Manual installs
Operating systems
-Component installers
Windows
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 2022.3.48f1
Addressable Assets: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
Asset - Database: "Missing Prefab Asset" error in a SubScene after Domain Reload (UUM-82547)
Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
Editor Platform: [Linux] Crash on 'PPtr
::operator RuntimeAnimatorController*() const' when saving a new animation file (UUM-79812) Editor Platform: [Linux] Crash on MenuController::ExecuteMenuItem when selecting recent scene (UUM-82381)
Hybrid Renderer: [Linux] Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when adding "PerObjectData.ReflectionProbes" (UUM-79332)
Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
2022.3.48f1 Release Notes
Features
- Editor: Added the Asset Manager for Unity package into Package Manager > Services > Content Management section.
Improvements
Editor: Improved editor performance when performing drag/drop and copy/paste operations with complex prefabs.
IL2CPP: Support volatile stores using the ldind.ref opcode.
IL2CPP: [RequireDerived] and [RequireImplementors] will now mark all instance constructors of all types that they cause to be marked.
Changes
Input System: Updated Input System package to 1.11.0.
iOS: When using "wide" color (P3 color space) we now use f16 color format for both metal layer, and internally by default. (UUM-46003)
iOS: When using "wide" color (P3 color space) we now use f16 color format for both metal layer, and internally by default. (UUM-76011)
Fixes
Android: Bump Android Logcat Package to 1.4.3.
Android: Fixed unexpected permissions when using .androidlibs. (UUM-69911)
Apple TV: Fixed Plugin Importer option Add To Embedded Binaries for AppleTV & fat mach-o libs. (UUM-72637)
DX12: Fixed invalid resource states, when using a native graphics plugin for Unity. (UUM-75384)
Editor: Added a more descriptive error message if FileUtil::ReplaceDirectory() fails to delete the destination directory. (UUM-62633)
Editor: Fixed a freeze in the ForwardPlus Lighting calculation when the Camera farClipPlane is set to Infinity. (UUM-75536)
Editor: Fixed assert that could spam the console in the Linux Editor while in play mode if the cursor was locked and the mouse was moved quickly. (UUM-77694)
Editor: Fixed safeArea reported value for bottom part of the screen for iOS < 15. (UUM-51667)
Editor: Updated the message displayed when attempting to lock a buffer for writing that is currently in use, for accuracy. (UUM-77629)
Graphics: Fixed an issue when setting up BoneWeight with its own cached data. (UUM-56490)
Graphics: Skip CustomRenderTexture UpdateZone if ShaderPass is invalid. (UUM-71649)
HDRP: Fixed sun flicker where the sun is close to cloud boundaries. (UUM-70628)
IL2CPP: Updated code generation for il2cpp_codegen_get_marshal_directive_exception to safeguard against invalid C++ printable characters. (UUM-75811)
iOS: Fixed determination of available shader texture binds count. (UUM-79712)
macOS: Fixed player not re-launching when doing Build & Run when the application is already running. (UUM-75604)
Mono: Fixed issue with exception being thrown on WebRequest.Create on Android when the scripting backend is Mono. (UUM-75503)
Particles: Crash with Render triggered from OnEnable. (UUM-74045)
Particles: Fixed sub-emitters being triggered too many times when the parent particle system's particles are spawned and destroyed in the same frame. (UUM-74058)
Physics 2D: Fixed an issue where setting the Rigidbody2D.rotation when interpolation is being used results in the wrong Rigidbody2D.position being used for the interpolation resulting in movement discontinuities. (UUM-80058)
Player: Fixed a corner case crash bug on server build player shutdown. (UUM-61775)
Profiler: Fixed mesh memory being incorrectly reported in the memory profiler. (UUM-20120)
UI Toolkit: Fixed issue with background repeat when using repeat = round. (UUM-77977)
Video: [Android] Vulkan Player crashes when stopping video. (UUM-76817)
Package changes in 2022.3.48f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 2022.3.48f1
Addressable Assets: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
Asset - Database: "Missing Prefab Asset" error in a SubScene after Domain Reload (UUM-82547)
Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
Editor Platform: [Linux] Crash on 'PPtr
::operator RuntimeAnimatorController*() const' when saving a new animation file (UUM-79812) Editor Platform: [Linux] Crash on MenuController::ExecuteMenuItem when selecting recent scene (UUM-82381)
Hybrid Renderer: [Linux] Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when adding "PerObjectData.ReflectionProbes" (UUM-79332)
Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
2022.3.48f1 Release Notes
Features
- Editor: Added the Asset Manager for Unity package into Package Manager > Services > Content Management section.
Improvements
Editor: Improved editor performance when performing drag/drop and copy/paste operations with complex prefabs.
IL2CPP: Support volatile stores using the ldind.ref opcode.
IL2CPP: [RequireDerived] and [RequireImplementors] will now mark all instance constructors of all types that they cause to be marked.
Changes
Input System: Updated Input System package to 1.11.0.
iOS: When using "wide" color (P3 color space) we now use f16 color format for both metal layer, and internally by default. (UUM-46003)
iOS: When using "wide" color (P3 color space) we now use f16 color format for both metal layer, and internally by default. (UUM-76011)
Fixes
Android: Bump Android Logcat Package to 1.4.3.
Android: Fixed unexpected permissions when using .androidlibs. (UUM-69911)
Apple TV: Fixed Plugin Importer option Add To Embedded Binaries for AppleTV & fat mach-o libs. (UUM-72637)
DX12: Fixed invalid resource states, when using a native graphics plugin for Unity. (UUM-75384)
Editor: Added a more descriptive error message if FileUtil::ReplaceDirectory() fails to delete the destination directory. (UUM-62633)
Editor: Fixed a freeze in the ForwardPlus Lighting calculation when the Camera farClipPlane is set to Infinity. (UUM-75536)
Editor: Fixed assert that could spam the console in the Linux Editor while in play mode if the cursor was locked and the mouse was moved quickly. (UUM-77694)
Editor: Fixed safeArea reported value for bottom part of the screen for iOS < 15. (UUM-51667)
Editor: Updated the message displayed when attempting to lock a buffer for writing that is currently in use, for accuracy. (UUM-77629)
Graphics: Fixed an issue when setting up BoneWeight with its own cached data. (UUM-56490)
Graphics: Skip CustomRenderTexture UpdateZone if ShaderPass is invalid. (UUM-71649)
HDRP: Fixed sun flicker where the sun is close to cloud boundaries. (UUM-70628)
IL2CPP: Updated code generation for il2cpp_codegen_get_marshal_directive_exception to safeguard against invalid C++ printable characters. (UUM-75811)
iOS: Fixed determination of available shader texture binds count. (UUM-79712)
macOS: Fixed player not re-launching when doing Build & Run when the application is already running. (UUM-75604)
Mono: Fixed issue with exception being thrown on WebRequest.Create on Android when the scripting backend is Mono. (UUM-75503)
Particles: Crash with Render triggered from OnEnable. (UUM-74045)
Particles: Fixed sub-emitters being triggered too many times when the parent particle system's particles are spawned and destroyed in the same frame. (UUM-74058)
Physics 2D: Fixed an issue where setting the Rigidbody2D.rotation when interpolation is being used results in the wrong Rigidbody2D.position being used for the interpolation resulting in movement discontinuities. (UUM-80058)
Player: Fixed a corner case crash bug on server build player shutdown. (UUM-61775)
Profiler: Fixed mesh memory being incorrectly reported in the memory profiler. (UUM-20120)
UI Toolkit: Fixed issue with background repeat when using repeat = round. (UUM-77977)
Video: [Android] Vulkan Player crashes when stopping video. (UUM-76817)
Package changes in 2022.3.48f1
Packages updated

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