Platform Build Support
- WebGL Build Support
- Windows Build Support (IL2CPP)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- visionOS Build Support (experimental)
- tvOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (IL2CPP)
- Mac Dedicated Server Build Support
- WebGL Build Support
- Windows Build Support (Mono)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- visionOS Build Support (experimental)
- tvOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (IL2CPP)
- Mac Dedicated Server Build Support
- WebGL Build Support
- Windows Build Support (Mono)
- Windows Dedicated Server Build Support
- Documentation
Release
Known Issues in 2022.3.7f1
Asset Importers: OnImportAsset leaks 5GB of memory (UUM-43067)
Audio Authoring: Prefabs with the AudioSources component don’t change the output of their AudioMixer group when instantiated using Addressables and manipulated in the Player (UUM-42962)
Graphics Device Features: Rendering artifacts using Custom Render Texture shader on Sphere Game Object (UUM-43540)
Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP (UUM-42795)
HD RP: Motion Blur distorts Terrain details in Runtime (UUM-43491)
Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme (UUM-40635)
Native Window Management: Crash on core::Join<core::basic_string<char,core::StringStorageDefault
> & ptr64,char const (& ptr64)[2],core::basic_string_ref > when the Editor runs out of memory saving an invalid override (UUM-36776) Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset (UUM-41704)
Universal RP: Rendering stops and an “ArgumentNullException” error appears when disabling Camera’s “Dynamic Resolution” setting (UUM-44988)
2022.3.7f1 Release Notes
Improvements
- Editor: Improved exception handling when package load fails. (UUM-16258)
Changes
XR: Updated AR Foundation and related packages to version 5.0.7.
XR: Updated com.unity.xr.openxr package version to 1.8.2.
Fixes
2D: Fixed Pixel Perfect Camera error when scale is set to 0. (UUM-40888)
Android: Fixed an issue where Android build system was asking for an API level that didn't exist. (UUM-40891)
Android: Fixed an issue where pause was not processed when onPause() is called right after onResume() is called. (UUM-23247)
Android: On closing the touch screen keyboard TouchScreenKeyboard.hideInput is set to true. (UUM-39642)
Apple TV: Fixed play mode test project InputBackend. (UUM-21779)
DX12: Fixed a rare crash when using ray traced reflections in HDRP. (UUM-41580)
Editor: Fixed alignment issues with the label and value field when editing
LazyLoadReferenceandMinMaxGradientfields. (UUM-29883)Editor: Fixed an issue where the font color would not be right for certain font assets. (UUM-28672)
Editor: Fixed app crash when
memorysetup-job-temp-allocator-block-sizeproperty was unaligned to the power of 2. (UUM-42428)Editor: Make text in Windows Editor dialogues selectable to support copy and paste. (UUM-41283)
Editor: Removed dialog window and Variant suffix for Model Prefab Instances dragged into the project window. (UUM-33190)
Graphics: Graphics: Fixed stencil information display error under camera depthNormals mode. (UUM-27513)
HDRP: Fixed Decal additive normal blending on shadergraph materials. (UUM-38065)
IL2CPP: Avoid a semaphore link in the IL2CPP runtime that can occur during lock contention for multiple threads. (UUM-40104)
IL2CPP: Corrected the behavior of .NET File APIs for some DLC paths on GameCore. (UUM-29631)
IL2CPP: Corrected the offset of properties within Explicit layout structs with FieldOffset. (UUM-43158)
IL2CPP: Fixed Calli scanning bug in MarkReflectionLikeDependencies pass. (UUM-33871)
Linux: Fixed Editor getting focused when saving script files with Jetbraines Rider. (UUM-36463)
Package Manager: Fixed an issue where built-in packages could not be successfully resolved if a dependency version did not exactly match the built-in package version. (UUM-37161)
Particles: Fixed particles flickering on Vulkan. (UUM-21106)
Player: Fixed custom SRP shaders used in skyboxes not rendering in Single-Pass Instanced XR rendering mode.
UI Toolkit: EnumFlagsField can now have the Everything and None Flags declared anywhere in the Enum. (UUM-40696)
UI Toolkit: Fixed exception thrown when adding a hidden column to a multi column control. (UUM-39648)
UI Toolkit: Fixed ListView single click issue when EventSystem and StandaloneInputModule are in the scene. (UUM-42106)
UI Toolkit: Fixed the ordering of the spacing and border fields in the UI Builder inspector, to match uss order.
Universal RP: Fixed exception for missing _Color Shader Property. (UUM-35520)
Universal Windows Platform: Fixed an issue where there was invalid characters at the start of the StoreManifest.xml file on UWP. (UUM-42689)
Video: Improved VP8Encoder compression and encoding speed. (UUM-20744)
Video: Video Player Component causes performance degradation in WebGL Player when using "Linear" Color Space. (UUM-32755)
XR: VisionOS: Fix crashes in simulator related to ASTC texture decoding.
XR: VisionOS: Fully immersive mode now renders on devices in addition to simulator.
Third Party Notices
For more information please see our Open Source Software Licences FAQ on the Unity Support Portal

